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authorRay <[email protected]>2020-03-21 13:37:48 +0100
committerGitHub <[email protected]>2020-03-21 13:37:48 +0100
commita5838e40d97de09fb1335bc835ccebb9f2377f79 (patch)
tree15ba787c34cad3a6d5df1a7e943f8d0a8c047ab6
parent78e8fd1c31f652309d4c3940bf76e78939c234d6 (diff)
downloadraylib-a5838e40d97de09fb1335bc835ccebb9f2377f79.tar.gz
raylib-a5838e40d97de09fb1335bc835ccebb9f2377f79.zip
Update CONTRIBUTING.md
-rw-r--r--CONTRIBUTING.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index acae19f5..3d932bc3 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -6,8 +6,8 @@ Do you enjoy raylib and want to contribute? Nice! You can help with the followin
- C programming - Can you write/review/test/improve the code?
- Documentation/Tutorials/Example - Can you write some tutorial/example?
-- Web Development - Can you help [with the website](https://github.com/raysan5/raylib.com)?
- Porting to other platforms - Can you port and compile raylib on other systems?
+- Web Development - Can you help [with the website](https://github.com/raysan5/raylib.com)?
- Testing - Can you find some bugs in raylib?
This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules.
@@ -16,10 +16,10 @@ Use your best judgement, and feel free to propose changes to this document in a
### raylib philosophy
- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
+ - raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not including it.
+ - raylib is open source and free; educators and institutions can use this tool to **TEACH** videogames programming completely for free.
- raylib is collaborative; contribution of tutorials / code examples / bug fixes / code comments are highly appreciated.
- - raylib's license (and its external libs respective licenses) allow using it for commercial products.
+ - raylib's license (and its external libs respective licenses) allow using it on commercial projects.
### Some interesting reads to start with
@@ -36,7 +36,7 @@ Feel free to review it if required, just take care not to break something.
Despite being written in C, raylib does not follow the standard Hungarian notation for C,
it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
more common on C# language. All code formatting decisions have been carefully taken
-to make it easier for students to read, write and understand code.
+to make it easier for students/users to read, write and understand code.
Source code is extensively commented for that purpose, raylib primary learning method is:
@@ -133,4 +133,4 @@ contributing (in some way or another) to make the raylib project better. Huge th
- [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera
- [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend
-Please, if I forget someone in this list, excuse me and send a PR!
+Please, if I forget someone in this list, excuse me and send me a PR!