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authorRay <[email protected]>2022-08-06 19:23:36 +0200
committerRay <[email protected]>2022-08-06 19:23:36 +0200
commit86ac792d9a950a6ce8878d53417627c857516ebd (patch)
treedf1fdb87477cef7c9bd172c4a14c548af1cba16a
parentec8fabceeb20939e9330b4fd84e69bba3506a78b (diff)
downloadraylib-86ac792d9a950a6ce8878d53417627c857516ebd.tar.gz
raylib-86ac792d9a950a6ce8878d53417627c857516ebd.zip
Review projects details for raylib 4.2
-rw-r--r--projects/4coder/Makefile2
-rw-r--r--projects/CodeBlocks/README.md6
-rw-r--r--projects/VSCode/Makefile2
-rwxr-xr-xprojects/scripts/build-linux.sh2
-rwxr-xr-xprojects/scripts/build-osx.sh2
-rwxr-xr-xprojects/scripts/build-rpi.sh2
-rw-r--r--projects/scripts/build-windows.bat4
7 files changed, 10 insertions, 10 deletions
diff --git a/projects/4coder/Makefile b/projects/4coder/Makefile
index 8923e732..4178920b 100644
--- a/projects/4coder/Makefile
+++ b/projects/4coder/Makefile
@@ -25,7 +25,7 @@
# Define required raylib variables
PROJECT_NAME ?= game
-RAYLIB_VERSION ?= 4.0.0
+RAYLIB_VERSION ?= 4.2.0
RAYLIB_PATH ?= ..\..
# Define default options
diff --git a/projects/CodeBlocks/README.md b/projects/CodeBlocks/README.md
index eabf83c3..49767d79 100644
--- a/projects/CodeBlocks/README.md
+++ b/projects/CodeBlocks/README.md
@@ -1,11 +1,11 @@
-# Raylib template for Code::Blocks
+# raylib template for Code::Blocks
-1. Install Raylib.
+1. Install raylib.
On Windows you should install the **Windows Installer (with MinGW compiler)** package.
On other platforms you can install however you like following the instructions in the wiki.
- * https://github.com/raysan5/raylib/releases/download/4.0.0/raylib_installer_v400.mingw.exe
+ * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe
* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
* https://github.com/raysan5/raylib/wiki/Working-on-macOS
diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile
index 4ae525c1..9b8cbea1 100644
--- a/projects/VSCode/Makefile
+++ b/projects/VSCode/Makefile
@@ -25,7 +25,7 @@
# Define required raylib variables
PROJECT_NAME ?= game
-RAYLIB_VERSION ?= 4.0.0
+RAYLIB_VERSION ?= 4.2.0
RAYLIB_PATH ?= ..\..
# Define compiler path on Windows
diff --git a/projects/scripts/build-linux.sh b/projects/scripts/build-linux.sh
index ccae8d7f..7368d921 100755
--- a/projects/scripts/build-linux.sh
+++ b/projects/scripts/build-linux.sh
@@ -128,7 +128,7 @@ if [ ! -d "$TEMP_DIR" ]; then
else
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
fi
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
cd $ROOT_DIR
fi
diff --git a/projects/scripts/build-osx.sh b/projects/scripts/build-osx.sh
index e2ab834b..d4f8ab21 100755
--- a/projects/scripts/build-osx.sh
+++ b/projects/scripts/build-osx.sh
@@ -130,7 +130,7 @@ if [ ! -d "$TEMP_DIR" ]; then
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
fi
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
cd $ROOT_DIR
fi
diff --git a/projects/scripts/build-rpi.sh b/projects/scripts/build-rpi.sh
index 646cf90c..68e4f8d2 100755
--- a/projects/scripts/build-rpi.sh
+++ b/projects/scripts/build-rpi.sh
@@ -128,7 +128,7 @@ if [ ! -d "$TEMP_DIR" ]; then
else
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
fi
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
cd $ROOT_DIR
fi
diff --git a/projects/scripts/build-windows.bat b/projects/scripts/build-windows.bat
index 1cf180bb..2c085f8d 100644
--- a/projects/scripts/build-windows.bat
+++ b/projects/scripts/build-windows.bat
@@ -165,7 +165,7 @@ REM Build raylib if it hasn't been cached in TEMP_DIR
IF NOT EXIST !TEMP_DIR!\ (
mkdir !TEMP_DIR!
cd !TEMP_DIR!
- REM Raylib's src folder
+ REM raylib source folder
set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
@@ -175,7 +175,7 @@ IF NOT EXIST !TEMP_DIR!\ (
) ELSE (
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
)
- IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
+ IF NOT DEFINED QUIET echo COMPILE-INFO: raylib compiled into object files in: !TEMP_DIR!\
REM Out of the temp directory
cd !ROOT_DIR!