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authorraysan5 <[email protected]>2020-12-24 13:51:24 +0100
committerraysan5 <[email protected]>2020-12-24 13:51:24 +0100
commitb68e522ffc39ebff8268c6b522a3bb965878ad16 (patch)
tree2699c3c28b033a5d2d92e8748d308f84e551d1de
parentbab1b9c1c5cb416bd9125c1230288859eeafda30 (diff)
downloadraylib-b68e522ffc39ebff8268c6b522a3bb965878ad16.tar.gz
raylib-b68e522ffc39ebff8268c6b522a3bb965878ad16.zip
Updated several files while porting examples to web
-rw-r--r--examples/Makefile1
-rw-r--r--examples/core/core_window_flags.pngbin0 -> 22040 bytes
-rw-r--r--examples/models/rlights.h20
-rw-r--r--examples/shaders/rlights.h7
-rw-r--r--examples/shapes/raygui.h3724
-rw-r--r--examples/shapes/ricons.h556
-rw-r--r--examples/shapes/shapes_draw_rectangle_rounded.c14
-rw-r--r--examples/text/text_font_sdf.c2
-rw-r--r--examples/textures/textures_draw_tiled.pngbin0 -> 49779 bytes
9 files changed, 2033 insertions, 2291 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 18c7b05f..9c9e4b9f 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -487,6 +487,7 @@ SHADERS = \
shaders/shaders_fog \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
+ shaders/shaders_hot_reloading \
shaders/shaders_rlgl_mesh_instanced \
shaders/shaders_multi_sample2d
diff --git a/examples/core/core_window_flags.png b/examples/core/core_window_flags.png
new file mode 100644
index 00000000..413d2a86
--- /dev/null
+++ b/examples/core/core_window_flags.png
Binary files differ
diff --git a/examples/models/rlights.h b/examples/models/rlights.h
index 6593ab4a..19504473 100644
--- a/examples/models/rlights.h
+++ b/examples/models/rlights.h
@@ -33,8 +33,6 @@
#ifndef RLIGHTS_H
#define RLIGHTS_H
-#include "raylib.h"
-
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -68,10 +66,15 @@ extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int lightsCount = 0; // Current amount of created lights
+
+//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
-void CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader); // Defines a light and get locations from PBR shader
-void UpdateLightValues(Shader shader, Light light); // Send to PBR shader light values
+Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader); // Defines a light and get locations from PBR shader
+void UpdateLightValues(Shader shader, Light light); // Send to PBR shader light values
#ifdef __cplusplus
}
@@ -103,8 +106,7 @@ void UpdateLightValues(Shader shader, Light light);
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-static Light lights[MAX_LIGHTS] = { 0 };
-static int lightsCount = 0; // Current amount of created lights
+// ...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -116,7 +118,7 @@ static int lightsCount = 0; // Current amount of created lights
//----------------------------------------------------------------------------------
// Defines a light and get locations from PBR shader
-void CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader)
+Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader)
{
Light light = { 0 };
@@ -146,10 +148,10 @@ void CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader
light.colorLoc = GetShaderLocation(shader, colorName);
UpdateLightValues(shader, light);
-
- lights[lightsCount] = light;
lightsCount++;
}
+
+ return light;
}
// Send to PBR shader light values
diff --git a/examples/shaders/rlights.h b/examples/shaders/rlights.h
index 0441062b..f9727c9e 100644
--- a/examples/shaders/rlights.h
+++ b/examples/shaders/rlights.h
@@ -69,6 +69,11 @@ extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int lightsCount = 0; // Current amount of created lights
+
+//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations
@@ -104,7 +109,7 @@ void UpdateLightValues(Shader shader, Light light); // Send light proper
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-static int lightsCount = 0; // Current amount of created lights
+// ...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h
index 6d5df13e..384b09a3 100644
--- a/examples/shapes/raygui.h
+++ b/examples/shapes/raygui.h
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raygui v2.5 - A simple and easy-to-use immediate-mode-gui library
+* raygui v2.8 - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
*
-* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also possible
-* to be used as a standalone library, as long as input and drawing functions are provided.
+* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
+* available as a standalone library, as long as input and drawing functions are provided.
*
* Controls provided:
*
@@ -40,10 +40,10 @@
* - Grid
*
* # Advance Controls
-* - ListView --> ListElement
+* - ListView
* - ColorPicker --> ColorPanel, ColorBarHue
-* - MessageBox --> Label, Button
-* - TextInputBox --> Label, TextBox, Button
+* - MessageBox --> Window, Label, Button
+* - TextInputBox --> Window, Label, TextBox, Button
*
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
@@ -63,15 +63,20 @@
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
-* #define RAYGUI_RICONS_SUPPORT
-* Includes ricons.h header defining a set of 128 icons (binary format) to be used on
+* #define RAYGUI_SUPPORT_ICONS
+* Includes riconsdata.h header defining a set of 128 icons (binary format) to be used on
* multiple controls and following raygui styles
*
-* #define RAYGUI_TEXTBOX_EXTENDED
-* Enables the advance GuiTextBox()/GuiValueBox()/GuiSpinner() implementation with
-* text selection support and text copy/cut/paste support
*
* VERSIONS HISTORY:
+* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
+* 2.7 (20-Feb-2020) Added possible tooltips API
+* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
+* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
+* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
+* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
+* Added 8 new custom styles ready to use
+* Multiple minor tweaks and bugs corrected
* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
* 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
* Refactor all controls drawing mechanism to use control state
@@ -103,7 +108,7 @@
*
* LICENSE: zlib/libpng
*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -125,39 +130,57 @@
#ifndef RAYGUI_H
#define RAYGUI_H
-#define RAYGUI_VERSION "2.5-dev"
+#define RAYGUI_VERSION "2.6-dev"
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
#endif
-#if defined(RAYGUI_IMPLEMENTATION)
- #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
- #define RAYGUIDEF __declspec(dllexport) extern // We are building raygui as a Win32 shared library (.dll).
- #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
- #define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
+// Define functions scope to be used internally (static) or externally (extern) to the module including this file
+#if defined(RAYGUI_STATIC)
+ #define RAYGUIDEF static // Functions just visible to module including this file
+#else
+ #ifdef __cplusplus
+ #define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
- #ifdef __cplusplus
- #define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
- #else
- #define RAYGUIDEF extern // Functions visible from other files
- #endif
+ // NOTE: By default any function declared in a C file is extern
+ #define RAYGUIDEF extern // Functions visible from other files
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #if defined(BUILD_LIBTYPE_SHARED)
+ #define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll).
+ #elif defined(USE_LIBTYPE_SHARED)
+ #define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
#endif
-#elif defined(RAYGUI_STATIC)
- #define RAYGUIDEF static // Functions just visible to module including this file
#endif
-#include <stdlib.h> // Required for: atoi()
+
+#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_CALLOC) && !defined(RAYGUI_FREE)
+ #include <stdlib.h> // Required for: malloc(), calloc(), free()
+#endif
+
+// Allow custom memory allocators
+#ifndef RAYGUI_MALLOC
+ #define RAYGUI_MALLOC(sz) malloc(sz)
+#endif
+#ifndef RAYGUI_CALLOC
+ #define RAYGUI_CALLOC(n,sz) calloc(n,sz)
+#endif
+#ifndef RAYGUI_FREE
+ #define RAYGUI_FREE(p) free(p)
+#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
-
#define NUM_CONTROLS 16 // Number of standard controls
#define NUM_PROPS_DEFAULT 16 // Number of standard properties
#define NUM_PROPS_EXTENDED 8 // Number of extended properties
+#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
+
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
@@ -193,30 +216,42 @@
// Rectangle type
typedef struct Rectangle {
- int x;
- int y;
- int width;
- int height;
+ float x;
+ float y;
+ float width;
+ float height;
} Rectangle;
- // Texture2D type
- // NOTE: It should be provided by user
- typedef struct Texture2D Texture2D;
-
- // Font type
- // NOTE: It should be provided by user
- typedef struct Font Font;
+ // TODO: Texture2D type is very coupled to raylib, mostly required by GuiImageButton()
+ // It should be redesigned to be provided by user
+ typedef struct Texture2D {
+ unsigned int id; // OpenGL texture id
+ int width; // Texture base width
+ int height; // Texture base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (PixelFormat type)
+ } Texture2D;
+
+ // Font character info
+ typedef struct CharInfo CharInfo;
+
+ // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
+ // It should be redesigned to be provided by user
+ typedef struct Font {
+ int baseSize; // Base size (default chars height)
+ int charsCount; // Number of characters
+ Texture2D texture; // Characters texture atlas
+ Rectangle *recs; // Characters rectangles in texture
+ CharInfo *chars; // Characters info data
+ } Font;
#endif
-#if defined(RAYGUI_TEXTBOX_EXTENDED)
-// Gui text box state data
-typedef struct GuiTextBoxState {
- int cursor; // Cursor position in text
- int start; // Text start position (from where we begin drawing the text)
- int index; // Text start index (index inside the text of `start` always in sync)
- int select; // Marks position of cursor when selection has started
-} GuiTextBoxState;
-#endif
+// Style property
+typedef struct GuiStyleProp {
+ unsigned short controlId;
+ unsigned short propertyId;
+ int propertyValue;
+} GuiStyleProp;
// Gui control state
typedef enum {
@@ -250,7 +285,7 @@ typedef enum {
LISTVIEW,
COLORPICKER,
SCROLLBAR,
- RESERVED
+ STATUSBAR
} GuiControl;
// Gui base properties for every control
@@ -268,9 +303,9 @@ typedef enum {
BASE_COLOR_DISABLED,
TEXT_COLOR_DISABLED,
BORDER_WIDTH,
- INNER_PADDING,
+ TEXT_PADDING,
TEXT_ALIGNMENT,
- RESERVED02
+ RESERVED
} GuiControlProperty;
// Gui extended properties depend on control
@@ -298,48 +333,53 @@ typedef enum {
// Slider / SliderBar
typedef enum {
SLIDER_WIDTH = 16,
- TEXT_PADDING
+ SLIDER_PADDING
} GuiSliderProperty;
// ProgressBar
-//typedef enum { } GuiProgressBarProperty;
+typedef enum {
+ PROGRESS_PADDING = 16,
+} GuiProgressBarProperty;
// CheckBox
typedef enum {
- CHECK_TEXT_PADDING = 16
+ CHECK_PADDING = 16
} GuiCheckBoxProperty;
// ComboBox
typedef enum {
- SELECTOR_WIDTH = 16,
- SELECTOR_PADDING
+ COMBO_BUTTON_WIDTH = 16,
+ COMBO_BUTTON_PADDING
} GuiComboBoxProperty;
// DropdownBox
typedef enum {
- ARROW_RIGHT_PADDING = 16,
+ ARROW_PADDING = 16,
+ DROPDOWN_ITEMS_PADDING
} GuiDropdownBoxProperty;
// TextBox / TextBoxMulti / ValueBox / Spinner
typedef enum {
- MULTILINE_PADDING = 16,
+ TEXT_INNER_PADDING = 16,
+ TEXT_LINES_PADDING,
COLOR_SELECTED_FG,
COLOR_SELECTED_BG
} GuiTextBoxProperty;
+// Spinner
typedef enum {
- SELECT_BUTTON_WIDTH = 16,
- SELECT_BUTTON_PADDING,
- SELECT_BUTTON_BORDER_WIDTH
+ SPIN_BUTTON_WIDTH = 16,
+ SPIN_BUTTON_PADDING,
} GuiSpinnerProperty;
// ScrollBar
typedef enum {
ARROWS_SIZE = 16,
- SLIDER_PADDING,
- SLIDER_SIZE,
+ ARROWS_VISIBLE,
+ SCROLL_SLIDER_PADDING,
+ SCROLL_SLIDER_SIZE,
+ SCROLL_PADDING,
SCROLL_SPEED,
- ARROWS_VISIBLE
} GuiScrollBarProperty;
// ScrollBar side
@@ -350,19 +390,19 @@ typedef enum {
// ListView
typedef enum {
- ELEMENTS_HEIGHT = 16,
- ELEMENTS_PADDING,
+ LIST_ITEMS_HEIGHT = 16,
+ LIST_ITEMS_PADDING,
SCROLLBAR_WIDTH,
- SCROLLBAR_SIDE, // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
+ SCROLLBAR_SIDE,
} GuiListViewProperty;
// ColorPicker
typedef enum {
COLOR_SELECTOR_SIZE = 16,
- BAR_WIDTH, // Lateral bar width
- BAR_PADDING, // Lateral bar separation from panel
- BAR_SELECTOR_HEIGHT, // Lateral bar selector height
- BAR_SELECTOR_PADDING // Lateral bar selector outer padding
+ HUEBAR_WIDTH, // Right hue bar width
+ HUEBAR_PADDING, // Right hue bar separation from panel
+ HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
+ HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
} GuiColorPickerProperty;
//----------------------------------------------------------------------------------
@@ -374,41 +414,32 @@ typedef enum {
// Module Functions Declaration
//----------------------------------------------------------------------------------
-// Global gui modification functions
+// State modification functions
RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
-RAYGUIDEF void GuiState(int state); // Set gui state (global state)
-RAYGUIDEF void GuiFont(Font font); // Set gui custom font (global state)
RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
+RAYGUIDEF void GuiSetState(int state); // Set gui state (global state)
+RAYGUIDEF int GuiGetState(void); // Get gui state (global state)
+
+// Font set/get functions
+RAYGUIDEF void GuiSetFont(Font font); // Set gui custom font (global state)
+RAYGUIDEF Font GuiGetFont(void); // Get gui custom font (global state)
// Style set/get functions
RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
-#if defined(RAYGUI_TEXTBOX_EXTENDED)
-// GuiTextBox() extended functions
-RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox
-RAYGUIDEF Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox
-RAYGUIDEF void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox
-RAYGUIDEF int GuiTextBoxGetCursor(void); // Get cursor position of active textbox
-RAYGUIDEF void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
-RAYGUIDEF Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
-RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
-RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
-RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
-RAYGUIDEF void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
-RAYGUIDEF void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
-RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
-RAYGUIDEF void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
-RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
-RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
-#endif
+// Tooltips set functions
+RAYGUIDEF void GuiEnableTooltip(void); // Enable gui tooltips
+RAYGUIDEF void GuiDisableTooltip(void); // Disable gui tooltips
+RAYGUIDEF void GuiSetTooltip(const char *tooltip); // Set current tooltip for display
+RAYGUIDEF void GuiClearTooltip(void); // Clear any tooltip registered
// Container/separator controls, useful for controls organization
-RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text); // Window Box control, shows a window that can be closed
-RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
+RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
+RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
@@ -417,37 +448,38 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
-RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture); // Image button control, returns true when clicked
-RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text); // Image button extended control, returns true when clicked
+RAYGUIDEF bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture); // Image button control, returns true when clicked
+RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource); // Image button extended control, returns true when clicked
RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
-RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
-RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
+RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
+RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
-RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
-RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider Bar control, returns selected value
-RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
+RAYGUIDEF float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
+RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
+RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
// Advance controls set
-RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode); // List View control, returns selected list element index
-RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode); // List View with extended parameters
-RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons); // Message Box control, displays a message
-RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
-RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
+RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
+RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
+RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
+RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
+RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
+RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
+RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
+RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
// Styles loading functions
RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs)
-RAYGUIDEF void GuiLoadStyleProps(const int *props, int count); // Load style properties from array
RAYGUIDEF void GuiLoadStyleDefault(void); // Load style default over global style
-RAYGUIDEF void GuiUpdateStyleComplete(void); // Updates full style properties set with default values
/*
typedef GuiStyle (unsigned int *)
@@ -455,7 +487,20 @@ RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style fr
RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
*/
-RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended
+RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
+
+#if defined(RAYGUI_SUPPORT_ICONS)
+// Gui icons functionality
+RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
+
+RAYGUIDEF unsigned int *GuiGetIcons(void); // Get full icons data pointer
+RAYGUIDEF unsigned int *GuiGetIconData(int iconId); // Get icon bit data
+RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
+
+RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
+RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
+RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
+#endif
#endif // RAYGUI_H
@@ -468,20 +513,17 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text wit
#if defined(RAYGUI_IMPLEMENTATION)
-#if defined(RAYGUI_RICONS_SUPPORT)
- #if defined(RAYGUI_STANDALONE)
- #define RICONS_STANDALONE
- #endif
-
+#if defined(RAYGUI_SUPPORT_ICONS)
#define RICONS_IMPLEMENTATION
- #include "ricons.h" // Required for: raygui icons
+ #include "ricons.h" // Required for: raygui icons data
#endif
-#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
-#include <string.h> // Required for: strlen() on GuiTextBox()
+#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
+#include <string.h> // Required for: strlen() on GuiTextBox()
+#include <math.h> // Required for: roundf() on GuiColorPicker()
#if defined(RAYGUI_STANDALONE)
- #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
+ #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#endif
#ifdef __cplusplus
@@ -498,7 +540,7 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text wit
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-// Gui control property style element
+// Gui control property style color element
typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
//----------------------------------------------------------------------------------
@@ -506,21 +548,20 @@ typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
//----------------------------------------------------------------------------------
static GuiControlState guiState = GUI_STATE_NORMAL;
-static Font guiFont = { 0 }; // NOTE: Highly coupled to raylib
-static bool guiLocked = false;
-static float guiAlpha = 1.0f;
+static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
+static bool guiLocked = false; // Gui lock state (no inputs processed)
+static float guiAlpha = 1.0f; // Gui element transpacency on drawing
-// Global gui style array (allocated on heap by default)
+// Global gui style array (allocated on data segment by default)
// NOTE: In raygui we manage a single int array with all the possible style properties.
