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| author | raysan5 <[email protected]> | 2021-03-31 18:40:33 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-03-31 18:40:33 +0200 |
| commit | 8e51e6d1dff309f9fa51bfd6cf45dee2da1b89b4 (patch) | |
| tree | c2b5363e302a4c546160170874e1b2dd8e4ed515 | |
| parent | fd3e2fda000512aeb70d7f5fa703e5c78007ee35 (diff) | |
| download | raylib-8e51e6d1dff309f9fa51bfd6cf45dee2da1b89b4.tar.gz raylib-8e51e6d1dff309f9fa51bfd6cf45dee2da1b89b4.zip | |
REVIEWED: CheckCollisionPointLine()
Use fabsf() instead of abs()
| -rw-r--r-- | src/shapes.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/shapes.c b/src/shapes.c index 789a1f70..7ab947ba 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -1555,11 +1555,10 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol float dyl = p2.y - p1.y; float cross = dxc*dyl - dyc*dxl; - if (abs(cross) < threshold*fmaxf(fabsf(dxl), fabsf(dyl))) + if (fabsf(cross) < (threshold*fmaxf(fabsf(dxl), fabsf(dyl)))) { if (fabsf(dxl) >= fabsf(dyl)) collision = (dxl > 0)? ((p1.x <= point.x) && (point.x <= p2.x)) : ((p2.x <= point.x) && (point.x <= p1.x)); - else - collision = (dyl > 0)? ((p1.y <= point.y) && (point.y <= p2.y)) : ((p2.y <= point.y) && (point.y <= p1.y)); + else collision = (dyl > 0)? ((p1.y <= point.y) && (point.y <= p2.y)) : ((p2.y <= point.y) && (point.y <= p1.y)); } return collision; |
