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authorChris <[email protected]>2021-10-02 13:07:42 +0100
committerGitHub <[email protected]>2021-10-02 14:07:42 +0200
commit9882796df04218403fda23e2adbab8f347f88270 (patch)
treefaa9adf08fae15ece4cdc9db8edd05a223a9adb0
parente34c0911f9068eb99cd9cc52ddbfff1fa6b9905a (diff)
downloadraylib-9882796df04218403fda23e2adbab8f347f88270.tar.gz
raylib-9882796df04218403fda23e2adbab8f347f88270.zip
Rename BRDG typo to BDRF (#2028)
-rw-r--r--examples/models/models_material_pbr.c2
-rw-r--r--parser/raylib_api.json2
-rw-r--r--parser/raylib_api.txt2
-rw-r--r--parser/raylib_api.xml2
-rw-r--r--src/raylib.h2
5 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c
index 7f11fd70..48bdfd88 100644
--- a/examples/models/models_material_pbr.c
+++ b/examples/models/models_material_pbr.c
@@ -229,7 +229,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
Shader shdrBRDF = LoadShader(TextFormat("resources/shaders/glsl%i/brdf.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/brdf.fs", GLSL_VERSION));
- mat.maps[MATERIAL_MAP_BRDG].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE);
+ mat.maps[MATERIAL_MAP_BRDF].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE);
UnloadShader(shdrBRDF);
//--------------------------------------------------------------------------------------------------------
diff --git a/parser/raylib_api.json b/parser/raylib_api.json
index b28a378c..68c0a486 100644
--- a/parser/raylib_api.json
+++ b/parser/raylib_api.json
@@ -1870,7 +1870,7 @@
"description": ""
},
{
- "name": "MATERIAL_MAP_BRDG",
+ "name": "MATERIAL_MAP_BRDF",
"value": 10,
"description": ""
}
diff --git a/parser/raylib_api.txt b/parser/raylib_api.txt
index c90fc40d..f8500ec0 100644
--- a/parser/raylib_api.txt
+++ b/parser/raylib_api.txt
@@ -448,7 +448,7 @@ Enum 08: MaterialMapIndex (11 values)
Value[MATERIAL_MAP_CUBEMAP]: 7
Value[MATERIAL_MAP_IRRADIANCE]: 8
Value[MATERIAL_MAP_PREFILTER]: 9
- Value[MATERIAL_MAP_BRDG]: 10
+ Value[MATERIAL_MAP_BRDF]: 10
Enum 09: ShaderLocationIndex (26 values)
Name: ShaderLocationIndex
Description:
diff --git a/parser/raylib_api.xml b/parser/raylib_api.xml
index ba4629ae..896ecc33 100644
--- a/parser/raylib_api.xml
+++ b/parser/raylib_api.xml
@@ -407,7 +407,7 @@
<Value name="MATERIAL_MAP_CUBEMAP" integer="7" desc="" />
<Value name="MATERIAL_MAP_IRRADIANCE" integer="8" desc="" />
<Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="" />
- <Value name="MATERIAL_MAP_BRDG" integer="10" desc="" />
+ <Value name="MATERIAL_MAP_BRDF" integer="10" desc="" />
</Enum>
<Enum name="ShaderLocationIndex" valueCount="26" desc="">
<Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="" />
diff --git a/src/raylib.h b/src/raylib.h
index d74d6121..f27f4d45 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -708,7 +708,7 @@ typedef enum {
MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
- MATERIAL_MAP_BRDG // Brdg material
+ MATERIAL_MAP_BRDF // Brdf material
} MaterialMapIndex;
#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO