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authorRay <[email protected]>2023-01-02 17:06:52 +0100
committerRay <[email protected]>2023-01-02 17:06:52 +0100
commit62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e (patch)
tree501d0752cea2c0338d308923d8e38d3aa4952ae8
parent0ccc1d3686f7c9eeafd88c7385d908b23812231e (diff)
downloadraylib-62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e.tar.gz
raylib-62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e.zip
REVIEWED: Avoid possible gamepad index as `-1` #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
-rw-r--r--src/raylib.h4
-rw-r--r--src/rcore.c11
2 files changed, 8 insertions, 7 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 5a230a3a..1c3f7766 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -716,7 +716,7 @@ typedef enum {
// Material map index
typedef enum {
- MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
+ MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
MATERIAL_MAP_NORMAL, // Normal material
MATERIAL_MAP_ROUGHNESS, // Roughness material
@@ -862,7 +862,7 @@ typedef enum {
} BlendMode;
// Gesture
-// NOTE: It could be used as flags to enable only some gestures
+// NOTE: Provided as bit-wise flags to enable only desired gestures
typedef enum {
GESTURE_NONE = 0, // No gesture
GESTURE_TAP = 1, // Tap gesture
diff --git a/src/rcore.c b/src/rcore.c
index b88d6e9f..0e9aa76e 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -765,7 +765,7 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
- CORE.Input.Gamepad.lastButtonPressed = -1;
+ CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
#if defined(SUPPORT_EVENTS_WAITING)
CORE.Window.eventWaiting = true;
#endif
@@ -4871,7 +4871,7 @@ void PollInputEvents(void)
#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM))
// Reset last gamepad button/axis registered state
- CORE.Input.Gamepad.lastButtonPressed = -1;
+ CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
CORE.Input.Gamepad.axisCount = 0;
#endif
@@ -5714,14 +5714,15 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Gamepad.ready[0] = true;
GamepadButton button = AndroidTranslateGamepadButton(keycode);
- if (button == GAMEPAD_BUTTON_UNKNOWN)
- return 1;
+
+ if (button == GAMEPAD_BUTTON_UNKNOWN) return 1;
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
{
CORE.Input.Gamepad.currentButtonState[0][button] = 1;
}
else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up
+
return 1; // Handled gamepad button
}
@@ -6685,7 +6686,7 @@ static void *GamepadThread(void *arg)
CORE.Input.Gamepad.currentButtonState[i][gamepadEvent.number] = (int)gamepadEvent.value;
if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number;
- else CORE.Input.Gamepad.lastButtonPressed = -1;
+ else CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
}
}
else if (gamepadEvent.type == JS_EVENT_AXIS)