// When a new style is loaded, it loads over the global style... but default gui style
// could always be recovered with GuiLoadStyleDefault()
static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
-static bool guiStyleLoaded = false;
+static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
-#if defined(RAYGUI_TEXTBOX_EXTENDED)
-static Rectangle guiTextBoxActive = { 0 }; // Area of the currently active textbox
-static GuiTextBoxState guiTextBoxState = { .cursor = -1, .start = 0, .index = 0, .select = -1 }; // Keeps state of the active textbox
-#endif
+// Tooltips required variables
+static const char *guiTooltip = NULL; // Gui tooltip currently active (user provided)
+static bool guiTooltipEnabled = true; // Gui tooltips enabled
//----------------------------------------------------------------------------------
// Standalone Mode Functions Declaration
@@ -536,6 +577,7 @@ static GuiTextBoxState guiTextBoxState = { .cursor = -1, .start = 0, .index = 0,
#define KEY_UP 265
#define KEY_BACKSPACE 259
#define KEY_ENTER 257
+
#define MOUSE_LEFT_BUTTON 0
// Input required functions
@@ -548,24 +590,29 @@ static bool IsMouseButtonReleased(int button);
static bool IsKeyDown(int key);
static bool IsKeyPressed(int key);
-static int GetKeyPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
+static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
-static void DrawRectangle(int x, int y, int width, int height, Color color);
+static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon()
+
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // -- GuiDropdownBox(), GuiScrollBar()
static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // -- GuiImageButtonEx()
+
+static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // -- GuiTextBoxMulti()
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
-static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
+static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
+static char *LoadText(const char *fileName); // -- GuiLoadStyle()
+static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
//-------------------------------------------------------------------------------
// raylib functions already implemented in raygui
@@ -575,9 +622,9 @@ static int ColorToInt(Color color); // Returns hexadecimal value
static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
+static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
+static int TextToInteger(const char *text); // Get integer value from text
-static void DrawRectangleRec(Rectangle rec, Color color); // Draw rectangle filled with color
-static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outlines
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
//-------------------------------------------------------------------------------
@@ -586,268 +633,126 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
+static int GetTextWidth(const char *text); // Gui get text width using default font
+static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
+static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
-// List Element control, returns element state
-static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode);
-
-static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
-static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
-
-// Gui get text width using default font
-static int GetTextWidth(const char *text) // TODO: GetTextSize()
-{
- Vector2 size = { 0 };
-
- if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
-
- // TODO: Consider text icon width here???
-
- return (int)size.x;
-}
-
-// Get text bounds considering control bounds
-static Rectangle GetTextBounds(int control, Rectangle bounds)
-{
- Rectangle textBounds = { 0 };
-
- textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
- textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
- textBounds.width = bounds.width - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
- textBounds.height = bounds.height - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
-
- switch (control)
- {
- case COMBOBOX: bounds.width -= (GuiGetStyle(control, SELECTOR_WIDTH) + GuiGetStyle(control, SELECTOR_PADDING)); break;
- case CHECKBOX: bounds.x += (bounds.width + GuiGetStyle(control, CHECK_TEXT_PADDING)); break;
- default: break;
- }
-
- // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
- // More special cases (label side): CHECKBOX, SLIDER
-
- return textBounds;
-}
-
-// Get text icon if provided and move text cursor
-static const char *GetTextIcon(const char *text, int *iconId)
-{
-#if defined(RAYGUI_RICONS_SUPPORT)
- if (text[0] == '#') // Maybe we have an icon!
- {
- char iconValue[4] = { 0 };
+static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
+static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
+static void GuiDrawTooltip(Rectangle bounds); // Draw tooltip relatively to bounds
- int i = 1;
- for (i = 1; i < 4; i++)
- {
- if ((text[i] != '#') && (text[i] != '\0')) iconValue[i - 1] = text[i];
- else break;
- }
-
- iconValue[3] = '\0';
- *iconId = atoi(iconValue);
-
- // Move text pointer after icon
- // WARNING: If only icon provided, it could point to EOL character!
- if (*iconId > 0) text += (i + 1);
- }
-#endif
-
- return text;
-}
-
-// Gui draw text using default font
-static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
-{
- #define VALIGN_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
-
- if ((text != NULL) && (text[0] != '\0'))
- {
- int iconId = 0;
- text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
-
- // Get text position depending on alignment and iconId
- //---------------------------------------------------------------------------------
- #define ICON_TEXT_PADDING 4
-
- Vector2 position = { bounds.x, bounds.y };
-
- // NOTE: We get text size after icon been processed
- int textWidth = GetTextWidth(text);
- int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
-
-#if defined(RAYGUI_RICONS_SUPPORT)
- if (iconId > 0)
- {
- textWidth += RICONS_SIZE;
-
- // WARNING: If only icon provided, text could be pointing to eof character!
- if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
- }
-#endif
- // Check guiTextAlign global variables
- switch (alignment)
- {
- case GUI_TEXT_ALIGN_LEFT:
- {
- position.x = bounds.x;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
- } break;
- case GUI_TEXT_ALIGN_CENTER:
- {
- position.x = bounds.x + bounds.width/2 - textWidth/2;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
- } break;
- case GUI_TEXT_ALIGN_RIGHT:
- {
- position.x = bounds.x + bounds.width - textWidth;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
- } break;
- default: break;
- }
- //---------------------------------------------------------------------------------
-
- // Draw text (with icon if available)
- //---------------------------------------------------------------------------------
-#if defined(RAYGUI_RICONS_SUPPORT)
- #define ICON_TEXT_PADDING 4
-
- if (iconId > 0)
- {
- // NOTE: We consider icon height, probably different than text size
- DrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
- position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
- }
-#endif
- DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
- //---------------------------------------------------------------------------------
- }
-}
-
-// Split controls text into multiple strings
-// Also check for multiple columns (required by GuiToggleGroup())
-static const char **GuiTextSplit(const char *text, int *count, int *textRow);
+static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
+static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
+static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
//----------------------------------------------------------------------------------
-// Module Functions Definition
+// Gui Setup Functions Definition
//----------------------------------------------------------------------------------
-
// Enable gui global state
-RAYGUIDEF void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
+void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
// Disable gui global state
-RAYGUIDEF void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
+void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
// Lock gui global state
-RAYGUIDEF void GuiLock(void) { guiLocked = true; }
+void GuiLock(void) { guiLocked = true; }
// Unlock gui global state
-RAYGUIDEF void GuiUnlock(void) { guiLocked = false; }
+void GuiUnlock(void) { guiLocked = false; }
+
+// Set gui controls alpha global state
+void GuiFade(float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ guiAlpha = alpha;
+}
// Set gui state (global state)
-RAYGUIDEF void GuiState(int state) { guiState = (GuiControlState)state; }
+void GuiSetState(int state) { guiState = (GuiControlState)state; }
+
+// Get gui state (global state)
+int GuiGetState(void) { return guiState; }
-// Define custom gui font
-RAYGUIDEF void GuiFont(Font font)
+// Set custom gui font
+// NOTE: Font loading/unloading is external to raygui
+void GuiSetFont(Font font)
{
if (font.texture.id > 0)
{
+ // NOTE: If we try to setup a font but default style has not been
+ // lazily loaded before, it will be overwritten, so we need to force
+ // default style loading first
+ if (!guiStyleLoaded) GuiLoadStyleDefault();
+
guiFont = font;
GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
}
}
-// Set gui controls alpha global state
-RAYGUIDEF void GuiFade(float alpha)
+// Get custom gui font
+Font GuiGetFont(void)
{
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- guiAlpha = alpha;
+ return guiFont;
}
// Set control style property value
-RAYGUIDEF void GuiSetStyle(int control, int property, int value)
+void GuiSetStyle(int control, int property, int value)
{
if (!guiStyleLoaded) GuiLoadStyleDefault();
guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
+
+ // Default properties are propagated to all controls
+ if ((control == 0) && (property < NUM_PROPS_DEFAULT))
+ {
+ for (int i = 1; i < NUM_CONTROLS; i++) guiStyle[i*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
+ }
}
// Get control style property value
-RAYGUIDEF int GuiGetStyle(int control, int property)
+int GuiGetStyle(int control, int property)
{
if (!guiStyleLoaded) GuiLoadStyleDefault();
return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
}
-#if defined(RAYGUI_TEXTBOX_EXTENDED)
-// Sets the active textbox (reseting state of the previous active textbox)
-RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds)
-{
- guiTextBoxActive = bounds;
- guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
-}
-
-// Gets bounds of active textbox
-RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
+// Enable gui tooltips
+void GuiEnableTooltip(void) { guiTooltipEnabled = true; }
-// Set cursor position of active textbox
-RAYGUIDEF void GuiTextBoxSetCursor(int cursor)
-{
- guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
- guiTextBoxState.start = -1; // Mark this to be recalculated
-}
+// Disable gui tooltips
+void GuiDisableTooltip(void) { guiTooltipEnabled = false; }
-// Get cursor position of active textbox
-RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
+// Set current tooltip for display
+void GuiSetTooltip(const char *tooltip) { guiTooltip = tooltip; }
-// Set selection of active textbox
-RAYGUIDEF void GuiTextBoxSetSelection(int start, int length)
-{
- if(start < 0) start = 0;
- if(length < 0) length = 0;
- GuiTextBoxSetCursor(start + length);
- guiTextBoxState.select = start;
-}
+// Clear any tooltip registered
+void GuiClearTooltip(void) { guiTooltip = NULL; }
-// Get selection of active textbox
-RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
-{
- if(guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
- return RAYGUI_CLITERAL(Vector2){ 0 };
- else if(guiTextBoxState.cursor > guiTextBoxState.select)
- return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
-
- return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
-}
-// Returns true if a textbox control with specified `bounds` is the active textbox
-RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
-{
- return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
- bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
-}
-RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
-RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
-{
- // NOTE: should we check if state values are valid ?!?
- guiTextBoxState = state;
-}
-#endif
+//----------------------------------------------------------------------------------
+// Gui Controls Functions Definition
+//----------------------------------------------------------------------------------
// Window Box control
-RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
+bool GuiWindowBox(Rectangle bounds, const char *title)
{
- #define WINDOW_CLOSE_BUTTON_PADDING 2
- #define WINDOW_STATUSBAR_HEIGHT 24
+ // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
+ #define WINDOW_STATUSBAR_HEIGHT 22
- GuiControlState state = guiState;
+ //GuiControlState state = guiState;
bool clicked = false;
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
- if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
+ int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH);
+ statusBarHeight += (statusBarHeight%2);
+
+ Rectangle statusBar = { bounds.x, bounds.y, bounds.width, statusBarHeight };
+ if (bounds.height < statusBarHeight*2) bounds.height = statusBarHeight*2;
+
+ Rectangle windowPanel = { bounds.x, bounds.y + statusBarHeight - 1, bounds.width, bounds.height - statusBarHeight };
+ Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
+ statusBar.y + statusBarHeight/2 - 18/2, 18, 18 };
- Rectangle buttonRec = { statusBar.x + statusBar.width - GuiGetStyle(DEFAULT, BORDER_WIDTH) - WINDOW_CLOSE_BUTTON_PADDING - 20,
- statusBar.y + GuiGetStyle(DEFAULT, BORDER_WIDTH) + WINDOW_CLOSE_BUTTON_PADDING, 18, 18 };
// Update control
//--------------------------------------------------------------------
// NOTE: Logic is directly managed by button
@@ -855,31 +760,18 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
-
- // Draw window base
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
- bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
- Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
-
- // Draw window header as status bar
- int defaultPadding = GuiGetStyle(DEFAULT, INNER_PADDING);
- int defaultTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
- GuiSetStyle(DEFAULT, INNER_PADDING, 8);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiStatusBar(statusBar, text);
- GuiSetStyle(DEFAULT, INNER_PADDING, defaultPadding);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, defaultTextAlign);
-
+ GuiStatusBar(statusBar, title); // Draw window header as status bar
+ GuiPanel(windowPanel); // Draw window base
+
// Draw window close button
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-#if defined(RAYGUI_RICONS_SUPPORT)
- clicked = GuiButton(buttonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
+#if defined(RAYGUI_SUPPORT_ICONS)
+ clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
#else
- clicked = GuiButton(buttonRec, "x");
+ clicked = GuiButton(closeButtonRec, "x");
#endif
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
@@ -888,31 +780,28 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
return clicked;
}
-// Group Box control with title name
-RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
+// Group Box control with text name
+void GuiGroupBox(Rectangle bounds, const char *text)
{
#define GROUPBOX_LINE_THICK 1
#define GROUPBOX_TEXT_PADDING 10
- #define GROUPBOX_PADDING 2
GuiControlState state = guiState;
// Draw control
//--------------------------------------------------------------------
- DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- DrawRectangle(bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- DrawRectangle(bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
//--------------------------------------------------------------------
}
// Line control
-RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
+void GuiLine(Rectangle bounds, const char *text)
{
- #define LINE_THICK 1
#define LINE_TEXT_PADDING 10
- #define LINE_TEXT_SPACING 2
GuiControlState state = guiState;
@@ -920,25 +809,25 @@ RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
- if (text == NULL) DrawRectangle(bounds.x, bounds.y + bounds.height/2, bounds.width, 1, color);
+ if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
else
{
Rectangle textBounds = { 0 };
- textBounds.width = GetTextWidth(text) + 2*LINE_TEXT_SPACING; // TODO: Consider text icon
+ textBounds.width = GetTextWidth(text); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + LINE_TEXT_PADDING + LINE_TEXT_SPACING;
+ textBounds.x = bounds.x + LINE_TEXT_PADDING;
textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
// Draw line with embedded text label: "--- text --------------"
- DrawRectangle(bounds.x, bounds.y, LINE_TEXT_PADDING, 1, color);
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color);
GuiLabel(textBounds, text);
- DrawRectangle(bounds.x + textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING, bounds.y, bounds.width - (textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING), 1, color);
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color);
}
//--------------------------------------------------------------------
}
// Panel control
-RAYGUIDEF void GuiPanel(Rectangle bounds)
+void GuiPanel(Rectangle bounds)
{
#define PANEL_BORDER_WIDTH 1
@@ -946,13 +835,13 @@ RAYGUIDEF void GuiPanel(Rectangle bounds)
// Draw control
//--------------------------------------------------------------------
- DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
- DrawRectangleLinesEx(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha));
+ GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
+ Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
//--------------------------------------------------------------------
}
// Scroll Panel control
-RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
+Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
{
GuiControlState state = guiState;
@@ -968,8 +857,8 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
- const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
+ const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
+ const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
// Calculate view area (area without the scrollbars)
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
@@ -1023,16 +912,16 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
// Draw control
//--------------------------------------------------------------------
- DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
+ GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Save size of the scrollbar slider
- const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
+ const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
// Draw horizontal scrollbar if visible
if (hasHorizontalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content width and the widget width
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, ((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
}
@@ -1040,7 +929,7 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, ((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
}
@@ -1048,17 +937,15 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
if (hasHorizontalScrollBar && hasVerticalScrollBar)
{
// TODO: Consider scroll bars side
- DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
- verticalScrollBar.y + verticalScrollBar.height + 2,
- horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
- Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state * 3))), guiAlpha));
+ Rectangle corner = { horizontalScrollBar.x + horizontalScrollBar.width + 2, verticalScrollBar.y + verticalScrollBar.height + 2, horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4 };
+ GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
}
- // Set scrollbar slider size back to the way it was before
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider);
-
// Draw scrollbar lines depending on current state
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha), BLANK);
