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| author | Ray San <[email protected]> | 2017-02-08 20:02:40 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-02-08 20:02:40 +0100 |
| commit | 836c1636a2b5d7779c69cbb633a9ac690d54ef90 (patch) | |
| tree | 9306e150f289f1c7696f80951069b0a2d45b8293 | |
| parent | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (diff) | |
| download | raylib-836c1636a2b5d7779c69cbb633a9ac690d54ef90.tar.gz raylib-836c1636a2b5d7779c69cbb633a9ac690d54ef90.zip | |
Remove lighting system from rlgl standalone header
| -rw-r--r-- | src/audio.c | 2 | ||||
| -rw-r--r-- | src/audio.h | 2 | ||||
| -rw-r--r-- | src/rlgl.h | 22 |
3 files changed, 3 insertions, 23 deletions
diff --git a/src/audio.c b/src/audio.c index 5a5b008f..adbe4f4f 100644 --- a/src/audio.c +++ b/src/audio.c @@ -859,7 +859,7 @@ void SetMusicPitch(Music music, float pitch) // Set music loop count (loop repeats) // NOTE: If set to -1, means infinite loop -void SetMusicLoopCount(Music music, float count); +void SetMusicLoopCount(Music music, float count) { music->loopCount = count; } diff --git a/src/audio.h b/src/audio.h index 6f0c235a..05ba1a1d 100644 --- a/src/audio.h +++ b/src/audio.h @@ -109,6 +109,7 @@ extern "C" { // Prevents name mangling of functions void InitAudioDevice(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +void SetMasterVolume(float volume); // Set master volume (listener) Wave LoadWave(const char *fileName); // Load wave data from file Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data @@ -138,6 +139,7 @@ void ResumeMusicStream(Music music); // Resume playin bool IsMusicPlaying(Music music); // Check if music is playing void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats) float GetMusicTimeLength(Music music); // Get music time length (in seconds) float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) @@ -251,25 +251,6 @@ typedef unsigned char byte; float fovy; // Camera field-of-view apperture in Y (degrees) } Camera; - // Light type - typedef struct LightData { - unsigned int id; // Light unique id - bool enabled; // Light enabled - int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT - - Vector3 position; // Light position - Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) - float radius; // Light attenuation radius light intensity reduced with distance (world distance) - - Color diffuse; // Light diffuse color - float intensity; // Light intensity level - - float coneAngle; // Light cone max angle: LIGHT_SPOT - } LightData, *Light; - - // Light types - typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; - // Texture parameters: filter mode // NOTE 1: Filtering considers mipmaps if available in the texture // NOTE 2: Filter is accordingly set for minification and magnification @@ -415,9 +396,6 @@ void EndShaderMode(void); // End custo void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) void EndBlendMode(void); // End blending mode (reset to default: alpha blending) -Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool -void DestroyLight(Light light); // Destroy a light and take it out of the list - void TraceLog(int msgType, const char *text, ...); float *MatrixToFloat(Matrix mat); |
