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authorlipx <[email protected]>2023-12-13 17:19:14 -0300
committerGitHub <[email protected]>2023-12-13 21:19:14 +0100
commita57a0ecd96fd64c1202a2ba289e735fffcc54fd1 (patch)
tree5cd353b0f1c677020f500216b00aa168b1def3dd
parent9322ad0f9bbc7ce1a7f94109dd89c5082ac483fe (diff)
downloadraylib-a57a0ecd96fd64c1202a2ba289e735fffcc54fd1.tar.gz
raylib-a57a0ecd96fd64c1202a2ba289e735fffcc54fd1.zip
Update audio_stream_effects.c (#3618)
* Update audio_stream_effects.c This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. void * usually throws an error in most compilers and it would be better to just avoid it. Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>. * Update audio_stream_effects.c
-rw-r--r--examples/audio/audio_stream_effects.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/examples/audio/audio_stream_effects.c b/examples/audio/audio_stream_effects.c
index 21930505..2262d41f 100644
--- a/examples/audio/audio_stream_effects.c
+++ b/examples/audio/audio_stream_effects.c
@@ -2,7 +2,7 @@
*
* raylib [audio] example - Music stream processing effects
*
-* Example originally created with raylib 4.2, last time updated with raylib 4.2
+* Example originally created with raylib 4.2, last time updated with raylib 5.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
@@ -13,7 +13,7 @@
#include "raylib.h"
-#include <stdlib.h> // Required for: NULL
+#include <stdlib.h> // Required for: NULL
// Required delay effect variables
static float *delayBuffer = NULL;
@@ -149,13 +149,17 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
+ // Converts the buffer data before using it
+ float *bufferData = (float *)buffer;
for (unsigned int i = 0; i < frames*2; i += 2)
{
- float l = ((float *)buffer)[i], r = ((float *)buffer)[i + 1];
+ const float l = bufferData[i];
+ const float r = bufferData[i + 1];
+
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
- ((float *)buffer)[i] = low[0];
- ((float *)buffer)[i + 1] = low[1];
+ bufferData[i] = low[0];
+ bufferData[i + 1] = low[1];
}
}
@@ -176,4 +180,4 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
-} \ No newline at end of file
+}