+
+ // Set scrollbar slider size back to the way it was before
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
//--------------------------------------------------------------------
if (scroll != NULL) *scroll = scrollPos;
@@ -1067,7 +954,7 @@ RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2
}
// Label control
-RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
+void GuiLabel(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
@@ -1083,7 +970,7 @@ RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
}
// Button control, returns true when clicked
-RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
+bool GuiButton(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
bool pressed = false;
@@ -1107,9 +994,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
-
+ GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
@@ -1117,11 +1002,15 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
}
// Label button control
-RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
+bool GuiLabelButton(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
bool pressed = false;
+ // NOTE: We force bounds.width to be all text
+ int textWidth = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
+ if (bounds.width < textWidth) bounds.width = textWidth;
+
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
@@ -1148,13 +1037,13 @@ RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
}
// Image button control, returns true when clicked
-RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture)
+bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture)
{
- return GuiImageButtonEx(bounds, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height }, NULL);
+ return GuiImageButtonEx(bounds, text, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height });
}
// Image button control, returns true when clicked
-RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text)
+bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource)
{
GuiControlState state = guiState;
bool clicked = false;
@@ -1177,18 +1066,17 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
+ if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - texSource.width/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
return clicked;
}
// Toggle Button control, returns true when active
-RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
+bool GuiToggle(Rectangle bounds, const char *text, bool active)
{
GuiControlState state = guiState;
@@ -1216,16 +1104,12 @@ RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
//--------------------------------------------------------------------
if (state == GUI_STATE_NORMAL)
{
- DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
-
+ GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
}
else
{
- DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
-
+ GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
}
//--------------------------------------------------------------------
@@ -1234,18 +1118,22 @@ RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
}
// Toggle Group control, returns toggled button index
-RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
+int GuiToggleGroup(Rectangle bounds, const char *text, int active)
{
+ #if !defined(TOGGLEGROUP_MAX_ELEMENTS)
+ #define TOGGLEGROUP_MAX_ELEMENTS 32
+ #endif
+
float initBoundsX = bounds.x;
- // Get substrings elements from text (elements pointers)
- int rows[64] = { 0 };
- int elementsCount = 0;
- const char **elementsPtrs = GuiTextSplit(text, &elementsCount, rows);
+ // Get substrings items from text (items pointers)
+ int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
+ int itemsCount = 0;
+ const char **items = GuiTextSplit(text, &itemsCount, rows);
int prevRow = rows[0];
- for (int i = 0; i < elementsCount; i++)
+ for (int i = 0; i < itemsCount; i++)
{
if (prevRow != rows[i])
{
@@ -1254,8 +1142,8 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
prevRow = rows[i];
}
- if (i == active) GuiToggle(bounds, elementsPtrs[i], true);
- else if (GuiToggle(bounds, elementsPtrs[i], false) == true) active = i;
+ if (i == active) GuiToggle(bounds, items[i], true);
+ else if (GuiToggle(bounds, items[i], false) == true) active = i;
bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
}
@@ -1264,15 +1152,20 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
}
// Check Box control, returns true when active
-RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
+bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
GuiControlState state = guiState;
Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- textBounds.width = GetTextWidth(text); // TODO: Consider text icon
- textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+
+ if (text != NULL)
+ {
+ textBounds.width = GetTextWidth(text);
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+ if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
+ }
// Update control
//--------------------------------------------------------------------
@@ -1280,8 +1173,15 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
{
Vector2 mousePoint = GetMousePosition();
+ Rectangle totalBounds = {
+ (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
+ bounds.y,
+ bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
+ bounds.height,
+ };
+
// Check checkbox state
- if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING), bounds.height }))
+ if (CheckCollisionPointRec(mousePoint, totalBounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
else state = GUI_STATE_FOCUSED;
@@ -1293,40 +1193,43 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha));
- if (checked) DrawRectangle(bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
- bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
- bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
- bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
- Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
-
- // NOTE: Forced left text alignment
- GuiDrawText(text, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK);
+
+ if (checked)
+ {
+ Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
+ bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
+ bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
+ bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
+ GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
+ }
+
+ if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return checked;
}
// Combo Box control, returns selected item index
-RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
+int GuiComboBox(Rectangle bounds, const char *text, int active)
{
GuiControlState state = guiState;
- bounds.width -= (GuiGetStyle(COMBOBOX, SELECTOR_WIDTH) + GuiGetStyle(COMBOBOX, SELECTOR_PADDING));
+ bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING));
- Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, SELECTOR_PADDING),
- (float)bounds.y, (float)GuiGetStyle(COMBOBOX, SELECTOR_WIDTH), (float)bounds.height };
+ Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING),
+ (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
- // Get substrings elements from text (elements pointers, lengths and count)
- int elementsCount = 0;
- const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
+ // Get substrings items from text (items pointers, lengths and count)
+ int itemsCount = 0;
+ const char **items = GuiTextSplit(text, &itemsCount, NULL);
if (active < 0) active = 0;
- else if (active > elementsCount - 1) active = elementsCount - 1;
+ else if (active > itemsCount - 1) active = itemsCount - 1;
// Update control
//--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
{
Vector2 mousePoint = GetMousePosition();
@@ -1336,7 +1239,7 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
active += 1;
- if (active >= elementsCount) active = 0;
+ if (active >= itemsCount) active = 0;
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
@@ -1348,10 +1251,8 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
// Draw control
//--------------------------------------------------------------------
// Draw combo box main
- DrawRectangleLinesEx(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
-
- GuiDrawText(elementsPtrs[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
+ GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
// Draw selector using a custom button
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
@@ -1360,7 +1261,7 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
+ GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
@@ -1369,1155 +1270,269 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
return active;
}
-// Dropdown Box control, returns selected item
-RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
+// Dropdown Box control
+// NOTE: Returns mouse click
+bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
{
GuiControlState state = guiState;
+ int itemSelected = *active;
+ int itemFocused = -1;
- // Get substrings elements from text (elements pointers, lengths and count)
- int elementsCount = 0;
- const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
+ // Get substrings items from text (items pointers, lengths and count)
+ int itemsCount = 0;
+ const char **items = GuiTextSplit(text, &itemsCount, NULL);
- bool pressed = false;
- int auxActive = *active;
+ Rectangle boundsOpen = bounds;
+ boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
- Rectangle closeBounds = bounds;
- Rectangle openBounds = bounds;
+ Rectangle itemBounds = bounds;
- openBounds.height *= (elementsCount + 1);
+ bool pressed = false; // Check mouse button pressed
// Update control
//--------------------------------------------------------------------
- if (guiLocked && editMode) guiLocked = false;
-
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
{
Vector2 mousePoint = GetMousePosition();
- if (editMode) state = GUI_STATE_PRESSED;
-
- if (!editMode)
+ if (editMode)
{
- if (CheckCollisionPointRec(mousePoint, closeBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ state = GUI_STATE_PRESSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- else state = GUI_STATE_FOCUSED;
- }
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, closeBounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- else if (!CheckCollisionPointRec(mousePoint, openBounds))
+ // Check if mouse has been pressed or released outside limits
+ if (!CheckCollisionPointRec(mousePoint, boundsOpen))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
}
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- // TODO: Review this ugly hack... DROPDOWNBOX depends on GuiListElement() that uses DEFAULT_TEXT_ALIGNMENT
- int tempTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT));
+ // Check if already selected item has been pressed again
+ if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_NORMAL)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_NORMAL)), guiAlpha));
-
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
- } break;
- case GUI_STATE_FOCUSED:
- {
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, editMode);
- } break;
- case GUI_STATE_PRESSED:
- {
- if (!editMode) GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
- if (editMode)
+ // Check focused and selected item
+ for (int i = 0; i < itemsCount; i++)
{
- GuiPanel(openBounds);
-
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
+ // Update item rectangle y position for next item
+ itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
- for (int i = 0; i < elementsCount; i++)
+ if (CheckCollisionPointRec(mousePoint, itemBounds))
{
- if (i == auxActive && editMode)
+ itemFocused = i;
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i + 1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
- bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
- elementsPtrs[i], true, true) == false) pressed = true;
- }
- else
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
- bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
- elementsPtrs[i], false, true))
- {
- auxActive = i;
- pressed = true;
- }
+ itemSelected = i;
+ pressed = true; // Item selected, change to editMode = false
}
+ break;
}
}
- } break;
- case GUI_STATE_DISABLED:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_DISABLED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_DISABLED)), guiAlpha));
-
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
- } break;
- default: break;
- }
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, tempTextAlign);
-
- // TODO: Avoid this function, use icon instead or 'v'
- DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
- RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
- RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
- Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
-
- //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
- // GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- *active = auxActive;
- return pressed;
-}
-
-#if defined(RAYGUI_TEXTBOX_EXTENDED)
-// Spinner control, returns selected value
-// NOTE: Requires static variables: timer, valueSpeed - ERROR!
-RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
-{
- #define GUI_SPINNER_HOLD_SPEED 0.2f // Min 200ms delay
-
- static float timer = 0.0f;
-
- int tempValue = *value;
- const float time = GetTime(); // Get current time
- bool pressed = false, active = GuiTextBoxIsActive(bounds);
-
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
- Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
- Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
-
- // Update control
- //--------------------------------------------------------------------
- Vector2 mouse = GetMousePosition();
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
-
- if (editMode)
- {
- if (!active)
- {
- // This becomes the active textbox when mouse is pressed or held inside bounds
- if ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) &&
- CheckCollisionPointRec(mouse, bounds))
- {
- GuiTextBoxSetActive(bounds);
- active = true;
- }
+ itemBounds = bounds;
}
- }
-
- // Reset timer when one of the buttons is clicked (without this, holding the button down will not behave correctly)
- if ((CheckCollisionPointRec(mouse, leftButtonBound) || CheckCollisionPointRec(mouse, rightButtonBound)) &&
- IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- timer = time;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- if (GuiTextBoxIsActive(bounds)) guiTextBoxActive = spinner; // Set our spinner as the active textbox
- pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
- if (GuiTextBoxIsActive(spinner)) guiTextBoxActive = bounds; // Revert change
-
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
-
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
- char *icon = "<";
-#if defined(RAYGUI_RICONS_SUPPORT)
- icon = (char *)GuiIconText(RICON_ARROW_LEFT_FILL, NULL);
-#endif
- if (GuiButton(leftButtonBound, icon) || // NOTE: also decrease value when the button is held down
- (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
- CheckCollisionPointRec(mouse, leftButtonBound) &&
- (time - timer) > GUI_SPINNER_HOLD_SPEED))
- {
- tempValue--;
- }
-
- icon = ">";
-#if defined(RAYGUI_RICONS_SUPPORT)
- icon = (char *)GuiIconText(RICON_ARROW_RIGHT_FILL, NULL);
-#endif
- if (GuiButton(rightButtonBound, icon) || // NOTE: also increase value when the button is held down
- (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
- CheckCollisionPointRec(mouse, rightButtonBound) &&
- (time - timer) > GUI_SPINNER_HOLD_SPEED))
- {
- tempValue++;
- }
-
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
-
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
-
- // Reset timer
- if (active && (((time - timer) > GUI_SPINNER_HOLD_SPEED) || (timer == 0.0f) || (timer > time))) timer = time;
-
- *value = tempValue;
-
- return pressed;
-}
-
-// Value Box control, updates input text with numbers
-RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
-{
- #define VALUEBOX_MAX_CHARS 32
-
- char text[VALUEBOX_MAX_CHARS + 1] = { 0 };
- sprintf(text, "%i", *value);
-
- bool pressed = GuiTextBox(bounds, text, VALUEBOX_MAX_CHARS, editMode);
- *value = atoi(text);
-
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
-
- return pressed;
-}
-
-enum {
- GUI_MEASURE_MODE_CURSOR_END = 0xA,
- GUI_MEASURE_MODE_CURSOR_POS,
- GUI_MEASURE_MODE_CURSOR_COORDS,
-};
-
-// Required by GuiTextBox()
-// Highly synchronized with calculations in DrawTextRecEx()
-static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
-{
- // Get gui font properties
- const Font font = guiFont;
- const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
- const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-
- int textOffsetX = 0; // Offset between characters
- float scaleFactor = 0.0f;
-
- int letter = 0; // Current character
- int index = 0; // Index position in sprite font
-
- scaleFactor = fontSize/font.baseSize;
-
- int i = 0, k = 0;
- int glyphWidth = 0;
- for (i = 0; i < length; i++, k++)
- {
- glyphWidth = 0;
- int next = 1;
- letter = GetNextCodepoint(&text[i], &next);
- if (letter == 0x3f) next = 1;
- index = GetGlyphIndex(font, letter);
- i += next - 1;
-
- if (letter != '\n')
+ else
{
- glyphWidth = (font.chars[index].advanceX == 0)?
- (int)(font.chars[index].rec.width*scaleFactor + spacing):
- (int)(font.chars[index].advanceX*scaleFactor + spacing);
-
- if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
-
- if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
- else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
+ if (CheckCollisionPointRec(mousePoint, bounds))
{
- // Check if the mouse pointer is inside the glyph rect
- Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
- Vector2 mouse = GetMousePosition();
-
- if (CheckCollisionPointRec(mouse, grec))
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
- // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
- if (mouse.x > (grec.x + glyphWidth/2))
- {
- textOffsetX += glyphWidth;
- k++;
- }
-
- break;
+ pressed = true;
+ state = GUI_STATE_PRESSED;
}
+ else state = GUI_STATE_FOCUSED;
}
}
- else break;
-
- textOffsetX += glyphWidth;
- }
-
- *pos = k;
-
- return (rec.x + textOffsetX - 1);
-}
-
-static int GetPrevCodepoint(const char *text, const char *start, int *prev)
-{
- int c = 0x3f;
- char *p = (char *)text;
- *prev = 1;
-
- for (int i = 0; (p >= start) && (i < 4); p--, i++)
- {
- if ((((unsigned char)*p) >> 6) != 2)
- {
- c = GetNextCodepoint(p, prev);
- break;
- }
}
-
- return c;
-}
+ //--------------------------------------------------------------------
-// Required by GuiTextBoxEx()
-// Highly synchronized with calculations in DrawTextRecEx()
-static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
-{
- // Get gui font properties
- const Font font = guiFont;
- const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
- const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-
- int textOffsetX = 0; // Offset between characters
- float scaleFactor = 0.0f;
+ // Draw control
+ //--------------------------------------------------------------------
+ if (editMode) GuiPanel(boundsOpen);
- int letter = 0; // Current character
- int index = 0; // Index position in sprite font
+ GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
+ GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
- scaleFactor = fontSize/font.baseSize;
-
- int i = 0, k = 0;
- int glyphWidth = 0, prev = 1;
- for (i = length; i >= 0; i--, k++)
+ if (editMode)
{
- glyphWidth = 0;
- letter = GetPrevCodepoint(&text[i], &text[0], &prev);
-
- if (letter == 0x3f) prev = 1;
- index = GetGlyphIndex(font, letter);
- i -= prev - 1;
-
- if (letter != '\n')
+ // Draw visible items
+ for (int i = 0; i < itemsCount; i++)
{
- glyphWidth = (font.chars[index].advanceX == 0)?
- (int)(font.chars[index].rec.width*scaleFactor + spacing):
- (int)(font.chars[index].advanceX*scaleFactor + spacing);
-
- if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
- }
- else break;
-
- textOffsetX += glyphWidth;
- }
-
- *pos = k;
-
- return (i + prev);
-}
-
-
-// Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
-static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
-{
- return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
-}
-
-// Calculate cursor position in textbox based on mouse coordinates.
-static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
-{
- return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
-}
-
-// Calculates how many characters is the textbox able to draw inside rec
-static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
-{
- int pos = -1;
- GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
- return pos;
-}
-
-// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
-// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
-static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
-{
- unsigned int len = 0;
- char *ptr = (char*)&text[0];
-
- while ((*ptr != '\0') && (*ptr != '\n'))
- {
- int next = 0;
- int letter = GetNextCodepoint(ptr, &next);
-
- if (letter == 0x3f) ptr += 1;
- else ptr += next;
- ++len;
- }
-
- return len;
-}
-
-static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec)
-{
- // FIXME: Counting codepoints each time we press the key is expensive, find another way
- int count = GuiCountCodepointsUntilNewline(text);
- if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
-
- const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-
- if ((guiTextBoxState.cursor - guiTextBoxState.start) > max)
- {
- const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
- int pos = 0;
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
- guiTextBoxState.start = guiTextBoxState.cursor - pos;
- }
-}
-
-static inline void MoveTextBoxCursorLeft(const char* text)
-{
- if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
-
- if (guiTextBoxState.cursor < guiTextBoxState.start)
- {
- int prev = 0;
- int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
- if (letter == 0x3f) prev = 1;
- guiTextBoxState.start--;
- guiTextBoxState.index -= prev;
- }
-}
+ // Update item rectangle y position for next item
+ itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
-RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
-{
- int i = start, k = from;
-
- while ((text[i] != '\0') && (k < to))
- {
- int j = 0;
- int letter = GetNextCodepoint(&text[i], &j);
-
- if (letter == 0x3f) j = 1;
- i += j;
- ++k;
- }
-
- return i;
-}
-
-RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
-{
- if ((guiTextBoxState.cursor != -1) && (text != NULL))
- {
- int startIdx = 0, endIdx = 0;
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // Delete selection
- int start = guiTextBoxState.cursor;
- int end = guiTextBoxState.select;
-
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- start = guiTextBoxState.select;
- end = guiTextBoxState.cursor;
- }
-
- // Convert to byte indexes
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
- // Adjust text box state
- guiTextBoxState.cursor = start; // Always set cursor to start of selection
- if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
- }
- else
- {
- if (before)
+ if (i == itemSelected)
{
- // Delete character before cursor
- if (guiTextBoxState.cursor != 0)
- {
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- guiTextBoxState.cursor--;
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-
- if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
- }
+ GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
+ GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
}
- else
+ else if (i == itemFocused)
{
- // Delete character after cursor
- if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
- {
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
- }
+ GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
+ GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
}
+ else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
}
-
- memmove(&text[startIdx], &text[endIdx], length - endIdx);
- text[length - (endIdx - startIdx)] = '\0';
- guiTextBoxState.select = -1; // Always deselect
-
- return (endIdx - startIdx);
}
-
- return 0;
-}
-RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
-{
- guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
-
- if (guiTextBoxState.cursor > 0)
- {
- guiTextBoxState.select = 0;
- guiTextBoxState.start = -1; // Force recalculate on the next frame
- }
- else guiTextBoxState.select = -1;
-}
-
-RAYGUIDEF void GuiTextBoxCopy(const char *text)
-{
- if ((text != NULL) &&
- (guiTextBoxState.select != -1) &&
- (guiTextBoxState.cursor != -1) &&
- (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- int start = guiTextBoxState.cursor;
- int end = guiTextBoxState.select;
-
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- start = guiTextBoxState.select;
- end = guiTextBoxState.cursor;
- }
-
- // Convert to byte indexes
- start = GuiTextBoxGetByteIndex(text, 0, 0, start);
- end = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
- // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
- // maybe modify `SetClipboardText()` so we can use it only on part of a string
- const char *clipText = TextSubtext(text, start, end - start);
-
- SetClipboardText(clipText);
- }
-}
-
-// Paste text from clipboard into the active textbox.
-// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
-RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
-{
- const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
- int length = strlen(text);
-
- if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
- {
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // If there's a selection we'll have to delete it first
- length -= GuiTextBoxDelete(text, length, true);
- }
-
- int clipLen = strlen(clipText); // We want the length in bytes
-
- // Calculate how many bytes can we copy from clipboard text before we run out of space
- int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
-
- // Make room by shifting to right the bytes after cursor
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- int endIdx = startIdx + size;
- memmove(&text[endIdx], &text[startIdx], length - startIdx);
- text[length + size] = '\0'; // Set the NULL char
-
- // At long last copy the clipboard text
- memcpy(&text[startIdx], clipText, size);
-
- // Set cursor position at the end of the pasted text
- guiTextBoxState.cursor = 0;
-
- for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
- {
- int next = 0;
- int letter = GetNextCodepoint(&text[i], &next);
- if (letter != 0x3f) i += next;
- else i += 1;
- }
-
- guiTextBoxState.start = -1; // Force to recalculate on the next frame
- }
-}
+ // TODO: Avoid this function, use icon instead or 'v'
+ DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2 },
+ RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
+ RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
+ Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
-RAYGUIDEF void GuiTextBoxCut(char* text)
-{
- if ((text != NULL) &&
- (guiTextBoxState.select != -1) &&
- (guiTextBoxState.cursor != -1) &&
- (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // First copy selection to clipboard;
- int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
-
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- start = guiTextBoxState.select;
- end = guiTextBoxState.cursor;
- }
-
- // Convert to byte indexes
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
- int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
- // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
- // maybe modify `SetClipboardText()` so we can use it only on parts of a string
- const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
- SetClipboardText(clipText);
-
- // Now delete selection (copy data over it)
- int len = strlen(text);
- memmove(&text[startIdx], &text[endIdx], len - endIdx);
- text[len - (endIdx - startIdx)] = '\0';
-
- // Adjust text box state
- guiTextBoxState.cursor = start; // Always set cursor to start of selection
- if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
- guiTextBoxState.select = -1; // Deselect
- }
-}
+ //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
+ // GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
+ //--------------------------------------------------------------------
-static int EncodeCodepoint(unsigned int c, char out[5])
-{
- int len = 0;
- if (c <= 0x7f)
- {
- out[0] = (char)c;
- len = 1;
- }
- else if (c <= 0x7ff)
- {
- out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
- out[1] = (char)((c & 0x3f) | 0x80);
- len = 2;
- }
- else if (c <= 0xffff)
- {
- out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
- out[1] = (char)(((c >> 6) & 0x3f) | 0x80);
- out[2] = (char)((c & 0x3f) | 0x80);
- len = 3;
- }
- else if (c <= 0x10ffff)
- {
- out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
- out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
- out[2] = (char)(((c >> 6) & 0x3f) | 0x80);
- out[3] = (char)((c & 0x3f) | 0x80);
- len = 4;
- }
-
- out[len] = 0;
- return len;
+ *active = itemSelected;
+ return pressed;
}
-// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
+// Text Box control, updates input text
// NOTE 1: Requires static variables: framesCounter
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
-RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
+bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
{
- // Define the cursor movement/selection speed when movement keys are held/pressed
- #define GUI_TEXTBOX_CURSOR_SPEED_MODIFIER 5
-
static int framesCounter = 0; // Required for blinking cursor
-
+
GuiControlState state = guiState;
bool pressed = false;
-
- // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
- int length = strlen(text);
- if (length > textSize)
- {
- text[textSize] = '\0';
- length = textSize;
- }
-
- // Make sure we have enough room to draw at least 1 character
- if ((bounds.width - 2*GuiGetStyle(TEXTBOX, INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
- {
- bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, INNER_PADDING);
- }
-
- // Center the text vertically
- int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
-
- if (verticalPadding < 0)
- {
- // Make sure the height is sufficient
- bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
- verticalPadding = 0;
- }
-
- // Calculate the drawing area for the text inside the control `bounds`
- Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING),
- bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
- bounds.width - 2*(GuiGetStyle(TEXTBOX, INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
- GuiGetStyle(DEFAULT, TEXT_SIZE) };
-
- Vector2 cursorPos = { textRec.x, textRec.y }; // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
- bool active = GuiTextBoxIsActive(bounds); // Check if this textbox is the global active textbox
-
- int selStart = 0, selLength = 0, textStartIndex = 0;
-
+
+ Rectangle cursor = {
+ bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
+ bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
+ 1,
+ GuiGetStyle(DEFAULT, TEXT_SIZE)*2
+ };
+
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
- const Vector2 mousePoint = GetMousePosition();
-
+ Vector2 mousePoint = GetMousePosition();
+
if (editMode)
{
- // Check if we are the global active textbox
- // A textbox becomes active when the user clicks it :)
- if (!active)
- {
- if (CheckCollisionPointRec(mousePoint, bounds) &&
- (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)))
- {
- // Hurray!!! we just became the active textbox
- active = true;
- GuiTextBoxSetActive(bounds);
- }
- }
- else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
- {
- // When active and the right mouse is clicked outside the textbox we should deactivate it
- GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){0,0,-1,-1}); // Set a dummy rect as the active textbox bounds
- active = false;
- }
-
- if (active)
+ state = GUI_STATE_PRESSED;
+ framesCounter++;
+
+ int key = GetCharPressed(); // Returns codepoint as Unicode
+ int keyCount = strlen(text);
+
+ // Only allow keys in range [32..125]
+ if (keyCount < (textSize - 1))
{
- state = GUI_STATE_PRESSED;
- framesCounter++;
-
- // Make sure state doesn't have invalid values
- if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
- if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
- if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
-
-
- // Check textbox state for changes and recalculate if necesary
- if (guiTextBoxState.cursor == -1)
- {
- // Set cursor to last visible character in textbox
- guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
- }
-
- if (guiTextBoxState.start == -1)
- {
- // Force recalculate text start position and text start index
-
- // NOTE: start and index are always in sync
- // start will hold the starting character position from where the text will be drawn
- // while index will hold the byte index inside the text for that character
+ int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
- if (guiTextBoxState.cursor == 0)
- {
- guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
- }
- else
- {
- int pos = 0;
- int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
- guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
- }
- }
-
- // -----------------
- // HANDLE KEY INPUT
- // -----------------
- // * -> | LSHIFT + -> move cursor to the right | increase selection by one
- // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
- // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
- // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
- // * CTRL + A select all characters in text
- // * CTRL + C copy selected text
- // * CTRL + X cut selected text
- // * CTRL + V remove selected text, if any, then paste clipboard data
- // * DEL delete character or selection after cursor
- // * BACKSPACE delete character or selection before cursor
- // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
- if (IsKeyPressed(KEY_RIGHT) ||
- (IsKeyDown(KEY_RIGHT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
+ if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
{
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- // Selecting
- if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
-
- MoveTextBoxCursorRight(text, length, textRec);
- }
- else
- {
- if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
- {
- // Deselect and move cursor to end of selection
- if (guiTextBoxState.cursor < guiTextBoxState.select)
- {
- guiTextBoxState.cursor = guiTextBoxState.select - 1;
- MoveTextBoxCursorRight(text, length, textRec);
- }
- }
- else
- {
- // Move cursor to the right
- MoveTextBoxCursorRight(text, length, textRec);
- }
-
- guiTextBoxState.select = -1;
- }
+ int byteLength = 0;
+ const char *textUtf8 = CodepointToUtf8(key, &byteLength);
- framesCounter = 0;
- }
- else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
- {
- if (IsKeyDown(KEY_LEFT_SHIFT))
+ for (int i = 0; i < byteLength; i++)
{
- // Selecting
- if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
-
- MoveTextBoxCursorLeft(text);
- }
- else
- {
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // Deselect and move cursor to start of selection
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- guiTextBoxState.cursor = guiTextBoxState.select;
-
- if (guiTextBoxState.start > guiTextBoxState.cursor)
- {
- guiTextBoxState.start = guiTextBoxState.cursor;
- guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
- }
- }
- }
- else
- {
- // Move cursor to the left
- MoveTextBoxCursorLeft(text);
- }
-
- guiTextBoxState.select = -1;
+ text[keyCount] = textUtf8[i];
+ keyCount++;
}
-
- framesCounter = 0;
- }
- else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
- {
- GuiTextBoxDelete(text, length, true);
- }
- else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
- {
- GuiTextBoxDelete(text, length, false);
+
+ text[keyCount] = '\0';
}
- else if (IsKeyPressed(KEY_HOME))
+ }
+
+ // Delete text
+ if (keyCount > 0)
+ {
+ if (IsKeyPressed(KEY_BACKSPACE))
{
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- // Select from start of text to cursor
- if ((guiTextBoxState.select > guiTextBoxState.cursor) ||
- ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
- {
- guiTextBoxState.select = guiTextBoxState.cursor;
- }
- }
- else guiTextBoxState.select = -1; // Deselect everything
-
- // Move cursor to start of text
- guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
+ keyCount--;
+ text[keyCount] = '\0';
framesCounter = 0;
+ if (keyCount < 0) keyCount = 0;
}
- else if (IsKeyPressed(KEY_END))
- {
- int max = GuiCountCodepointsUntilNewline(text);
-
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
- {
- guiTextBoxState.select = guiTextBoxState.cursor;
- }
- }
- else guiTextBoxState.select = -1; // Deselect everything
-
- int pos = 0;
- guiTextBoxState.cursor = max;
- int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
- guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A))
- {
- // `CTRL + A` Select all
- GuiTextBoxSelectAll(text);
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
- {
- // `CTRL + C` Copy selected text to clipboard
- GuiTextBoxCopy(text);
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X))
- {
- // `CTRL + X` Cut selected text
- GuiTextBoxCut(text);
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V))
- {
- // `CTRL + V` Paste clipboard text
- GuiTextBoxPaste(text, textSize);
- }
- else if (IsKeyPressed(KEY_ENTER))
- {
- pressed = true;
- }
- else
- {
- int key = GetKeyPressed();
- if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
- {
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // Delete selection
- GuiTextBoxDelete(text, length, true);
- }
-
- // Decode codepoint
- char out[5] = {0};
- int sz = EncodeCodepoint(key, &out[0]);
-
- if (sz != 0)
- {
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- int endIdx = startIdx + sz;
-
- if (endIdx <= textSize && length < textSize - 1)
- {
- guiTextBoxState.cursor++;
- guiTextBoxState.select = -1;
- memmove(&text[endIdx], &text[startIdx], length - startIdx);
- memcpy(&text[startIdx], &out[0], sz);
- length += sz;
- text[length] = '\0';
-
- if (guiTextBoxState.start != -1)
- {
- const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-
- if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
- }
- }
- }
- }
- }
-
- // -------------
- // HANDLE MOUSE
- // -------------
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePoint, textRec))
- {
- GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
- guiTextBoxState.cursor += guiTextBoxState.start;
- guiTextBoxState.select = -1;
- }
- else
- {
- // Clicked outside the `textRec` but still inside bounds
- if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
- else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
- guiTextBoxState.select = -1;
- }
- }
- else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
- bool move = false;
- if (CheckCollisionPointRec(mousePoint, textRec))
- {
- GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
- }
- else
- {
- // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
- move = true;
- if (mousePoint.x > bounds.x+bounds.width/2)
- {
- cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
- }
- }
-
- guiTextBoxState.cursor = cursor + guiTextBoxState.start;
-
- if (guiTextBoxState.select == -1)
- {
- // Mark start of selection
- guiTextBoxState.select = guiTextBoxState.cursor;
- }
-
- // Move the text when cursor is positioned before or after the text
- if ((framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0 && move)
- {
- if (cursor == 0) MoveTextBoxCursorLeft(text);
- else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
- {
- MoveTextBoxCursorRight(text, length, textRec);
- }
- }
- }
- }
-
- // Calculate X coordinate of the blinking cursor
- cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
-
- // Update variables
- textStartIndex = guiTextBoxState.index;
-
- if (guiTextBoxState.select == -1)
- {
- selStart = guiTextBoxState.cursor;
- selLength = 0;
- }
- else if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- selStart = guiTextBoxState.select;
- selLength = guiTextBoxState.cursor - guiTextBoxState.select;
- }
- else
- {
- selStart = guiTextBoxState.cursor;
- selLength = guiTextBoxState.select - guiTextBoxState.cursor;
- }
-
- // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
- if (guiTextBoxState.start > selStart)
+ else if (IsKeyDown(KEY_BACKSPACE))
{
- selLength -= guiTextBoxState.start - selStart;
- selStart = 0;
+ if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
+ text[keyCount] = '\0';
+ if (keyCount < 0) keyCount = 0;
}
- else selStart = selStart - guiTextBoxState.start;
}
- else state = GUI_STATE_FOCUSED;
+
+ if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
+
+ // Check text alignment to position cursor properly
+ int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
+ if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1;
+ else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- }
-
- if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
- {
- // If active copy all text to clipboard even when disabled
-
- // Backup textbox state
- int select = guiTextBoxState.select;
- int cursor = guiTextBoxState.cursor;
- int start = guiTextBoxState.start;
- if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
- {
- // If no selection then mark all text to be copied to clipboard
- GuiTextBoxSelectAll(text);
- }
-
- GuiTextBoxCopy(text);
-
- // Restore textbox state
- guiTextBoxState.select = select;
- guiTextBoxState.cursor = cursor;
- guiTextBoxState.start = start;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
+
+ if (pressed) framesCounter = 0;
}
-
+ //--------------------------------------------------------------------
+
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
-
if (state == GUI_STATE_PRESSED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
- if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0)
- {
- // Draw the blinking cursor
- DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
+
+ // Draw blinking cursor
+ if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
-
- // Finally draw the text and selection
- DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
-
+ else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
+
+ GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
+ //--------------------------------------------------------------------
+
return pressed;
}
-#else // !RAYGUI_TEXTBOX_EXTENDED
// Spinner control, returns selected value
-// NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
-RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
+bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
+ GuiControlState state = guiState;
+
bool pressed = false;
int tempValue = *value;
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
- Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
- Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
+ Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y,
+ bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height };
+ Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
+ Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
+
+ Rectangle textBounds = { 0 };
+ if (text != NULL)
+ {
+ textBounds.width = GetTextWidth(text);
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+ if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
+ }
// Update control
//--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check spinner state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+
if (!editMode)
{
if (tempValue < minValue) tempValue = minValue;
@@ -2528,17 +1543,16 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
// Draw control
//--------------------------------------------------------------------
// TODO: Set Spinner properties for ValueBox
- pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
+ pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
-
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-#if defined(RAYGUI_RICONS_SUPPORT)
+#if defined(RAYGUI_SUPPORT_ICONS)
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
#else
@@ -2548,6 +1562,9 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
+
+ // Draw text label if provided
+ if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
*value = tempValue;
@@ -2556,17 +1573,29 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
// Value Box control, updates input text with numbers
// NOTE: Requires static variables: framesCounter
-RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
+bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
- #define VALUEBOX_MAX_CHARS 32
+ #if !defined(VALUEBOX_MAX_CHARS)
+ #define VALUEBOX_MAX_CHARS 32
+ #endif
static int framesCounter = 0; // Required for blinking cursor
GuiControlState state = guiState;
bool pressed = false;
- char text[VALUEBOX_MAX_CHARS + 1] = "\0";
- sprintf(text, "%i", *value);
+ char textValue[VALUEBOX_MAX_CHARS + 1] = "\0";
+ sprintf(textValue, "%i", *value);
+
+ Rectangle textBounds = { 0 };
+ if (text != NULL)
+ {
+ textBounds.width = GetTextWidth(text);
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+ if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
+ }
// Update control
//--------------------------------------------------------------------
@@ -2582,18 +1611,18 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
framesCounter++;
- int keyCount = strlen(text);
+ int keyCount = strlen(textValue);
// Only allow keys in range [48..57]
if (keyCount < VALUEBOX_MAX_CHARS)
{
- int maxWidth = (bounds.width - (GuiGetStyle(VALUEBOX, INNER_PADDING)*2));
- if (GetTextWidth(text) < maxWidth)
+ int maxWidth = bounds.width;
+ if (GetTextWidth(textValue) < maxWidth)
{
- int key = GetKeyPressed();
+ int key = GetCharPressed();
if ((key >= 48) && (key <= 57))
{
- text[keyCount] = (char)key;
+ textValue[keyCount] = (char)key;
keyCount++;
valueHasChanged = true;
}
@@ -2606,7 +1635,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
if (IsKeyPressed(KEY_BACKSPACE))
{
keyCount--;
- text[keyCount] = '\0';
+ textValue[keyCount] = '\0';
framesCounter = 0;
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
@@ -2614,32 +1643,27 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
else if (IsKeyDown(KEY_BACKSPACE))
{
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
+ textValue[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
}
}
- if (valueHasChanged) *value = atoi(text);
+ if (valueHasChanged) *value = TextToInteger(textValue);
+
+ if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
}
else
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
- }
- if (!editMode)
- {
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
- else
- {
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
- }
if (pressed) framesCounter = 0;
}
@@ -2647,136 +1671,49 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
+ Color baseColor = BLANK;
+ if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
+ else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
+
+ // WARNING: BLANK color does not work properly with Fade()
+ GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
+ GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
- if (state == GUI_STATE_PRESSED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
-
- if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == GUI_STATE_DISABLED)
+ // Draw blinking cursor
+ if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
{
- DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ // NOTE: ValueBox internal text is always centered
+ Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
+ GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
-
- GuiDrawText(text, GetTextBounds(VALUEBOX, bounds), GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
+
+ // Draw text label if provided
+ if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
}
-// Text Box control, updates input text
-// NOTE 1: Requires static variables: framesCounter
-// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
-RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
+// Text Box control with multiple lines
+bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
{
static int framesCounter = 0; // Required for blinking cursor
GuiControlState state = guiState;
bool pressed = false;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
-
- int key = GetKeyPressed();
- int keyCount = strlen(text);
-
- // Only allow keys in range [32..125]
- if (keyCount < (textSize - 1))
- {
- int maxWidth = (bounds.width - (GuiGetStyle(DEFAULT, INNER_PADDING)*2));
-
- if (GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- if (((key >= 32) && (key <= 125)) ||
- ((key >= 128) && (key < 255)))
- {
- text[keyCount] = (char)key;
- keyCount++;
- text[keyCount] = '\0';
- }
- }
- }
-
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- text[keyCount] = '\0';
- framesCounter = 0;
- if (keyCount < 0) keyCount = 0;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
- if (keyCount < 0) keyCount = 0;
- }
- }
- }
-
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- }
- }
- else
- {
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
- }
-
- if (pressed) framesCounter = 0;
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
-
- if (state == GUI_STATE_PRESSED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
-
- // Draw blinking cursor
- if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(text) + 2 + bounds.width/2*GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == GUI_STATE_DISABLED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
-
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
-
- return pressed;
-}
-#endif
-
-// Text Box control with multiple lines
-RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
-{
- static int framesCounter = 0; // Required for blinking cursor
+ Rectangle textAreaBounds = {
+ bounds.x + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
+ bounds.y + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
+ bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
+ bounds.height - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)
+ };
- GuiControlState state = guiState;
- bool pressed = false;
+ // Cursor position, [x, y] values should be updated
+ Rectangle cursor = { 0, 0, 1, GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
- bool textHasChange = false;
+ int textWidth = 0;
int currentLine = 0;
- //const char *numChars = NULL;
// Update control
//--------------------------------------------------------------------
@@ -2787,48 +1724,32 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
if (editMode)
{
state = GUI_STATE_PRESSED;
-
framesCounter++;
+ int character = GetCharPressed();
int keyCount = strlen(text);
- int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
- int maxHeight = (bounds.height - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
- //numChars = TextFormat("%i/%i", keyCount, textSize - 1);
-
- // Only allow keys in range [32..125]
+ // Introduce characters
if (keyCount < (textSize - 1))
{
- int key = GetKeyPressed();
+ Vector2 textSize = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
- if (MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), 1).y < (maxHeight - GuiGetStyle(DEFAULT, TEXT_SIZE)))
+ if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
{
if (IsKeyPressed(KEY_ENTER))
{
text[keyCount] = '\n';
keyCount++;
}
- else if (((key >= 32) && (key <= 125)) ||
- ((key >= 128) && (key < 255)))
+ else if (((character >= 32) && (character < 255))) // TODO: Support Unicode inputs
{
- text[keyCount] = (char)key;
+ text[keyCount] = (char)character;
keyCount++;
- textHasChange = true;
- }
- }
- else if (GetTextWidth(strrchr(text, '\n')) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- if (((key >= 32) && (key <= 125)) ||
- ((key >= 128) && (key < 255)))
- {
- text[keyCount] = (char)key;
- keyCount++;
- textHasChange = true;
}
}
}
- // Delete text
+ // Delete characters
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
@@ -2836,131 +1757,76 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
keyCount--;
text[keyCount] = '\0';
framesCounter = 0;
+
if (keyCount < 0) keyCount = 0;
- textHasChange = true;
}
else if (IsKeyDown(KEY_BACKSPACE))
{
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
text[keyCount] = '\0';
+
if (keyCount < 0) keyCount = 0;
- textHasChange = true;
}
}
- // Introduce automatic new line if necessary
- if (textHasChange)
+ // Calculate cursor position considering text
+ char oneCharText[2] = { 0 };
+ int lastBreakingPos = -1;
+
+ for (int i = 0; i < keyCount && currentLine < keyCount; i++)
{
- textHasChange = false;
+ oneCharText[0] = text[i];
+ textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
- char *lastLine = strrchr(text, '\n');
- int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
+ if (text[i] == ' ' || text[i] == '\n') lastBreakingPos = i;
- if (lastLine != NULL)
+ if ( text[i] == '\n' || textWidth >= textAreaBounds.width)
{
- if (GetTextWidth(lastLine) > maxWidth)
- {
- int firstIndex = lastLine - text;
-
- char *lastSpace = strrchr(lastLine, 32);
+ currentLine++;
+ textWidth = 0;
- if (lastSpace != NULL)
- {
- int secondIndex = lastSpace - lastLine;
- text[firstIndex + secondIndex] = '\n';
- }
- else
- {
- int len = (lastLine != NULL)? strlen(lastLine) : 0;
- char lastChar = lastLine[len - 1];
- lastLine[len - 1] = '\n';
- lastLine[len] = lastChar;
- lastLine[len + 1] = '\0';
- keyCount++;
- }
- }
- }
- else
- {
- if (GetTextWidth(text) > maxWidth)
- {
- char *lastSpace = strrchr(text, 32);
+ if (lastBreakingPos > 0) i = lastBreakingPos;
+ else textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
- if (lastSpace != NULL)
- {
- int index = lastSpace - text;
- text[index] = '\n';
- }
- else
- {
- int len = (lastLine != NULL)? strlen(lastLine) : 0;
- char lastChar = lastLine[len - 1];
- lastLine[len - 1] = '\n';
- lastLine[len] = lastChar;
- lastLine[len + 1] = '\0';
- keyCount++;
- }
- }
+ lastBreakingPos = -1;
}
}
- // Counting how many new lines
- for (int i = 0; i < keyCount; i++)
- {
- if (text[i] == '\n') currentLine++;
- }
- }
+ cursor.x = bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + textWidth - GuiGetStyle(DEFAULT, TEXT_SPACING);
+ cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))*currentLine);
- // Changing edit mode
- if (!editMode)
+ // Exit edit mode
+ if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
- else
- {
- if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
- }
- if (pressed) framesCounter = 0;
+ if (pressed) framesCounter = 0; // Reset blinking cursor
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
-
if (state == GUI_STATE_PRESSED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
- if (editMode)
- {
- if ((framesCounter/20)%2 == 0)
- {
- char *line = NULL;
- if (currentLine > 0) line = strrchr(text, '\n');
- else line = text;
-
- // Draw text cursor
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(line),
- bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING))*currentLine),
- 1, GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_FOCUSED)), guiAlpha));
- }
-
- // Draw characters counter
- //GuiDrawText(numChars, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GetTextWidth(numChars) - GuiGetStyle(TEXTBOX, INNER_PADDING), bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE) - GuiGetStyle(TEXTBOX, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_PRESSED)), guiAlpha/2));
- }
+ // Draw blinking cursor
+ if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
+ else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
+ DrawTextRec(guiFont, text, textAreaBounds, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@@ -2968,14 +1834,14 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
// Slider control with pro parameters
// NOTE: Other GuiSlider*() controls use this one
-RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, float minValue, float maxValue, int sliderWidth, bool showValue)
+float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth)
{
GuiControlState state = guiState;
int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
- Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, INNER_PADDING),
- 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, INNER_PADDING) };
+ Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
+ 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
if (sliderWidth > 0) // Slider
{
@@ -2988,12 +1854,6 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
slider.width = sliderValue;
}
- Rectangle textBounds = { 0 };
- textBounds.width = GetTextWidth(text); // TODO: Consider text icon
- textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
-
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
@@ -3033,45 +1893,59 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
-
+ GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+
// Draw slider internal bar (depends on state)
- if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
+ if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
+ else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
- GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
+ // Draw left/right text if provided
+ if (textLeft != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = GetTextWidth(textLeft); // TODO: Consider text icon
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- // TODO: Review showValue parameter, really ugly...
- if (showValue) GuiDrawText(TextFormat("%.02f", value), RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
- (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
- (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
- Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
+ GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
+ }
+
+ if (textRight != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = GetTextWidth(textRight); // TODO: Consider text icon
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
+ }
//--------------------------------------------------------------------
return value;
}
// Slider control extended, returns selected value and has text
-RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
+float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
{
- return GuiSliderPro(bounds, text, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), showValue);
+ return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
// Slider Bar control extended, returns selected value
-RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
+float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
{
- return GuiSliderPro(bounds, text, value, minValue, maxValue, 0, showValue);
+ return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
}
// Progress Bar control extended, shows current progress value
-RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
+float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
{
GuiControlState state = guiState;
Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
- bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, INNER_PADDING), 0,
- bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, INNER_PADDING) };
+ bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
+ bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
// Update control
//--------------------------------------------------------------------
@@ -3080,34 +1954,54 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value,
// Draw control
//--------------------------------------------------------------------
- if (showValue) GuiLabel(RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING), (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
+ GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK);
- DrawRectangleLinesEx(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha));
-
// Draw slider internal progress bar (depends on state)
- if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
+ if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
+ else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
+
+ // Draw left/right text if provided
+ if (textLeft != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = GetTextWidth(textLeft); // TODO: Consider text icon
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
+ }
+
+ if (textRight != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = GetTextWidth(textRight); // TODO: Consider text icon
+ textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
+ }
//--------------------------------------------------------------------
return value;
}
// Status Bar control
-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
+void GuiStatusBar(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
// Draw control
//--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
-
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
+ GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
+ Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+ GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//--------------------------------------------------------------------
}
// Dummy rectangle control, intended for placeholding
-RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
+void GuiDummyRec(Rectangle bounds, const char *text)
{
GuiControlState state = guiState;
@@ -3128,14 +2022,14 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
// Draw control
//--------------------------------------------------------------------
- DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
-
+ GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
//------------------------------------------------------------------
}
// Scroll Bar control
-RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
+// TODO: I feel GuiScrollBar could be simplified...
+int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
{
GuiControlState state = guiState;
@@ -3148,10 +2042,10 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
// Arrow buttons [<] [>] [∧] [∨]
Rectangle arrowUpLeft = { 0 };
Rectangle arrowDownRight = { 0 };
-
+
// Actual area of the scrollbar excluding the arrow buttons
Rectangle scrollbar = { 0 };
-
+
// Slider bar that moves --[///]-----
Rectangle slider = { 0 };
@@ -3160,7 +2054,7 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
if (value < minValue) value = minValue;
const int range = maxValue - minValue;
- int sliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
+ int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
// Calculate rectangles for all of the components
arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
@@ -3168,16 +2062,16 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
if (isVertical)
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
- scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
+ scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), (float)sliderSize };
+ slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize };
}
else
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
- scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
+ scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))};
sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
+ slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
}
// Update control
@@ -3224,12 +2118,10 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
// Draw control
//--------------------------------------------------------------------
- DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
- DrawRectangleRec(scrollbar, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
-
- DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
-
- DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
+ GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
+
+ GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
+ GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
// Draw arrows
const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
@@ -3276,359 +2168,162 @@ RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxVal
return value;
}
-// List Element control, returns element state
-static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode)
-{
- GuiControlState state = guiState;
-
- if (!guiLocked && editMode) state = GUI_STATE_NORMAL;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (!active)
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) active = !active;
- }
- }
- //--------------------------------------------------------------------
-
- // Draw control
- //--------------------------------------------------------------------
- // Draw element rectangle
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- if (active)
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- } break;
- case GUI_STATE_FOCUSED:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
- } break;
- case GUI_STATE_PRESSED:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
- } break;
- case GUI_STATE_DISABLED:
- {
- if (active)
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha));
- }
- } break;
- default: break;
- }
-
- // Draw text depending on state
- if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
- else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- else GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + state*3)), guiAlpha));
- //--------------------------------------------------------------------
-
- return active;
-}
-
// List View control
-RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode)
+int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
{
- bool result = 0;
-
- int count = 0;
- const char **textList = GuiTextSplit(text, &count, NULL);
+ int itemsCount = 0;
+ const char **items = NULL;
- result = GuiListViewEx(bounds, textList, count, NULL, active, NULL, scrollIndex, editMode);
+ if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL);
- return result;
+ return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active);
}
-// List View control extended parameters
-// NOTE: Elements could be disabled individually and focused element could be obtained:
-// int *enabled defines an array with enabled elements inside the list
-// int *focus returns focused element (may be not pressed)
-RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode)
+// List View control with extended parameters
+int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
{
GuiControlState state = guiState;
- bool pressed = false;
+ int itemFocused = (focus == NULL)? -1 : *focus;
+ int itemSelected = active;
- int focusElement = -1;
- int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
- bool useScrollBar = true;
- bool pressedKey = false;
+ // Check if we need a scroll bar
+ bool useScrollBar = false;
+ if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
- int visibleElements = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
- if ((startIndex < 0) || (startIndex > count - visibleElements)) startIndex = 0;
- int endIndex = startIndex + visibleElements;
+ // Define base item rectangle [0]
+ Rectangle itemBounds = { 0 };
+ itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
+ itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
+ if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
- int auxActive = *active;
+ // Get items on the list
+ int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
+ if (visibleItems > count) visibleItems = count;
- float barHeight = bounds.height;
- float minBarHeight = 10;
+ int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
+ if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
+ int endIndex = startIndex + visibleItems;
// Update control
//--------------------------------------------------------------------
- // All the elements fit inside ListView and dont need scrollbar.
- if (visibleElements >= count)
- {
- useScrollBar = false;
- startIndex = 0;
- endIndex = count;
- }
-
- // Calculate position X and width to draw each element.
- int posX = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
- int elementWidth = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
-
- if (useScrollBar)
- {
- posX = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? posX + GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : posX;
- elementWidth = bounds.width - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- }
-
- Rectangle scrollBarRect = { (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
-
- if (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE) scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
-
- // Area without the scrollbar
- Rectangle viewArea = { (float)posX, (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)elementWidth, (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
-
- if ((state != GUI_STATE_DISABLED) && !guiLocked) // && !guiLocked
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
- if (editMode)
+ // Check mouse inside list view
+ if (CheckCollisionPointRec(mousePoint, bounds))
{
- state = GUI_STATE_PRESSED;
-
- // Change active with keys
- if (IsKeyPressed(KEY_UP))
- {
- if (auxActive > 0)
- {
- auxActive--;
- if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
- }
+ state = GUI_STATE_FOCUSED;
- pressedKey = true;
- }
- else if (IsKeyPressed(KEY_DOWN))
+ // Check focused and selected item
+ for (int i = 0; i < visibleItems; i++)
{
- if (auxActive < count - 1)
+ if (CheckCollisionPointRec(mousePoint, itemBounds))
{
- auxActive++;
- if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
+ itemFocused = startIndex + i;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (itemSelected == (startIndex + i)) itemSelected = -1;
+ else itemSelected = startIndex + i;
+ }
+ break;
}
- pressedKey = true;
+ // Update item rectangle y position for next item
+ itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
- endIndex = startIndex + visibleElements;
- if (CheckCollisionPointRec(mousePoint, viewArea))
- {
- int wheel = GetMouseWheelMove();
-
- if (wheel < 0 && endIndex < count) startIndex -= wheel;
- else if (wheel > 0 && startIndex > 0) startIndex -= wheel;
- }
-
- if (pressedKey)
- {
- pressedKey = false;
- if ((auxActive < startIndex) || (auxActive >= endIndex)) startIndex = auxActive;
- }
+ int wheelMove = GetMouseWheelMove();
+ startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - (endIndex - startIndex)))
- {
- startIndex = count - (endIndex - startIndex);
- }
-
- endIndex = startIndex + visibleElements;
+ else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
+ endIndex = startIndex + visibleItems;
if (endIndex > count) endIndex = count;
}
}
+ else itemFocused = -1;
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, viewArea))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
+ // Reset item rectangle y to [0]
+ itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ }
+ //--------------------------------------------------------------------
- startIndex -= GetMouseWheelMove();
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - (endIndex - startIndex)))
- {
- startIndex = count - (endIndex - startIndex);
- }
+ // Draw visible items
+ for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
+ {
+ if (state == GUI_STATE_DISABLED)
+ {
+ if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
- pressed = true;
- }
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
}
else
{
- if (!CheckCollisionPointRec(mousePoint, viewArea))
+ if ((startIndex + i) == itemSelected)
{
- if (IsMouseButtonPressed(0) || (GetMouseWheelMove() != 0)) pressed = true;
+ // Draw item selected
+ GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
}
- }
-
- // Get focused element
- for (int i = startIndex; i < endIndex; i++)
- {
- if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }))
+ else if ((startIndex + i) == itemFocused)
{
- focusElement = i;
+ // Draw item focused
+ GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
+ }
+ else
+ {
+ // Draw item normal
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
}
}
- }
-
- const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
- // Calculate percentage of visible elements and apply same percentage to scrollbar
- if (useScrollBar)
- {
- float percentVisible = (endIndex - startIndex)*100/count;
- barHeight *= percentVisible/100;
-
- if (barHeight < minBarHeight) barHeight = minBarHeight;
- else if (barHeight > bounds.height) barHeight = bounds.height;
-
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, barHeight); // Change slider size
+ // Update item rectangle y position for next item
+ itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
-
- // Draw scrollBar
if (useScrollBar)
{
- const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleElements); // Hack to make the spinner buttons work
+ Rectangle scrollBarBounds = {
+ bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
+ bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
+ bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
+ };
- int index = scrollIndex != NULL? *scrollIndex : startIndex;
- index = GuiScrollBar(scrollBarRect, index, 0, count - visibleElements);
+ // Calculate percentage of visible items and apply same percentage to scrollbar
+ float percentVisible = (float)(endIndex - startIndex)/count;
+ float sliderSize = bounds.height*percentVisible;
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider); // Reset slider size to default
+ int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
+ int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, sliderSize); // Change slider size
+ GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
- // FIXME: Quick hack to make this thing work, think of a better way
- if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- startIndex = index;
- if (startIndex < 0) startIndex = 0;
- if (startIndex > (count - (endIndex - startIndex)))
- {
- startIndex = count - (endIndex - startIndex);
- }
+ startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
- endIndex = startIndex + visibleElements;
-
- if (endIndex > count) endIndex = count;
- }
- }
-
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
-
- // Draw ListView states
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if ((enabled != NULL) && (enabled[i] == 0))
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- GuiEnable();
- }
- else if (i == auxActive)
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- GuiEnable();
- }
- else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- }
- } break;
- case GUI_STATE_FOCUSED:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if ((enabled != NULL) && (enabled[i] == 0))
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- GuiEnable();
- }
- else if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- }
- } break;
- case GUI_STATE_PRESSED:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if ((enabled != NULL) && (enabled[i] == 0))
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- GuiEnable();
- }
- else if ((i == auxActive) && editMode)
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, true) == false) auxActive = -1;
- }
- else
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, true) == true) auxActive = i;
- }
- }
- } break;
- case GUI_STATE_DISABLED:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- }
- } break;
- default: break;
+ GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
}
//--------------------------------------------------------------------
+ if (focus != NULL) *focus = itemFocused;
if (scrollIndex != NULL) *scrollIndex = startIndex;
- if (focus != NULL) *focus = focusElement;
- *active = auxActive;
- return pressed;
+ return itemSelected;
}
// Color Panel control
-RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
+Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
{
GuiControlState state = guiState;
Vector2 pickerSelector = { 0 };
@@ -3644,7 +2339,7 @@ RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
(unsigned char)(255.0f*rgbHue.z), 255 };
-
+
const Color colWhite = { 255, 255, 255, 255 };
const Color colBlack = { 0, 0, 0, 255 };
@@ -3692,32 +2387,33 @@ RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
// Draw color picker: selector
- DrawRectangle(pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), Fade(colWhite, guiAlpha));
+ Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
+ GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha));
}
else
{
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
}
- DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
//--------------------------------------------------------------------
return color;
}
-RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
+Color GuiColorPanel(Rectangle bounds, Color color)
{
return GuiColorPanelEx(bounds, color, -1.0f);
}
// Color Bar Alpha control
// NOTE: Returns alpha value normalized [0..1]
-RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
+float GuiColorBarAlpha(Rectangle bounds, float alpha)
{
- #define COLORBARALPHA_CHECKED_SIZE 10
+ #define COLORBARALPHA_CHECKED_SIZE 10
GuiControlState state = guiState;
- Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2 };
+ Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
// Update control
//--------------------------------------------------------------------
@@ -3751,16 +2447,13 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
{
int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
-
+
for (int x = 0; x < checksX; x++)
{
for (int y = 0; y < checksY; y++)
{
- DrawRectangle(bounds.x + x*COLORBARALPHA_CHECKED_SIZE,
- bounds.y + y*COLORBARALPHA_CHECKED_SIZE,
- COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE,
- ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) :
- Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
+ Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE };
+ GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
}
}
@@ -3768,10 +2461,10 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
}
else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
- DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
-
+ GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
+
// Draw alpha bar: selector
- DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return alpha;
@@ -3779,10 +2472,10 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
// Color Bar Hue control
// NOTE: Returns hue value normalized [0..1]
-RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
+float GuiColorBarHue(Rectangle bounds, float hue)
{
GuiControlState state = guiState;
- Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.width + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2, (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT) };
+ Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
// Update control
//--------------------------------------------------------------------
@@ -3824,19 +2517,19 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
if (state != GUI_STATE_DISABLED)
{
// Draw hue bar:color bars
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
+ DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
}
else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+
+ GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
// Draw hue bar: selector
- DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
//--------------------------------------------------------------------
return hue;
@@ -3848,54 +2541,53 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
// Color Picker control
// NOTE: It's divided in multiple controls:
-// Color GuiColorPanel() - Color select panel
+// Color GuiColorPanel(Rectangle bounds, Color color)
// float GuiColorBarAlpha(Rectangle bounds, float alpha)
// float GuiColorBarHue(Rectangle bounds, float value)
// NOTE: bounds define GuiColorPanel() size
-RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
+Color GuiColorPicker(Rectangle bounds, Color color)
{
color = GuiColorPanel(bounds, color);
- Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, BAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, BAR_WIDTH), (float)bounds.height };
+ Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
//Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
hsv.x = GuiColorBarHue(boundsHue, hsv.x);
//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
Vector3 rgb = ConvertHSVtoRGB(hsv);
- color = RAYGUI_CLITERAL(Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a };
+ color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
return color;
}
// Message Box control
-RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons)
+int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
{
- #define MESSAGEBOX_BUTTON_HEIGHT 24
- #define MESSAGEBOX_BUTTON_PADDING 10
+ #define MESSAGEBOX_BUTTON_HEIGHT 24
+ #define MESSAGEBOX_BUTTON_PADDING 10
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
int buttonsCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
+ Rectangle buttonBounds = { 0 };
+ buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
+ buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
+ buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
+ buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
- textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
+ textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2;
textBounds.width = textSize.x;
textBounds.height = textSize.y;
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height/2 + bounds.height/4 - MESSAGEBOX_BUTTON_HEIGHT/2;
- buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
- buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
-
// Draw control
//--------------------------------------------------------------------
- if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
+ if (GuiWindowBox(bounds, title)) clicked = 0;
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
@@ -3918,12 +2610,76 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
}
// Text Input Box control, ask for text
-RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
+int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
{
+ #define TEXTINPUTBOX_BUTTON_HEIGHT 24
+ #define TEXTINPUTBOX_BUTTON_PADDING 10
+ #define TEXTINPUTBOX_HEIGHT 30
+
+ #define TEXTINPUTBOX_MAX_TEXT_LENGTH 256
+
+ // Used to enable text edit mode
+ // WARNING: No more than one GuiTextInputBox() should be open at the same time
+ static bool textEditMode = false;
+
int btnIndex = -1;
-
- // TODO: GuiTextInputBox()
-
+
+ int buttonsCount = 0;
+ const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
+ Rectangle buttonBounds = { 0 };
+ buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
+ buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
+ buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
+ buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
+
+ int messageInputHeight = bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
+
+ Rectangle textBounds = { 0 };
+ if (message != NULL)
+ {
+ Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
+
+ textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
+ textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
+ textBounds.width = textSize.x;
+ textBounds.height = textSize.y;
+ }
+
+ Rectangle textBoxBounds = { 0 };
+ textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
+ textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2;
+ if (message == NULL) textBoxBounds.y += messageInputHeight/2;
+ else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
+ textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
+ textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (GuiWindowBox(bounds, title)) btnIndex = 0;
+
+ // Draw message if available
+ if (message != NULL)
+ {
+ int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+ GuiLabel(textBounds, message);
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
+ }
+
+ if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode;
+
+ int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+
+ for (int i = 0; i < buttonsCount; i++)
+ {
+ if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
+ buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
+ }
+
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
+ //--------------------------------------------------------------------
+
return btnIndex;
}
@@ -3931,16 +2687,18 @@ RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const c
// NOTE: Returns grid mouse-hover selected cell
// About drawing lines at subpixel spacing, simple put, not easy solution:
// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
-RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
+Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
{
- #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
+ #if !defined(GRID_COLOR_ALPHA)
+ #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
+ #endif
GuiControlState state = guiState;
Vector2 mousePoint = GetMousePosition();
Vector2 currentCell = { -1, -1 };
- int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
- int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
+ int linesV = ((int)(bounds.width/spacing))*subdivs + 1;
+ int linesH = ((int)(bounds.height/spacing))*subdivs + 1;
// Update control
//--------------------------------------------------------------------
@@ -3960,18 +2718,22 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
{
case GUI_STATE_NORMAL:
{
- // Draw vertical grid lines
- for (int i = 0; i < linesV; i++)
+ if (subdivs > 0)
{
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
- }
+ // Draw vertical grid lines
+ for (int i = 0; i < linesV; i++)
+ {
+ Rectangle lineV = { bounds.x + spacing * i / subdivs, bounds.y, 1, bounds.height };
+ GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ }
- // Draw horizontal grid lines
- for (int i = 0; i < linesH; i++)
- {
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ // Draw horizontal grid lines
+ for (int i = 0; i < linesH; i++)
+ {
+ Rectangle lineH = { bounds.x, bounds.y + spacing * i / subdivs, bounds.width, 1 };
+ GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ }
}
-
} break;
default: break;
}
@@ -3984,10 +2746,10 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
//----------------------------------------------------------------------------------
// Load raygui style file (.rgs)
-RAYGUIDEF void GuiLoadStyle(const char *fileName)
+void GuiLoadStyle(const char *fileName)
{
bool tryBinary = false;
-
+
// Try reading the files as text file first
FILE *rgsFile = fopen(fileName, "rt");
@@ -3995,12 +2757,12 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
{
char buffer[256] = { 0 };
fgets(buffer, 256, rgsFile);
-
+
if (buffer[0] == '#')
{
int controlId = 0;
int propertyId = 0;
- int propertyValue = 0;
+ unsigned int propertyValue = 0;
while (!feof(rgsFile))
{
@@ -4008,34 +2770,46 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
{
case 'p':
{
+ // Style property: p <control_id> <property_id> <property_value> <property_name>
+
sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
-
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls,
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, propertyId, propertyValue);
-
- if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, propertyId, propertyValue);
- }
- else GuiSetStyle(controlId, propertyId, propertyValue);
-
+
+ GuiSetStyle(controlId, propertyId, (int)propertyValue);
+
} break;
case 'f':
{
+ // Style font: f <gen_font_size> <charmap_file> <font_file>
+
int fontSize = 0;
- int fontSpacing = 0;
+ char charmapFileName[256] = { 0 };
char fontFileName[256] = { 0 };
- sscanf(buffer, "f %d %d %[^\n]s", &fontSize, &fontSpacing, fontFileName);
+ sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
+
+ Font font = { 0 };
- Font font = LoadFontEx(FormatText("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
-
- if ((font.texture.id > 0) && (font.charsCount > 0))
+ if (charmapFileName[0] != '0')
{
- GuiFont(font);
- GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
- GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
+ // Load characters from charmap file,
+ // expected '\n' separated list of integer values
+ char *charValues = LoadText(charmapFileName);
+ if (charValues != NULL)
+ {
+ int charsCount = 0;
+ const char **chars = TextSplit(charValues, '\n', &charsCount);
+
+ int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int));
+ for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]);
+
+ font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount);
+
+ RAYGUI_FREE(values);
+ }
}
+ else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
+
+ if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font);
+
} break;
default: break;
}
@@ -4047,12 +2821,11 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
fclose(rgsFile);
}
- else return;
-
+
if (tryBinary)
{
rgsFile = fopen(fileName, "rb");
-
+
if (rgsFile == NULL) return;
char signature[5] = "";
@@ -4073,7 +2846,7 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
short controlId = 0;
short propertyId = 0;
int propertyValue = 0;
-
+
for (int i = 0; i < propertiesCount; i++)
{
fread(&controlId, 1, sizeof(short), rgsFile);
@@ -4085,7 +2858,7 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
// If a DEFAULT property is loaded, it is propagated to all controls
// NOTE: All DEFAULT properties should be defined first in the file
GuiSetStyle(0, (int)propertyId, propertyValue);
-
+
if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
}
else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
@@ -4122,27 +2895,30 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
fread(&imFont.width, 1, sizeof(int), rgsFile);
fread(&imFont.height, 1, sizeof(int), rgsFile);
fread(&imFont.format, 1, sizeof(int), rgsFile);
-
- imFont.data = (unsigned char *)malloc(fontImageSize);
+
+ imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize);
fread(imFont.data, 1, fontImageSize, rgsFile);
font.texture = LoadTextureFromImage(imFont);
-
+
UnloadImage(imFont);
}
- // Load font chars data
- font.chars = (CharInfo *)calloc(font.charsCount, sizeof(CharInfo));
+ // Load font recs data
+ font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle));
+ for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
+
+ // Load font chars info data
+ font.chars = (CharInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(CharInfo));
for (int i = 0; i < font.charsCount; i++)
{
- fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
}
- GuiFont(font);
+ GuiSetFont(font);
// Set font texture source rectangle to be used as white texture to draw shapes
// NOTE: This way, all gui can be draw using a single draw call
@@ -4155,24 +2931,8 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName)
}
}
-// Load style from a palette values array
-RAYGUIDEF void GuiLoadStyleProps(const int *props, int count)
-{
- int completeSets = count/(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
- int uncompleteSetProps = count%(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
-
- // Load style palette values from array (complete property sets)
- for (int i = 0; i < completeSets; i++)
- {
- for (int j = 0; j < (NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED); j++) GuiSetStyle(i, j, props[i]);
- }
-
- // Load style palette values from array (uncomplete property set)
- for (int k = 0; k < uncompleteSetProps; k++) GuiSetStyle(completeSets, k, props[completeSets*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + k]);
-}
-
// Load style default over global style
-RAYGUIDEF void GuiLoadStyleDefault(void)
+void GuiLoadStyleDefault(void)
{
// We set this variable first to avoid cyclic function calls
// when calling GuiSetStyle() and GuiGetStyle()
@@ -4191,78 +2951,73 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
- GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
- GuiSetStyle(DEFAULT, INNER_PADDING, 1);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+ GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
+ GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
+ GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
- // Populate all controls with default style
- for (int i = 1; i < NUM_CONTROLS; i++)
- {
- for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
- }
-
- guiFont = GetFontDefault(); // Initialize default font
+ // Initialize control-specific property values
+ // NOTE: Those properties are in default list but require specific values by control type
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
+ GuiSetStyle(SLIDER, TEXT_PADDING, 5);
+ GuiSetStyle(CHECKBOX, TEXT_PADDING, 5);
+ GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT);
+ GuiSetStyle(TEXTBOX, TEXT_PADDING, 5);
+ GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
+ GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(SPINNER, TEXT_PADDING, 4);
+ GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(STATUSBAR, TEXT_PADDING, 6);
+ GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
// Initialize extended property values
// NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
- GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
-
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
- GuiSetStyle(BUTTON, INNER_PADDING, 4);
+ GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
+ GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
+ GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
+ GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
- GuiSetStyle(SLIDER, TEXT_PADDING, 5);
- GuiSetStyle(CHECKBOX, CHECK_TEXT_PADDING, 5);
- GuiSetStyle(COMBOBOX, SELECTOR_WIDTH, 30);
- GuiSetStyle(COMBOBOX, SELECTOR_PADDING, 2);
- GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
- GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
+ GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
+ GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
+ GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
+ GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30);
+ GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2);
+ GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
+ GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2);
+ GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5);
+ GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
- GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiSetStyle(SPINNER, SELECT_BUTTON_WIDTH, 20);
- GuiSetStyle(SPINNER, SELECT_BUTTON_PADDING, 2);
- GuiSetStyle(SPINNER, SELECT_BUTTON_BORDER_WIDTH, 1);
+ GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20);
+ GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
- GuiSetStyle(SCROLLBAR, INNER_PADDING, 0);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
- GuiSetStyle(SCROLLBAR, SLIDER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, 16);
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
+ GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
- GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
- GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
+ GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e);
+ GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
- GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
- GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
- GuiSetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT, 6);
- GuiSetStyle(COLORPICKER, BAR_SELECTOR_PADDING, 2);
-}
+ GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14);
+ GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa);
+ GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6);
+ GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
-// Updates controls style with default values
-RAYGUIDEF void GuiUpdateStyleComplete(void)
-{
- // Populate all controls with default style
- // NOTE: Extended style properties are ignored
- for (int i = 1; i < NUM_CONTROLS; i++)
- {
- for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
- }
+ guiFont = GetFontDefault(); // Initialize default font
}
// Get text with icon id prepended
// NOTE: Useful to add icons by name id (enum) instead of
// a number that can change between ricon versions
-RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
+const char *GuiIconText(int iconId, const char *text)
{
+#if defined(RAYGUI_SUPPORT_ICONS)
static char buffer[1024] = { 0 };
memset(buffer, 0, 1024);
@@ -4278,11 +3033,342 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
}
return buffer;
+#else
+ return NULL;
+#endif
}
+#if defined(RAYGUI_SUPPORT_ICONS)
+
+// Get full icons data pointer
+unsigned int *GuiGetIcons(void) { return guiIcons; }
+
+// Load raygui icons file (.rgi)
+// NOTE: In case nameIds are required, they can be requested with loadIconsName,
+// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
+// guiIconsName[]][] memory should be manually freed!
+char **GuiLoadIcons(const char *fileName, bool loadIconsName)
+{
+ // Style File Structure (.rgi)
+ // ------------------------------------------------------
+ // Offset | Size | Type | Description
+ // ------------------------------------------------------
+ // 0 | 4 | char | Signature: "rGI "
+ // 4 | 2 | short | Version: 100
+ // 6 | 2 | short | reserved
+
+ // 8 | 2 | short | Num icons (N)
+ // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
+
+ // Icons name id (32 bytes per name id)
+ // foreach (icon)
+ // {
+ // 12+32*i | 32 | char | Icon NameId
+ // }
+
+ // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
+ // S*S pixels/32bit per unsigned int = K unsigned int per icon
+ // foreach (icon)
+ // {
+ // ... | K | unsigned int | Icon Data
+ // }
+
+ FILE *rgiFile = fopen(fileName, "rb");
+
+ char **guiIconsName = NULL;
+
+ if (rgiFile != NULL)
+ {
+ char signature[5] = "";
+ short version = 0;
+ short reserved = 0;
+ short iconsCount = 0;
+ short iconsSize = 0;
+
+ fread(signature, 1, 4, rgiFile);
+ fread(&version, 1, sizeof(short), rgiFile);
+ fread(&reserved, 1, sizeof(short), rgiFile);
+ fread(&iconsCount, 1, sizeof(short), rgiFile);
+ fread(&iconsSize, 1, sizeof(short), rgiFile);
+
+ if ((signature[0] == 'r') &&
+ (signature[1] == 'G') &&
+ (signature[2] == 'I') &&
+ (signature[3] == ' '))
+ {
+ if (loadIconsName)
+ {
+ guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **));
+ for (int i = 0; i < iconsCount; i++)
+ {
+ guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
+ fread(guiIconsName[i], 32, 1, rgiFile);
+ }
+ }
+
+ // Read icons data directly over guiIcons data array
+ fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
+ }
+
+ fclose(rgiFile);
+ }
+
+ return guiIconsName;
+}
+
+// Draw selected icon using rectangles pixel-by-pixel
+void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
+{
+ #define BIT_CHECK(a,b) ((a) & (1<<(b)))
+
+ for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
+ {
+ for (int k = 0; k < 32; k++)
+ {
+ if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
+ {
+ #if !defined(RAYGUI_STANDALONE)
+ DrawRectangle(position.x + (k%RICON_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color);
+ #endif
+ }
+
+ if ((k == 15) || (k == 31)) y++;
+ }
+ }
+}
+
+// Get icon bit data
+// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
+unsigned int *GuiGetIconData(int iconId)
+{
+ static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
+ memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
+
+ if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
+
+ return iconData;
+}
+
+// Set icon bit data
+// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
+void GuiSetIconData(int iconId, unsigned int *data)
+{
+ if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
+}
+
+// Set icon pixel value
+void GuiSetIconPixel(int iconId, int x, int y)
+{
+ #define BIT_SET(a,b) ((a) |= (1<<(b)))
+
+ // This logic works for any RICON_SIZE pixels icons,
+ // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
+ BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
+}
+
+// Clear icon pixel value
+void GuiClearIconPixel(int iconId, int x, int y)
+{
+ #define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
+
+ // This logic works for any RICON_SIZE pixels icons,
+ // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
+ BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
+}
+
+// Check icon pixel value
+bool GuiCheckIconPixel(int iconId, int x, int y)
+{
+ #define BIT_CHECK(a,b) ((a) & (1<<(b)))
+
+ return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
+}
+#endif // RAYGUI_SUPPORT_ICONS
+
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
+// Gui get text width using default font
+static int GetTextWidth(const char *text)
+{
+ Vector2 size = { 0 };
+
+ if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
+
+ // TODO: Consider text icon width here???
+
+ return (int)size.x;
+}
+
+// Get text bounds considering control bounds
+static Rectangle GetTextBounds(int control, Rectangle bounds)
+{
+ Rectangle textBounds = bounds;
+
+ textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
+ textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
+ textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH);
+ textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
+
+ // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
+ switch (control)
+ {
+ case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break;
+ case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
+ default:
+ {
+ if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
+ else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
+ } break;
+ }
+
+ // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
+ // More special cases (label side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
+
+ return textBounds;
+}
+
+// Get text icon if provided and move text cursor
+// NOTE: We support up to 999 values for iconId
+static const char *GetTextIcon(const char *text, int *iconId)
+{
+#if defined(RAYGUI_SUPPORT_ICONS)
+ *iconId = -1;
+ if (text[0] == '#') // Maybe we have an icon!
+ {
+ char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
+
+ int pos = 1;
+ while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
+ {
+ iconValue[pos - 1] = text[pos];
+ pos++;
+ }
+
+ if (text[pos] == '#')
+ {
+ *iconId = TextToInteger(iconValue);
+
+ // Move text pointer after icon
+ // WARNING: If only icon provided, it could point to EOL character!
+ if (*iconId >= 0) text += (pos + 1);
+ }
+ }
+#endif
+
+ return text;
+}
+
+// Gui draw text using default font
+static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
+{
+ #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
+
+ if ((text != NULL) && (text[0] != '\0'))
+ {
+ int iconId = 0;
+ text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
+
+ // Get text position depending on alignment and iconId
+ //---------------------------------------------------------------------------------
+ #define ICON_TEXT_PADDING 4
+
+ Vector2 position = { bounds.x, bounds.y };
+
+ // NOTE: We get text size after icon been processed
+ int textWidth = GetTextWidth(text);
+ int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
+
+#if defined(RAYGUI_SUPPORT_ICONS)
+ if (iconId >= 0)
+ {
+ textWidth += RICON_SIZE;
+
+ // WARNING: If only icon provided, text could be pointing to eof character!
+ if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
+ }
+#endif
+ // Check guiTextAlign global variables
+ switch (alignment)
+ {
+ case GUI_TEXT_ALIGN_LEFT:
+ {
+ position.x = bounds.x;
+ position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
+ } break;
+ case GUI_TEXT_ALIGN_CENTER:
+ {
+ position.x = bounds.x + bounds.width/2 - textWidth/2;
+ position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
+ } break;
+ case GUI_TEXT_ALIGN_RIGHT:
+ {
+ position.x = bounds.x + bounds.width - textWidth;
+ position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
+ } break;
+ default: break;
+ }
+
+ // NOTE: Make sure we get pixel-perfect coordinates,
+ // In case of decimals we got weird text positioning
+ position.x = (float)((int)position.x);
+ position.y = (float)((int)position.y);
+ //---------------------------------------------------------------------------------
+
+ // Draw text (with icon if available)
+ //---------------------------------------------------------------------------------
+#if defined(RAYGUI_SUPPORT_ICONS)
+ if (iconId >= 0)
+ {
+ // NOTE: We consider icon height, probably different than text size
+ GuiDrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height) }, 1, tint);
+ position.x += (RICON_SIZE + ICON_TEXT_PADDING);
+ }
+#endif
+ DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
+ //---------------------------------------------------------------------------------
+ }
+}
+
+// Gui draw rectangle using default raygui plain style with borders
+static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
+{
+ if (color.a > 0)
+ {
+ // Draw rectangle filled with color
+ DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
+ }
+
+ if (borderWidth > 0)
+ {
+ // Draw rectangle border lines with color
+ DrawRectangle(rec.x, rec.y, rec.width, borderWidth, borderColor);
+ DrawRectangle(rec.x, rec.y + borderWidth, borderWidth, rec.height - 2*borderWidth, borderColor);
+ DrawRectangle(rec.x + rec.width - borderWidth, rec.y + borderWidth, borderWidth, rec.height - 2*borderWidth, borderColor);
+ DrawRectangle(rec.x, rec.y + rec.height - borderWidth, rec.width, borderWidth, borderColor);
+ }
+
+ // TODO: For n-patch-based style we would need: [state] and maybe [control]
+ // In this case all controls drawing logic should be moved to this function... I don't like it...
+}
+
+// Draw tooltip relatively to bounds
+static void GuiDrawTooltip(Rectangle bounds)
+{
+ //static int tooltipFramesCounter = 0; // Not possible gets reseted at second function call!
