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authorfrithrah <[email protected]>2021-04-06 13:29:58 +0100
committerGitHub <[email protected]>2021-04-06 14:29:58 +0200
commitb2545e053a65c603645b114ae5f54056cc386170 (patch)
tree5be1a387be41c0d4a0fe6fb732f5374f1dd44048
parent109d00cb14dc4792ab0b8256112b39f1c10112ba (diff)
downloadraylib-b2545e053a65c603645b114ae5f54056cc386170.tar.gz
raylib-b2545e053a65c603645b114ae5f54056cc386170.zip
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707)
Co-authored-by: Simon <[email protected]>
-rw-r--r--examples/shapes/shapes_draw_circle_sector.c4
-rw-r--r--examples/shapes/shapes_draw_ring.c4
-rw-r--r--src/shapes.c24
3 files changed, 22 insertions, 10 deletions
diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c
index 7ea894a9..7a6c3aa2 100644
--- a/examples/shapes/shapes_draw_circle_sector.c
+++ b/examples/shapes/shapes_draw_circle_sector.c
@@ -31,6 +31,7 @@ int main(void)
float startAngle = 0.0f;
float endAngle = 180.0f;
int segments = 0;
+ int minSegments = 4;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -64,7 +65,8 @@ int main(void)
segments = GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, segments, 0, 100);
//------------------------------------------------------------------------------
- DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= 4)? MAROON : DARKGRAY);
+ minSegments = (int)ceilf((endAngle - startAngle) / 90);
+ DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);
DrawFPS(10, 10);
diff --git a/examples/shapes/shapes_draw_ring.c b/examples/shapes/shapes_draw_ring.c
index d6085036..b60ed2b7 100644
--- a/examples/shapes/shapes_draw_ring.c
+++ b/examples/shapes/shapes_draw_ring.c
@@ -33,6 +33,7 @@ int main(void)
float startAngle = 0.0f;
float endAngle = 360.0f;
int segments = 0;
+ int minSegments = 4;
bool drawRing = true;
bool drawRingLines = false;
@@ -77,7 +78,8 @@ int main(void)
drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines);
//------------------------------------------------------------------------------
- DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= 4)? MAROON : DARKGRAY);
+ int minSegments = (int)ceilf((endAngle - startAngle) / 90);
+ DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= minSegments)? MAROON : DARKGRAY);
DrawFPS(10, 10);
diff --git a/src/shapes.c b/src/shapes.c
index bb1776cd..ae261118 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -224,13 +224,15 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
endAngle = tmp;
}
- if (segments < 4)
+ int minSegments = (int)ceilf((endAngle - startAngle)/90);
+
+ if (segments < minSegments)
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
- if (segments <= 0) segments = 4;
+ if (segments <= 0) segments = minSegments;
}
float stepLength = (endAngle - startAngle)/(float)segments;
@@ -313,13 +315,15 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
endAngle = tmp;
}
- if (segments < 4)
+ int minSegments = (int)ceilf((endAngle - startAngle)/90);
+
+ if (segments < minSegments)
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
- if (segments <= 0) segments = 4;
+ if (segments <= 0) segments = minSegments;
}
float stepLength = (endAngle - startAngle)/(float)segments;
@@ -456,13 +460,15 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
endAngle = tmp;
}
- if (segments < 4)
+ int minSegments = (int)ceilf((endAngle - startAngle)/90);
+
+ if (segments < minSegments)
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
- if (segments <= 0) segments = 4;
+ if (segments <= 0) segments = minSegments;
}
// Not a ring
@@ -547,13 +553,15 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
endAngle = tmp;
}
- if (segments < 4)
+ int minSegments = (int)ceilf((endAngle - startAngle)/90);
+
+ if (segments < minSegments)
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
- if (segments <= 0) segments = 4;
+ if (segments <= 0) segments = minSegments;
}
if (innerRadius <= 0.0f)