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authorRay <[email protected]>2022-11-10 10:05:11 +0100
committerRay <[email protected]>2022-11-10 10:05:11 +0100
commit84a2a8857229a696852bb97938e1ec2f7b1df892 (patch)
tree4a79a7e2bdd6ee07d1c4f27e1007ade40bdc8923
parentfca58c8e2f8768377fe0e535a08b99b6db40a5d6 (diff)
downloadraylib-84a2a8857229a696852bb97938e1ec2f7b1df892.tar.gz
raylib-84a2a8857229a696852bb97938e1ec2f7b1df892.zip
WARNING: REMOVED: `DrawTexturePoly()`
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
-rw-r--r--examples/textures/textures_polygon.c36
-rw-r--r--src/raylib.h1
-rw-r--r--src/rtextures.c31
3 files changed, 36 insertions, 32 deletions
diff --git a/examples/textures/textures_polygon.c b/examples/textures/textures_polygon.c
index 357862c3..287029f7 100644
--- a/examples/textures/textures_polygon.c
+++ b/examples/textures/textures_polygon.c
@@ -14,10 +14,15 @@
********************************************************************************************/
#include "raylib.h"
+
+#include "rlgl.h" // Required for: Vertex definition
#include "raymath.h"
#define MAX_POINTS 11 // 10 points and back to the start
+// Draw textured polygon, defined by vertex and texture coordinates
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
+
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@@ -102,3 +107,34 @@ int main(void)
return 0;
}
+
+// Draw textured polygon, defined by vertex and texture coordinates
+// NOTE: Polygon center must have straight line path to all points
+// without crossing perimeter, points must be in anticlockwise order
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
+{
+ rlSetTexture(texture.id);
+
+ // Texturing is only supported on RL_QUADS
+ rlBegin(RL_QUADS);
+
+ rlColor4ub(tint.r, tint.g, tint.b, tint.a);
+
+ for (int i = 0; i < pointCount - 1; i++)
+ {
+ rlTexCoord2f(0.5f, 0.5f);
+ rlVertex2f(center.x, center.y);
+
+ rlTexCoord2f(texcoords[i].x, texcoords[i].y);
+ rlVertex2f(points[i].x + center.x, points[i].y + center.y);
+
+ rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
+ rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
+
+ rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
+ rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
+ }
+ rlEnd();
+
+ rlSetTexture(0);
+}
diff --git a/src/raylib.h b/src/raylib.h
index 11010f14..128711c9 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1325,7 +1325,6 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
-RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
// Color/pixel related functions
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
diff --git a/src/rtextures.c b/src/rtextures.c
index 343daa18..5440ed7c 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -3906,37 +3906,6 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
}
}
-// Draw textured polygon, defined by vertex and texturecoordinates
-// NOTE: Polygon center must have straight line path to all points
-// without crossing perimeter, points must be in anticlockwise order
-void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
-{
- rlSetTexture(texture.id);
-
- // Texturing is only supported on RL_QUADS
- rlBegin(RL_QUADS);
-
- rlColor4ub(tint.r, tint.g, tint.b, tint.a);
-
- for (int i = 0; i < pointCount - 1; i++)
- {
- rlTexCoord2f(0.5f, 0.5f);
- rlVertex2f(center.x, center.y);
-
- rlTexCoord2f(texcoords[i].x, texcoords[i].y);
- rlVertex2f(points[i].x + center.x, points[i].y + center.y);
-
- rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
- rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
-
- rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
- rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
- }
- rlEnd();
-
- rlSetTexture(0);
-}
-
// Get color with alpha applied, alpha goes from 0.0f to 1.0f
Color Fade(Color color, float alpha)
{