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authorraysan5 <[email protected]>2021-12-31 17:46:31 +0100
committerraysan5 <[email protected]>2021-12-31 17:46:31 +0100
commit8f2d9838a3d6e384b1a79db7641bf6ffa30f9626 (patch)
treed52b7e349b819df51415b78804683d3ff9a7feb2
parent4bb894f171f29bb24dbe001730f7ecf7a978d6e8 (diff)
downloadraylib-8f2d9838a3d6e384b1a79db7641bf6ffa30f9626.tar.gz
raylib-8f2d9838a3d6e384b1a79db7641bf6ffa30f9626.zip
Reviewed fullscreen switch on `PLATFORM_WEB`
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`. Just reverted for the moment for further investigation.
-rw-r--r--src/rcore.c168
1 files changed, 101 insertions, 67 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 59308442..60828b82 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -628,11 +628,13 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
#endif
#if defined(PLATFORM_WEB)
+static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData);
+static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
+static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
+
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
-static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData);
-
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
@@ -861,13 +863,18 @@ void InitWindow(int width, int height, const char *title)
#endif
#if defined(PLATFORM_WEB)
+ // Setup callback funtions for the DOM events
+ emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
+
+ // WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
//emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
- emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
+ //emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Trigger this once to get initial window sizing
- EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
- // Support keyboard events
+ //EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
+
+ // Support keyboard events -> Not used, GLFW.JS takes care of that
//emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
//emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
@@ -1193,6 +1200,7 @@ void ToggleFullscreen(void)
if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
#endif
#if defined(PLATFORM_WEB)
+/*
EM_ASM
(
// This strategy works well while using raylib minimal web shell for emscripten,
@@ -1200,14 +1208,17 @@ void ToggleFullscreen(void)
// is a good strategy but maybe games prefer to keep current canvas resolution and
// display it in fullscreen, adjusting monitor resolution if possible
if (document.fullscreenElement) document.exitFullscreen();
- else Module.requestFullscreen(false, true);
+ else Module.requestFullscreen(true, true); //false, true);
);
-
+*/
+ //EM_ASM(Module.requestFullscreen(false, false););
/*
if (!CORE.Window.fullscreen)
{
// Option 1: Request fullscreen for the canvas element
- // This option does not seem to work at all
+ // This option does not seem to work at all:
+ // emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security,
+ // the user must click once on the canvas to hide the pointer or transition to full screen
//emscripten_request_fullscreen("#canvas", false);
// Option 2: Request fullscreen for the canvas element with strategy
@@ -1236,20 +1247,25 @@ void ToggleFullscreen(void)
int width, height;
emscripten_get_canvas_element_size("#canvas", &width, &height);
TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
+
+ CORE.Window.fullscreen = true; // Toggle fullscreen flag
+ CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
}
else
{
//emscripten_exit_fullscreen();
- emscripten_exit_soft_fullscreen();
+ //emscripten_exit_soft_fullscreen();
int width, height;
emscripten_get_canvas_element_size("#canvas", &width, &height);
TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
+
+ CORE.Window.fullscreen = false; // Toggle fullscreen flag
+ CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
}
*/
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
- CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
@@ -4099,11 +4115,13 @@ static bool InitGraphicsDevice(int width, int height)
#else
TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
+
if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
{
TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
}
+
if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
{
TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0");
@@ -5022,39 +5040,6 @@ static void ErrorCallback(int error, const char *description)
TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
}
-#if defined(PLATFORM_WEB)
-EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
-EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
-
-static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData)
-{
- // Don't resize non-resizeable windows
- if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
-
- // This event is called whenever the window changes sizes,
- // so the size of the canvas object is explicitly retrieved below
- int width = GetCanvasWidth();
- int height = GetCanvasHeight();
- emscripten_set_canvas_element_size("#canvas",width,height);
-
- SetupViewport(width, height); // Reset viewport and projection matrix for new size
-
- CORE.Window.currentFbo.width = width;
- CORE.Window.currentFbo.height = height;
- CORE.Window.resizedLastFrame = true;
-
- if (IsWindowFullscreen()) return 1;
-
- // Set current screen size
- CORE.Window.screen.width = width;
- CORE.Window.screen.height = height;
-
- // NOTE: Postprocessing texture is not scaled to new size
-
- return 0;
-}
-#endif
-
// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
// NOTE: Window resizing not allowed by default
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
@@ -5544,11 +5529,82 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
#endif
#if defined(PLATFORM_WEB)
+// Register fullscreen change events
+static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData)
+{
+ // TODO.
+
+ return 1; // The event was consumed by the callback handler
+}
+
+// Register window resize event
+static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const void *reserved, void *userData)
+{
+ // TODO.
+
+ return 1; // The event was consumed by the callback handler
+}
+
+EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
+EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
+
+// Register DOM element resize event
+static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
+{
+ // Don't resize non-resizeable windows
+ if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
+
+ // This event is called whenever the window changes sizes,
+ // so the size of the canvas object is explicitly retrieved below
+ int width = GetCanvasWidth();
+ int height = GetCanvasHeight();
+ emscripten_set_canvas_element_size("#canvas",width,height);
+
+ SetupViewport(width, height); // Reset viewport and projection matrix for new size
+
+ CORE.Window.currentFbo.width = width;
+ CORE.Window.currentFbo.height = height;
+ CORE.Window.resizedLastFrame = true;
+
+ if (IsWindowFullscreen()) return 1;
+
+ // Set current screen size
+ CORE.Window.screen.width = width;
+ CORE.Window.screen.height = height;
+
+ // NOTE: Postprocessing texture is not scaled to new size
+
+ return 0;
+}
+
// Register mouse input events
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
// This is only for registering mouse click events with emscripten and doesn't need to do anything
- return 0;
+
+ return 1; // The event was consumed by the callback handler
+}
+
+// Register connected/disconnected gamepads events
+static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
+{
+ /*
+ TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"",
+ eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state",
+ gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping);
+
+ for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]);
+ for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
+ */
+
+ if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS))
+ {
+ CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
+ sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id);
+ }
+ else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
+
+ return 1; // The event was consumed by the callback handler
}
// Register touch input events
@@ -5601,29 +5657,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
ProcessGestureEvent(gestureEvent);
#endif
- return 1;
-}
-
-// Register connected/disconnected gamepads events
-static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
-{
- /*
- TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"",
- eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state",
- gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping);
-
- for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]);
- for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
- */
-
- if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS))
- {
- CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
- sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id);
- }
- else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
-
- return 0;
+ return 1; // The event was consumed by the callback handler
}
#endif