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authorSomeUnusualGames <[email protected]>2022-08-11 12:54:24 -0300
committerGitHub <[email protected]>2022-08-11 17:54:24 +0200
commit71e43612d6d3d9214bd706196c5f35602c4a3a1b (patch)
treefe69e3008c52e31bff99f5eeeb136965c3734712
parentb24947c0d0b9ecb182fb713098e4c7293ad48a03 (diff)
downloadraylib-71e43612d6d3d9214bd706196c5f35602c4a3a1b.tar.gz
raylib-71e43612d6d3d9214bd706196c5f35602c4a3a1b.zip
Fix typos and reworded a question in the FAQ (#2628)
-rw-r--r--FAQ.md4
-rw-r--r--examples/audio/audio_module_playing.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/FAQ.md b/FAQ.md
index 7a40d1b1..b933bf61 100644
--- a/FAQ.md
+++ b/FAQ.md
@@ -39,7 +39,7 @@ Yes, raylib can be used to create any kind of application, not just videogames.
### How can I learn to use raylib? Is there some official documentation or tutorials?
-raylib does not provide a "standard" API reference documentation like other libraries, all of the raylib functionality is exposed in a simple [cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html). Most of the functions are self-explanatori and the required parameters are very intuitive. It's also highly recommended to take a look to [`raylib.h`](https://github.com/raysan5/raylib/blob/master/src/raylib.h) header file or even the source code, that is very clean and organized, intended for teaching.
+raylib does not provide a "standard" API reference documentation like other libraries, all of the raylib functionality is exposed in a simple [cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html). Most of the functions are self-explanatory and the required parameters are very intuitive. It's also highly recommended to take a look to [`raylib.h`](https://github.com/raysan5/raylib/blob/master/src/raylib.h) header file or even the source code, that is very clean and organized, intended for teaching.
raylib also provides a big [collection of examples](https://www.raylib.com/examples.html), to showcase the multiple functionality usage (+120 examples). Examples are categorized by the internal module functionality and also define an estimated level of difficulty to guide the users checking them.
@@ -103,7 +103,7 @@ To develop raylib programs you only need a text editor (with recommended code sy
A [raylib Windows Installer](https://raysan5.itch.io/raylib) package is distributed including the Notepad++ editor and MinGW (GCC) compiler pre-configured for Windows for new users as an starter-pack but for more advance configurations with other editors/compilers, [raylib Wiki](https://github.com/raysan5/raylib/wiki) provides plenty of configuration tutorials.
-### Which are raylib external dependencies?
+### What are raylib's external dependencies?
raylib is self-contained, it has no external dependencies to build it. But internally raylib uses several libraries from other developers, mostly used to load specific file-formats.
diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c
index b9974b98..e47db592 100644
--- a/examples/audio/audio_module_playing.c
+++ b/examples/audio/audio_module_playing.c
@@ -42,7 +42,7 @@ int main(void)
Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
- // Creates ome circles for visual effect
+ // Creates some circles for visual effect
CircleWave circles[MAX_CIRCLES] = { 0 };
for (int i = MAX_CIRCLES - 1; i >= 0; i--)