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authorMurlocohol <[email protected]>2023-10-10 04:42:11 -0400
committerGitHub <[email protected]>2023-10-10 10:42:11 +0200
commit9702a17152d137766d85cd02060219787e3e228b (patch)
tree6057e9085aa81c11c22f4100e0463d1596a2728c
parentf0d949f931e286773aa0d0b87af4f58214ef611b (diff)
downloadraylib-9702a17152d137766d85cd02060219787e3e228b.tar.gz
raylib-9702a17152d137766d85cd02060219787e3e228b.zip
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * [raymath] Hotfix for Vector2Angle and corresponding example * [raymath] Hotfix for Vector2Angle and corresponding example --------- Co-authored-by: Ray <[email protected]>
-rw-r--r--examples/others/raymath_vector_angle.c10
-rw-r--r--src/raymath.h3
2 files changed, 6 insertions, 7 deletions
diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c
index ab8ccf57..dc6887a4 100644
--- a/examples/others/raymath_vector_angle.c
+++ b/examples/others/raymath_vector_angle.c
@@ -44,7 +44,7 @@ int main(void)
//----------------------------------------------------------------------------------
float startangle;
- if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG;
+ if (angleMode == 0) startangle = Vector2LineAngle(v0, v1)*RAD2DEG;
if (angleMode == 1) startangle = 0.0f;
v2 = GetMousePosition();
@@ -81,8 +81,8 @@ int main(void)
DrawLineEx(v0, v1, 2.0f, BLACK);
DrawLineEx(v0, v2, 2.0f, RED);
-
- DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
+
+ DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f));
}
else if (angleMode == 1)
{
@@ -90,8 +90,8 @@ int main(void)
DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY);
DrawLineEx(v0, v2, 2.0f, RED);
-
- DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
+
+ DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f));
}
DrawText("v0", v0.x, v0.y, 10, DARKGRAY);
diff --git a/src/raymath.h b/src/raymath.h
index b01b0b22..ff601703 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -324,8 +324,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
float dot = v1.x*v2.x + v1.y*v2.y;
float det = v1.x*v2.y - v1.y*v2.x;
- // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior
- result = -atan2f(det, dot);
+ result = atan2f(det, dot);
return result;
}