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authorraysan5 <[email protected]>2018-07-21 17:19:44 +0200
committerraysan5 <[email protected]>2018-07-21 17:19:44 +0200
commit74a0814a8f57fe2c234dc47ed76273df61850f26 (patch)
treee3df2f58c2bbeea3c59f857351c096179d63c870
parent08f2725c8bf2c09321356cf7649c4e6c6b2e52e4 (diff)
downloadraylib-74a0814a8f57fe2c234dc47ed76273df61850f26.tar.gz
raylib-74a0814a8f57fe2c234dc47ed76273df61850f26.zip
Review formatting
-rw-r--r--examples/Makefile2
-rw-r--r--games/Makefile26
-rw-r--r--templates/advance_game/Makefile12
-rw-r--r--templates/simple_game/Makefile12
-rw-r--r--templates/standard_game/Makefile12
5 files changed, 32 insertions, 32 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 7ab6527f..a7a85661 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -32,7 +32,7 @@ RAYLIB_PATH ?= ..
# Define default options
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
-PLATFORM ?= PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_DESKTOP
# Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that
diff --git a/games/Makefile b/games/Makefile
index 94899a55..ab41665b 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -25,20 +25,20 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..
-PROJECT_NAME ?= sample_game
+PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ..
+PROJECT_NAME ?= sample_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
+ RAYLIB_PATH ?= /home/pi/raylib
endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
@@ -84,13 +84,13 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
- EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.28
- CLANG_VERSION=e1.37.28_64bit
- PYTHON_VERSION=2.7.5.3_64bit
- NODE_VERSION=4.1.1_64bit
- export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
- EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
+ EMSDK_PATH = C:/emsdk
+ EMSCRIPTEN_VERSION = 1.38.8
+ CLANG_VERSION = e1.38.8_64bit
+ PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
+ NODE_VERSION = 8.9.1_64bit
+ export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+ EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index e2bf2c8e..e1e089cb 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -25,20 +25,20 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH = ../..
-PROJECT_NAME ?= advance_game
+PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH = ../..
+PROJECT_NAME ?= advance_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
+ RAYLIB_PATH ?= /home/pi/raylib
endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile
index cc7d7f35..e82aa752 100644
--- a/templates/simple_game/Makefile
+++ b/templates/simple_game/Makefile
@@ -25,20 +25,20 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ../..
-PROJECT_NAME ?= simple_game
+PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ../..
+PROJECT_NAME ?= simple_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
+ RAYLIB_PATH ?= /home/pi/raylib
endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile
index 008c6973..d707f7f4 100644
--- a/templates/standard_game/Makefile
+++ b/templates/standard_game/Makefile
@@ -25,20 +25,20 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH = ../..
-PROJECT_NAME ?= standard_game
+PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ../..
+PROJECT_NAME ?= standard_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
+ RAYLIB_PATH ?= /home/pi/raylib
endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system