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| author | Ethan Simpson <[email protected]> | 2023-08-27 00:44:52 +1200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-08-26 14:44:52 +0200 |
| commit | 828d2736987c280883c9a5082bfd4d1a834de8a9 (patch) | |
| tree | f21ac3bd10c8cf43d209909b0c04d1b8b827815e | |
| parent | 21f5482e0d6e935e69118f6028da472065ea8317 (diff) | |
| download | raylib-828d2736987c280883c9a5082bfd4d1a834de8a9.tar.gz raylib-828d2736987c280883c9a5082bfd4d1a834de8a9.zip | |
Add Vector3 Projecting and Rejection to Raymath (#3263)
* Update raymath.h
* formatting
| -rw-r--r-- | src/raymath.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h index 86d2c8eb..def8bfd4 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -713,6 +713,32 @@ RMAPI Vector3 Vector3Normalize(Vector3 v) return result; } +//Calculate the projection of the vector v1 on to v2 +RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) +{ + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + Vector3 result = { v2.x*mag , v2.y*mag, v2.z*mag }; + + return result; +} + +//Calculate the rejection of the vector v1 on to v2 +RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) +{ + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + Vector3 result = { v1.x - (v2.x*mag) , v1.y - (v2.y*mag), v1.z - (v2.z*mag) }; + + return result; +} + // Orthonormalize provided vectors // Makes vectors normalized and orthogonal to each other // Gram-Schmidt function implementation |
