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| author | Ergoold <[email protected]> | 2021-04-07 01:02:37 +0300 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-04-07 00:02:37 +0200 |
| commit | 85ef9d8f2edde96a261fa685bdb8d0224feb7c1e (patch) | |
| tree | 721fa198586c798ae310215561fe1bed395f7198 | |
| parent | b3f75b91ff6859f5c19c4b1e6b17c78b5e66530f (diff) | |
| download | raylib-85ef9d8f2edde96a261fa685bdb8d0224feb7c1e.tar.gz raylib-85ef9d8f2edde96a261fa685bdb8d0224feb7c1e.zip | |
Fix ImageClearBackground (#1711)
- Dividing by height instead of width results in missing parts of the image.
| -rw-r--r-- | src/textures.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/textures.c b/src/textures.c index c8a19be1..5db786f6 100644 --- a/src/textures.c +++ b/src/textures.c @@ -2347,7 +2347,7 @@ Rectangle GetImageAlphaBorder(Image image, float threshold) // Clear image background with given color void ImageClearBackground(Image *dst, Color color) { - for (int i = 0; i < dst->width*dst->height; ++i) ImageDrawPixel(dst, i%dst->width, i/dst->height, color); + for (int i = 0; i < dst->width*dst->height; ++i) ImageDrawPixel(dst, i%dst->width, i/dst->width, color); } // Draw pixel within an image |
