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authorKenneth M <[email protected]>2023-12-07 12:50:36 -0600
committerGitHub <[email protected]>2023-12-07 19:50:36 +0100
commit8b33d1eeb952808d11bf017d34ef3fa1d5d7484e (patch)
tree4ddb03a578dda0b2fd65d9e21497be15ea70afbc
parent6b931801308d986bc81bc7eb6a989d99b4e52749 (diff)
downloadraylib-8b33d1eeb952808d11bf017d34ef3fa1d5d7484e.tar.gz
raylib-8b33d1eeb952808d11bf017d34ef3fa1d5d7484e.zip
Fix IsMouseButtonUp() (#3609)
-rw-r--r--src/platforms/rcore_desktop.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c
index 0aca7313..0dfcacd8 100644
--- a/src/platforms/rcore_desktop.c
+++ b/src/platforms/rcore_desktop.c
@@ -1739,7 +1739,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
// but future releases may add more actions (i.e. GLFW_REPEAT)
CORE.Input.Mouse.currentButtonState[button] = action;
-
+ CORE.Input.Touch.currentTouchState[button] = action;
+
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };