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authorraysan5 <[email protected]>2020-06-16 10:36:05 +0200
committerraysan5 <[email protected]>2020-06-16 10:36:05 +0200
commitafcc584fb6f865de88a1f560d59aeb92b4afd818 (patch)
tree84382fb2ad0c71ff6972c5254ec634e1ebfddb44
parent589d606000a61aaf9d7f14089a83a2bb30c3e714 (diff)
downloadraylib-afcc584fb6f865de88a1f560d59aeb92b4afd818.tar.gz
raylib-afcc584fb6f865de88a1f560d59aeb92b4afd818.zip
RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
-rw-r--r--src/raylib.h1
-rw-r--r--src/textures.c9
2 files changed, 10 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index d92376bf..97c7de6a 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1190,6 +1190,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
// Color/pixel related functions
+RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
diff --git a/src/textures.c b/src/textures.c
index ea2f33f1..1d759882 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -3246,6 +3246,15 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
}
}
+// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
+Color Fade(Color color, float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
+}
+
// Returns hexadecimal value for a Color
int ColorToInt(Color color)
{