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authorRay <[email protected]>2021-08-25 00:41:48 +0200
committerRay <[email protected]>2021-08-25 00:41:48 +0200
commita04dbe7ffd01701b810f317d1e5eda73c78f9789 (patch)
treefc933adf0ff8a1fc79f50a0f3d96c3c379c10829
parent913f185f82028c906fd65242c4375d97b8d0c919 (diff)
downloadraylib-a04dbe7ffd01701b810f317d1e5eda73c78f9789.tar.gz
raylib-a04dbe7ffd01701b810f317d1e5eda73c78f9789.zip
Update shaders_shapes_outline.c
-rw-r--r--examples/shaders/shaders_shapes_outline.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_shapes_outline.c b/examples/shaders/shaders_shapes_outline.c
index 3f02230e..30194c4b 100644
--- a/examples/shaders/shaders_shapes_outline.c
+++ b/examples/shaders/shaders_shapes_outline.c
@@ -63,7 +63,7 @@ int main(void)
DrawTextureEx(torus, (Vector2){ 544, 230 }, 0.0, outlineScale, WHITE);
EndShaderMode();
- DrawText("Shader-based shdrOutlines for textures", 190, 200, 20, LIGHTGRAY);
+ DrawText("Shader-based outlines for textures", 190, 200, 20, LIGHTGRAY);
DrawFPS(710, 10);