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| author | Ray <[email protected]> | 2024-07-04 11:12:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-07-04 11:12:24 +0200 |
| commit | 9a280cda0be211ee751cdb44fedab8f1e698be2a (patch) | |
| tree | 6a09b66b6417296289ac340e899073210be52d8d | |
| parent | c95b2e88b703e7fee5e7f4e7b0c01906c58f794c (diff) | |
| download | raylib-9a280cda0be211ee751cdb44fedab8f1e698be2a.tar.gz raylib-9a280cda0be211ee751cdb44fedab8f1e698be2a.zip | |
Update rlgl.h
| -rw-r--r-- | src/rlgl.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -844,9 +844,9 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #define GL_GLEXT_PROTOTYPES #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library #elif defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, + // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 - #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) #define GLAD_GLES2_IMPLEMENTATION #include "external/glad_gles2.h" #else @@ -2390,7 +2390,7 @@ void rlLoadExtensions(void *loader) #elif defined(GRAPHICS_API_OPENGL_ES2) - #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) // TODO: Support GLAD loader for OpenGL ES 3.0 if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); |
