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| author | Le Juez Victor <[email protected]> | 2023-04-29 15:03:19 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-04-29 17:03:19 +0200 |
| commit | 662dfad670eb634c1aa4cab2bfa31880cd995df3 (patch) | |
| tree | a6898c1894274a252df6f75600be82296b8792d7 | |
| parent | 98cb7a19a1a444726eb31af34d4c25cd06c347cb (diff) | |
| download | raylib-662dfad670eb634c1aa4cab2bfa31880cd995df3.tar.gz raylib-662dfad670eb634c1aa4cab2bfa31880cd995df3.zip | |
Correction of values used only once in GenMeshCubicmap (#3032)
* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
| -rw-r--r-- | src/rmodels.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 6b2b4b9f..9c4c3388 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -2940,11 +2940,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) Color *pixels = LoadImageColors(cubicmap); - int mapWidth = cubicmap.width; - int mapHeight = cubicmap.height; - // NOTE: Max possible number of triangles numCubes*(12 triangles by cube) - int maxTriangles = cubicmap.width*cubicmap.height*12; + int maxTriangles = cubicmap.width * cubicmap.height * 12; int vCounter = 0; // Used to count vertices int tcCounter = 0; // Used to count texcoords @@ -2981,9 +2978,9 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) RectangleF topTexUV = { 0.0f, 0.5f, 0.5f, 0.5f }; RectangleF bottomTexUV = { 0.5f, 0.5f, 0.5f, 0.5f }; - for (int z = 0; z < mapHeight; ++z) + for (int z = 0; z < cubicmap.height; ++z) { - for (int x = 0; x < mapWidth; ++x) + for (int x = 0; x < cubicmap.width; ++x) { // Define the 8 vertex of the cube, we will combine them accordingly later... Vector3 v1 = { w*(x - 0.5f), h2, h*(z - 0.5f) }; |
