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authorGoldenThumbs <[email protected]>2020-05-11 04:41:21 -0500
committerGitHub <[email protected]>2020-05-11 11:41:21 +0200
commit763aa5b8a2cb2c43038e7672571d8a124a2c75bf (patch)
treecfe300ceaf4964be289a2a4ca440525a4bb4cf1c
parent4e3ab8f27d73815158f66a4fd38657cc75bd6be6 (diff)
downloadraylib-763aa5b8a2cb2c43038e7672571d8a124a2c75bf.tar.gz
raylib-763aa5b8a2cb2c43038e7672571d8a124a2c75bf.zip
Fixed Generated Normals for GenMeshCubicmap (#1244)
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
-rw-r--r--src/models.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/models.c b/src/models.c
index 482c647b..12c240ad 100644
--- a/src/models.c
+++ b/src/models.c
@@ -2018,8 +2018,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Vector3 n2 = { -1.0f, 0.0f, 0.0f };
Vector3 n3 = { 0.0f, 1.0f, 0.0f };
Vector3 n4 = { 0.0f, -1.0f, 0.0f };
- Vector3 n5 = { 0.0f, 0.0f, 1.0f };
- Vector3 n6 = { 0.0f, 0.0f, -1.0f };
+ Vector3 n5 = { 0.0f, 0.0f, -1.0f };
+ Vector3 n6 = { 0.0f, 0.0f, 1.0f };
// NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
typedef struct RectangleF {