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authorraysan5 <[email protected]>2017-05-22 20:47:28 +0200
committerraysan5 <[email protected]>2017-05-22 20:47:28 +0200
commit90f3f870c29bfb0ddc1aaecb7011c3e977f56373 (patch)
tree663be4269463c7918c92daa8e324f39e567683c6
parentd0190af69feeedf802a1c885cc30fdc78d94866a (diff)
downloadraylib-90f3f870c29bfb0ddc1aaecb7011c3e977f56373.tar.gz
raylib-90f3f870c29bfb0ddc1aaecb7011c3e977f56373.zip
Added bunnymark example
-rw-r--r--examples/others/bunnymark.c102
-rw-r--r--examples/others/resources/wabbit_alpha.pngbin0 -> 449 bytes
2 files changed, 102 insertions, 0 deletions
diff --git a/examples/others/bunnymark.c b/examples/others/bunnymark.c
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--- /dev/null
+++ b/examples/others/bunnymark.c
@@ -0,0 +1,102 @@
+/*******************************************************************************************
+*
+* raylib example - Bunnymark
+*
+* This example has been created using raylib 1.6 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: malloc(), free()
+
+#define MAX_BUNNIES 100000 // 100K bunnies
+
+typedef struct Bunny {
+ Vector2 position;
+ Vector2 speed;
+ Color color;
+} Bunny;
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 1280;
+ int screenHeight = 960;
+
+ InitWindow(screenWidth, screenHeight, "raylib example - Bunnymark");
+
+ Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
+
+ Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
+ int bunniesCount = 0; // Bunnies counter
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ // Create more bunnies
+ for (int i = 0; i < 100; i++)
+ {
+ bunnies[bunniesCount].position = GetMousePosition();
+ bunnies[bunniesCount].speed.x = (float)GetRandomValue(250, 500)/60.0f;
+ bunnies[bunniesCount].speed.y = (float)(GetRandomValue(250, 500) - 500)/60.0f;
+ bunniesCount++;
+ }
+ }
+
+ // Update bunnies
+ for (int i = 0; i < bunniesCount; i++)
+ {
+ bunnies[i].position.x += bunnies[i].speed.x;
+ bunnies[i].position.y += bunnies[i].speed.y;
+
+ if ((bunnies[i].position.x > GetScreenWidth()) || (bunnies[i].position.x < 0)) bunnies[i].speed.x *= -1;
+ if ((bunnies[i].position.y > GetScreenHeight()) || (bunnies[i].position.y < 0)) bunnies[i].speed.y *= -1;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ for (int i = 0; i <= bunniesCount; i++)
+ {
+ // NOTE: When internal QUADS batch limit is reached, a draw call is launched and
+ // batching buffer starts being filled again; before launching the draw call,
+ // updated vertex data from internal buffer is send to GPU... it seems it generates
+ // a stall and consequently a frame drop, limiting number of bunnies drawn at 60 fps
+ DrawTexture(texBunny, bunnies[i].position.x, bunnies[i].position.y, RAYWHITE);
+ }
+
+ DrawRectangle(0, 0, screenWidth, 40, LIGHTGRAY);
+ DrawText("raylib bunnymark", 10, 10, 20, DARKGRAY);
+ DrawText(FormatText("bunnies: %i", bunniesCount), 400, 10, 20, RED);
+
+ DrawFPS(260, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ free(bunnies);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/others/resources/wabbit_alpha.png b/examples/others/resources/wabbit_alpha.png
new file mode 100644
index 00000000..79c31675
--- /dev/null
+++ b/examples/others/resources/wabbit_alpha.png
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