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| author | Ray <[email protected]> | 2017-09-23 18:08:19 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-09-23 18:08:19 +0200 |
| commit | 86ebb877fe56579685299b610aab48d40a104d6d (patch) | |
| tree | 5e458e9d92db721b5dca441a7c3f74fffd76f559 | |
| parent | 00274f070f1297adb468104fc9745a288cf449d1 (diff) | |
| download | raylib-86ebb877fe56579685299b610aab48d40a104d6d.tar.gz raylib-86ebb877fe56579685299b610aab48d40a104d6d.zip | |
Working on project Makefile for Android
| -rw-r--r-- | templates/android_project/Makefile | 57 | ||||
| -rw-r--r-- | templates/android_project/build.xml | 92 | ||||
| -rw-r--r-- | templates/android_project/project.properties | 14 |
3 files changed, 37 insertions, 126 deletions
diff --git a/templates/android_project/Makefile b/templates/android_project/Makefile index caccc847..5e4f12ec 100644 --- a/templates/android_project/Makefile +++ b/templates/android_project/Makefile @@ -25,10 +25,16 @@ PROJECT_NAME = NativeActivity PROJECT_DIR = ./ +# Generated shared library name +# NOTE: It should match the name defined in the AndroidManifest.xml +LIBRARY_NAME = raylib_game + +KEYSTORE_USER = raylib +KEYSTORE_PASS = raylib + # define raylib platform to compile for PLATFORM ?= PLATFORM_ANDROID - # Required path variables # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk @@ -56,7 +62,8 @@ LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES # Building APK #----------------- # typing 'make' will invoke the default target entry called 'all', -all: native_app_glue \ +all: project_dirs \ + native_app_glue \ project_code \ gen_keystore \ project_package \ @@ -66,62 +73,72 @@ all: native_app_glue \ apk_signing \ apk_zip_align +# create required temp directories for APK building +project_dirs: + if not exist temp mkdir temp + if not exist temp\obj mkdir temp\obj + if not exist temp\src mkdir temp\src + if not exist temp\lib mkdir temp\lib + if not exist temp\bin mkdir temp\bin + # compile native_app_glue static library -# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a +# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a native_app_glue: $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS) $(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o # compile project code as shared libraries -# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so +# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so project_code: $(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC - $(CC) -o lib/libnative-activity.so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue + $(CC) -o temp/lib/lib$(LIBRARY_NAME).so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue # Generate key for APK -# OUTPUT $(PROJECT_DIR)/ToyKey.keystore +# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore gen_keystore: -# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA + $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA -# Creating src/com/example/native_activity/R.java -# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity/R.java +# Creating src/com/example/$(LIBRARY_NAME)/R.java +# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME)/R.java # NOTE: DEPENDS on res/values/strings.xml project_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar -# Creating obj/com/example/native_activity/R.class -# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity/R.class +# Creating obj/com/example/$(LIBRARY_NAME)/R.class +# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME)/R.class project_class: - $(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java + $(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java # Creating bin/classes/dex # OUTPUT $(PROJECT_DIR)/bin/classes.dex # NOTE: DEPENDS on obj/com/example/native_activity/R.class project_class_dex: - $(ANDROID_BUILD_TOOLS)/dx --dex --output=bin/classes.dex obj + $(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj # Creating bin/$(PROJECT_NAME).unsigned.apk # NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so # Use -A resources to define additional directory in which to find raw asset files project_apk: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F bin/$(PROJECT_NAME).unsigned.apk -J bin - $(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/bin/$(PROJECT_NAME).unsigned.apk lib/libnative-activity.so + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin + $(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so # Creating bin/$(PROJECT_NAME).signed.apk apk_signing: - $(JAVA_HOME)/bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $(PROJECT_DIR)/bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key + $(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key # Creating bin/$(PROJECT_NAME).apk apk_zip_align: - $(ANDROID_BUILD_TOOLS)/zipalign -f 4 bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).apk + $(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk # Deploy to device deploy: - $(ANDROID_HOME)/platform-tools/adb install -r bin/$(PROJECT_NAME).apk + $(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk $(ANDROID_HOME)/platform-tools/adb logcat -c $(ANDROID_HOME)/platform-tools/adb logcat *:W # clean everything clean: - del bin\* lib\* obj\* src\* /f/s/q + del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q + del temp\*.keystore + rmdir temp /s /q @echo Cleaning done diff --git a/templates/android_project/build.xml b/templates/android_project/build.xml deleted file mode 100644 index 6eab44e1..00000000 --- a/templates/android_project/build.xml +++ /dev/null @@ -1,92 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<project name="nativeGame" default="help"> - - <!-- The local.properties file is created and updated by the 'android' tool. - It contains the path to the SDK. It should *NOT* be checked into - Version Control Systems. --> - <property file="local.properties" /> - - <!-- The ant.properties file can be created by you. It is only edited by the - 'android' tool to add properties to it. - This is the place to change some Ant specific build properties. - Here are some properties you may want to change/update: - - source.dir - The name of the source directory. Default is 'src'. - out.dir - The name of the output directory. Default is 'bin'. - - For other overridable properties, look at the beginning of the rules - files in the SDK, at tools/ant/build.xml - - Properties related to the SDK location or the project target should - be updated using the 'android' tool with the 'update' action. - - This file is an integral part of the build system for your - application and should be checked into Version Control Systems. - - --> - <property file="ant.properties" /> - - <!-- if sdk.dir was not set from one of the property file, then - get it from the ANDROID_HOME env var. - This must be done before we load project.properties since - the proguard config can use sdk.dir --> - <property environment="env" /> - <condition property="sdk.dir" value="${env.ANDROID_HOME}"> - <isset property="env.ANDROID_HOME" /> - </condition> - - <!-- The project.properties file is created and updated by the 'android' - tool, as well as ADT. - - This contains project specific properties such as project target, and library - dependencies. Lower level build properties are stored in ant.properties - (or in .classpath for Eclipse projects). - - This file is an integral part of the build system for your - application and should be checked into Version Control Systems. --> - <loadproperties srcFile="project.properties" /> - - <!-- quick check on sdk.dir --> - <fail - message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." - unless="sdk.dir" - /> - - <!-- - Import per project custom build rules if present at the root of the project. - This is the place to put custom intermediary targets such as: - -pre-build - -pre-compile - -post-compile (This is typically used for code obfuscation. - Compiled code location: ${out.classes.absolute.dir} - If this is not done in place, override ${out.dex.input.absolute.dir}) - -post-package - -post-build - -pre-clean - --> - <import file="custom_rules.xml" optional="true" /> - - <!-- Import the actual build file. - - To customize existing targets, there are two options: - - Customize only one target: - - copy/paste the target into this file, *before* the - <import> task. - - customize it to your needs. - - Customize the whole content of build.xml - - copy/paste the content of the rules files (minus the top node) - into this file, replacing the <import> task. - - customize to your needs. - - *********************** - ****** IMPORTANT ****** - *********************** - In all cases you must update the value of version-tag below to read 'custom' instead of an integer, - in order to avoid having your file be overridden by tools such as "android update project" - --> - <!-- version-tag: 1 --> - <import file="${sdk.dir}/tools/ant/build.xml" /> - -</project> diff --git a/templates/android_project/project.properties b/templates/android_project/project.properties deleted file mode 100644 index 4ab12569..00000000 --- a/templates/android_project/project.properties +++ /dev/null @@ -1,14 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must be checked in Version Control Systems. -# -# To customize properties used by the Ant build system edit -# "ant.properties", and override values to adapt the script to your -# project structure. -# -# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): -#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt - -# Project target. -target=android-19 |
