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| author | 2Bear <[email protected]> | 2023-10-26 16:15:25 +0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-10-26 10:15:25 +0200 |
| commit | 9a687e3153633479067fbb0439a7e0214dec665b (patch) | |
| tree | 7ce4428c9d5cdd0c7009e347f544e6779b03eeb7 | |
| parent | cb1c2ffda133a43b6dd7237c9139110954712d75 (diff) | |
| download | raylib-9a687e3153633479067fbb0439a7e0214dec665b.tar.gz raylib-9a687e3153633479067fbb0439a7e0214dec665b.zip | |
Fix missing `PLATFORM_DESKTOP_SDL` checks. (#3469)
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -803,7 +803,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 - #if defined(PLATFORM_DESKTOP) + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) #define GLAD_GLES2_IMPLEMENTATION #include "external/glad_gles2.h" #else @@ -2248,7 +2248,7 @@ void rlLoadExtensions(void *loader) // RLGL.ExtSupported.maxAnisotropyLevel #elif defined(GRAPHICS_API_OPENGL_ES2) - #if defined(PLATFORM_DESKTOP) + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) // TODO: Support OpenGL ES 3.0 if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); |