+
+ if (guiTooltipEnabled && (guiTooltip != NULL) && CheckCollisionPointRec(GetMousePosition(), bounds))
+ {
+ Vector2 mousePosition = GetMousePosition();
+ Vector2 textSize = MeasureTextEx(guiFont, guiTooltip, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
+ Rectangle tooltipBounds = { mousePosition.x, mousePosition.y, textSize.x + 20, textSize.y*2 };
+
+ GuiDrawRectangle(tooltipBounds, 1, Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
+
+ tooltipBounds.x += 10;
+ GuiLabel(tooltipBounds, guiTooltip);
+ }
+}
// Split controls text into multiple strings
// Also check for multiple columns (required by GuiToggleGroup())
@@ -4291,15 +3377,21 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by MAX_SUBSTRINGS_COUNT
- // 2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
+ // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS
+ // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH
+ // NOTE: Those definitions could be externally provided if required
- #define MAX_TEXT_BUFFER_LENGTH 1024
- #define MAX_SUBSTRINGS_COUNT 64
+ #if !defined(TEXTSPLIT_MAX_TEXT_LENGTH)
+ #define TEXTSPLIT_MAX_TEXT_LENGTH 1024
+ #endif
- static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
- static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
- memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
+ #if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS)
+ #define TEXTSPLIT_MAX_TEXT_ELEMENTS 128
+ #endif
+
+ static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL };
+ static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 };
+ memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH);
result[0] = buffer;
int counter = 1;
@@ -4307,7 +3399,7 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
if (textRow != NULL) textRow[0] = 0;
// Count how many substrings we have on text and point to every one
- for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
+ for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
@@ -4324,7 +3416,7 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
buffer[i] = '\0'; // Set an end of string at this point
counter++;
- if (counter == MAX_SUBSTRINGS_COUNT) break;
+ if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break;
}
}
@@ -4493,8 +3585,10 @@ static Color Fade(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
+
+ Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
- return RAYGUI_CLITERAL(Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
+ return result;
}
// Formatting of text with variables to 'embed'
@@ -4512,21 +3606,6 @@ static const char *TextFormat(const char *text, ...)
return buffer;
}
-// Draw rectangle filled with color
-static void DrawRectangleRec(Rectangle rec, Color color)
-{
- DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
-}
-
-// Draw rectangle border lines with color
-static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
-{
- DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
- DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
- DrawRectangle(rec.x + rec.width - lineThick, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
- DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
-}
-
// Draw rectangle with vertical gradient fill color
// NOTE: This function is only used by GuiColorPicker()
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
@@ -4535,6 +3614,105 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co
DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
}
+#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
+#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
+
+
+// Split string into multiple strings
+const char **TextSplit(const char *text, char delimiter, int *count)
+{
+ // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
+ // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
+ // all used memory is static... it has some limitations:
+ // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
+ // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
+
+ static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
+ static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
+ memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
+
+ result[0] = buffer;
+ int counter = 0;
+
+ if (text != NULL)
+ {
+ counter = 1;
+
+ // Count how many substrings we have on text and point to every one
+ for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++)
+ {
+ buffer[i] = text[i];
+ if (buffer[i] == '\0') break;
+ else if (buffer[i] == delimiter)
+ {
+ buffer[i] = '\0'; // Set an end of string at this point
+ result[counter] = buffer + i + 1;
+ counter++;
+
+ if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
+ }
+ }
+ }
+
+ *count = counter;
+ return result;
+}
+
+// Get integer value from text
+// NOTE: This function replaces atoi() [stdlib.h]
+static int TextToInteger(const char *text)
+{
+ int value = 0;
+ int sign = 1;
+
+ if ((text[0] == '+') || (text[0] == '-'))
+ {
+ if (text[0] == '-') sign = -1;
+ text++;
+ }
+
+ for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
+
+ return value*sign;
+}
+
+// Encode codepoint into utf8 text (char array length returned as parameter)
+static const char *CodepointToUtf8(int codepoint, int *byteLength)
+{
+ static char utf8[6] = { 0 };
+ int length = 0;
+
+ if (codepoint <= 0x7f)
+ {
+ utf8[0] = (char)codepoint;
+ length = 1;
+ }
+ else if (codepoint <= 0x7ff)
+ {
+ utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
+ utf8[1] = (char)((codepoint & 0x3f) | 0x80);
+ length = 2;
+ }
+ else if (codepoint <= 0xffff)
+ {
+ utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
+ utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
+ utf8[2] = (char)((codepoint & 0x3f) | 0x80);
+ length = 3;
+ }
+ else if (codepoint <= 0x10ffff)
+ {
+ utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
+ utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
+ utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
+ utf8[3] = (char)((codepoint & 0x3f) | 0x80);
+ length = 4;
+ }
+
+ *byteLength = length;
+
+ return utf8;
+}
#endif // RAYGUI_STANDALONE
-#endif // RAYGUI_IMPLEMENTATION \ No newline at end of file
+#endif // RAYGUI_IMPLEMENTATION
diff --git a/examples/shapes/ricons.h b/examples/shapes/ricons.h
new file mode 100644
index 00000000..6befa36b
--- /dev/null
+++ b/examples/shapes/ricons.h
@@ -0,0 +1,556 @@
+/**********************************************************************************************
+*
+* rIcons - Icons pack intended for tools development with raygui
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2019-2020 Ramon Santamaria (@raysan5)
+*
+**********************************************************************************************/
+
+#ifndef RICONS_H
+#define RICONS_H
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#define RICON_MAX_ICONS 256 // Maximum number of icons
+#define RICON_SIZE 16 // Size of icons (squared)
+
+#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
+
+// Icons data is defined by bit array (every bit represents one pixel)
+// Those arrays are stored as unsigned int data arrays, so every array
+// element defines 32 pixels (bits) of information
+// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
+#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
+
+//----------------------------------------------------------------------------------
+// Icons enumeration
+//----------------------------------------------------------------------------------
+typedef enum {
+ RICON_NONE = 0,
+ RICON_FOLDER_FILE_OPEN = 1,
+ RICON_FILE_SAVE_CLASSIC = 2,
+ RICON_FOLDER_OPEN = 3,
+ RICON_FOLDER_SAVE = 4,
+ RICON_FILE_OPEN = 5,
+ RICON_FILE_SAVE = 6,
+ RICON_FILE_EXPORT = 7,
+ RICON_FILE_NEW = 8,
+ RICON_FILE_DELETE = 9,
+ RICON_FILETYPE_TEXT = 10,
+ RICON_FILETYPE_AUDIO = 11,
+ RICON_FILETYPE_IMAGE = 12,
+ RICON_FILETYPE_PLAY = 13,
+ RICON_FILETYPE_VIDEO = 14,
+ RICON_FILETYPE_INFO = 15,
+ RICON_FILE_COPY = 16,
+ RICON_FILE_CUT = 17,
+ RICON_FILE_PASTE = 18,
+ RICON_CURSOR_HAND = 19,
+ RICON_CURSOR_POINTER = 20,
+ RICON_CURSOR_CLASSIC = 21,
+ RICON_PENCIL = 22,
+ RICON_PENCIL_BIG = 23,
+ RICON_BRUSH_CLASSIC = 24,
+ RICON_BRUSH_PAINTER = 25,
+ RICON_WATER_DROP = 26,
+ RICON_COLOR_PICKER = 27,
+ RICON_RUBBER = 28,
+ RICON_COLOR_BUCKET = 29,
+ RICON_TEXT_T = 30,
+ RICON_TEXT_A = 31,
+ RICON_SCALE = 32,
+ RICON_RESIZE = 33,
+ RICON_FILTER_POINT = 34,
+ RICON_FILTER_BILINEAR = 35,
+ RICON_CROP = 36,
+ RICON_CROP_ALPHA = 37,
+ RICON_SQUARE_TOGGLE = 38,
+ RICON_SYMMETRY = 39,
+ RICON_SYMMETRY_HORIZONTAL = 40,
+ RICON_SYMMETRY_VERTICAL = 41,
+ RICON_LENS = 42,
+ RICON_LENS_BIG = 43,
+ RICON_EYE_ON = 44,
+ RICON_EYE_OFF = 45,
+ RICON_FILTER_TOP = 46,
+ RICON_FILTER = 47,
+ RICON_TARGET_POINT = 48,
+ RICON_TARGET_SMALL = 49,
+ RICON_TARGET_BIG = 50,
+ RICON_TARGET_MOVE = 51,
+ RICON_CURSOR_MOVE = 52,
+ RICON_CURSOR_SCALE = 53,
+ RICON_CURSOR_SCALE_RIGHT = 54,
+ RICON_CURSOR_SCALE_LEFT = 55,
+ RICON_UNDO = 56,
+ RICON_REDO = 57,
+ RICON_REREDO = 58,
+ RICON_MUTATE = 59,
+ RICON_ROTATE = 60,
+ RICON_REPEAT = 61,
+ RICON_SHUFFLE = 62,
+ RICON_EMPTYBOX = 63,
+ RICON_TARGET = 64,
+ RICON_TARGET_SMALL_FILL = 65,
+ RICON_TARGET_BIG_FILL = 66,
+ RICON_TARGET_MOVE_FILL = 67,
+ RICON_CURSOR_MOVE_FILL = 68,
+ RICON_CURSOR_SCALE_FILL = 69,
+ RICON_CURSOR_SCALE_RIGHT_FILL = 70,
+ RICON_CURSOR_SCALE_LEFT_FILL = 71,
+ RICON_UNDO_FILL = 72,
+ RICON_REDO_FILL = 73,
+ RICON_REREDO_FILL = 74,
+ RICON_MUTATE_FILL = 75,
+ RICON_ROTATE_FILL = 76,
+ RICON_REPEAT_FILL = 77,
+ RICON_SHUFFLE_FILL = 78,
+ RICON_EMPTYBOX_SMALL = 79,
+ RICON_BOX = 80,
+ RICON_BOX_TOP = 81,
+ RICON_BOX_TOP_RIGHT = 82,
+ RICON_BOX_RIGHT = 83,
+ RICON_BOX_BOTTOM_RIGHT = 84,
+ RICON_BOX_BOTTOM = 85,
+ RICON_BOX_BOTTOM_LEFT = 86,
+ RICON_BOX_LEFT = 87,
+ RICON_BOX_TOP_LEFT = 88,
+ RICON_BOX_CENTER = 89,
+ RICON_BOX_CIRCLE_MASK = 90,
+ RICON_POT = 91,
+ RICON_ALPHA_MULTIPLY = 92,
+ RICON_ALPHA_CLEAR = 93,
+ RICON_DITHERING = 94,
+ RICON_MIPMAPS = 95,
+ RICON_BOX_GRID = 96,
+ RICON_GRID = 97,
+ RICON_BOX_CORNERS_SMALL = 98,
+ RICON_BOX_CORNERS_BIG = 99,
+ RICON_FOUR_BOXES = 100,
+ RICON_GRID_FILL = 101,
+ RICON_BOX_MULTISIZE = 102,
+ RICON_ZOOM_SMALL = 103,
+ RICON_ZOOM_MEDIUM = 104,
+ RICON_ZOOM_BIG = 105,
+ RICON_ZOOM_ALL = 106,
+ RICON_ZOOM_CENTER = 107,
+ RICON_BOX_DOTS_SMALL = 108,
+ RICON_BOX_DOTS_BIG = 109,
+ RICON_BOX_CONCENTRIC = 110,
+ RICON_BOX_GRID_BIG = 111,
+ RICON_OK_TICK = 112,
+ RICON_CROSS = 113,
+ RICON_ARROW_LEFT = 114,
+ RICON_ARROW_RIGHT = 115,
+ RICON_ARROW_BOTTOM = 116,
+ RICON_ARROW_TOP = 117,
+ RICON_ARROW_LEFT_FILL = 118,
+ RICON_ARROW_RIGHT_FILL = 119,
+ RICON_ARROW_BOTTOM_FILL = 120,
+ RICON_ARROW_TOP_FILL = 121,
+ RICON_AUDIO = 122,
+ RICON_FX = 123,
+ RICON_WAVE = 124,
+ RICON_WAVE_SINUS = 125,
+ RICON_WAVE_SQUARE = 126,
+ RICON_WAVE_TRIANGULAR = 127,
+ RICON_CROSS_SMALL = 128,
+ RICON_PLAYER_PREVIOUS = 129,
+ RICON_PLAYER_PLAY_BACK = 130,
+ RICON_PLAYER_PLAY = 131,
+ RICON_PLAYER_PAUSE = 132,
+ RICON_PLAYER_STOP = 133,
+ RICON_PLAYER_NEXT = 134,
+ RICON_PLAYER_RECORD = 135,
+ RICON_MAGNET = 136,
+ RICON_LOCK_CLOSE = 137,
+ RICON_LOCK_OPEN = 138,
+ RICON_CLOCK = 139,
+ RICON_TOOLS = 140,
+ RICON_GEAR = 141,
+ RICON_GEAR_BIG = 142,
+ RICON_BIN = 143,
+ RICON_HAND_POINTER = 144,
+ RICON_LASER = 145,
+ RICON_COIN = 146,
+ RICON_EXPLOSION = 147,
+ RICON_1UP = 148,
+ RICON_PLAYER = 149,
+ RICON_PLAYER_JUMP = 150,
+ RICON_KEY = 151,
+ RICON_DEMON = 152,
+ RICON_TEXT_POPUP = 153,
+ RICON_GEAR_EX = 154,
+ RICON_CRACK = 155,
+ RICON_CRACK_POINTS = 156,
+ RICON_STAR = 157,
+ RICON_DOOR = 158,
+ RICON_EXIT = 159,
+ RICON_MODE_2D = 160,
+ RICON_MODE_3D = 161,
+ RICON_CUBE = 162,
+ RICON_CUBE_FACE_TOP = 163,
+ RICON_CUBE_FACE_LEFT = 164,
+ RICON_CUBE_FACE_FRONT = 165,
+ RICON_CUBE_FACE_BOTTOM = 166,
+ RICON_CUBE_FACE_RIGHT = 167,
+ RICON_CUBE_FACE_BACK = 168,
+ RICON_CAMERA = 169,
+ RICON_SPECIAL = 170,
+ RICON_LINK_NET = 171,
+ RICON_LINK_BOXES = 172,
+ RICON_LINK_MULTI = 173,
+ RICON_LINK = 174,
+ RICON_LINK_BROKE = 175,
+ RICON_TEXT_NOTES = 176,
+ RICON_NOTEBOOK = 177,
+ RICON_SUITCASE = 178,
+ RICON_SUITCASE_ZIP = 179,
+ RICON_MAILBOX = 180,
+ RICON_MONITOR = 181,
+ RICON_PRINTER = 182,
+ RICON_PHOTO_CAMERA = 183,
+ RICON_PHOTO_CAMERA_FLASH = 184,
+ RICON_HOUSE = 185,
+ RICON_HEART = 186,
+ RICON_CORNER = 187,
+ RICON_VERTICAL_BARS = 188,
+ RICON_VERTICAL_BARS_FILL = 189,
+ RICON_LIFE_BARS = 190,
+ RICON_INFO = 191,
+ RICON_CROSSLINE = 192,
+ RICON_HELP = 193,
+ RICON_FILETYPE_ALPHA = 194,
+ RICON_FILETYPE_HOME = 195,
+ RICON_LAYERS_VISIBLE = 196,
+ RICON_LAYERS = 197,
+ RICON_WINDOW = 198,
+ RICON_HIDPI = 199,
+ RICON_200 = 200,
+ RICON_201 = 201,
+ RICON_202 = 202,
+ RICON_203 = 203,
+ RICON_204 = 204,
+ RICON_205 = 205,
+ RICON_206 = 206,
+ RICON_207 = 207,
+ RICON_208 = 208,
+ RICON_209 = 209,
+ RICON_210 = 210,
+ RICON_211 = 211,
+ RICON_212 = 212,
+ RICON_213 = 213,
+ RICON_214 = 214,
+ RICON_215 = 215,
+ RICON_216 = 216,
+ RICON_217 = 217,
+ RICON_218 = 218,
+ RICON_219 = 219,
+ RICON_220 = 220,
+ RICON_221 = 221,
+ RICON_222 = 222,
+ RICON_223 = 223,
+ RICON_224 = 224,
+ RICON_225 = 225,
+ RICON_226 = 226,
+ RICON_227 = 227,
+ RICON_228 = 228,
+ RICON_229 = 229,
+ RICON_230 = 230,
+ RICON_231 = 231,
+ RICON_232 = 232,
+ RICON_233 = 233,
+ RICON_234 = 234,
+ RICON_235 = 235,
+ RICON_236 = 236,
+ RICON_237 = 237,
+ RICON_238 = 238,
+ RICON_239 = 239,
+ RICON_240 = 240,
+ RICON_241 = 241,
+ RICON_242 = 242,
+ RICON_243 = 243,
+ RICON_244 = 244,
+ RICON_245 = 245,
+ RICON_246 = 246,
+ RICON_247 = 247,
+ RICON_248 = 248,
+ RICON_249 = 249,
+ RICON_250 = 250,
+ RICON_251 = 251,
+ RICON_252 = 252,
+ RICON_253 = 253,
+ RICON_254 = 254,
+ RICON_255 = 255,
+} guiIconName;
+
+#endif // RICONS_H
+
+#if defined(RICONS_IMPLEMENTATION)
+//----------------------------------------------------------------------------------
+// Icons data (allocated on memory data section by default)
+// NOTE: A new icon set could be loaded over this array using GuiLoadIcons(),
+// just note that loaded icons set must be same RICON_SIZE
+//----------------------------------------------------------------------------------
+static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
+ 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
+ 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC
+ 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN
+ 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE
+ 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT
+ 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO
+ 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE
+ 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY
+ 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO
+ 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO
+ 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY
+ 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT
+ 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE
+ 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND
+ 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER
+ 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC
+ 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL
+ 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG
+ 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC
+ 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER
+ 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP
+ 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER
+ 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER
+ 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET
+ 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T
+ 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A
+ 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE
+ 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE
+ 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT
+ 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR
+ 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP
+ 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA
+ 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE
+ 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY
+ 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL
+ 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL
+ 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS
+ 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG
+ 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON
+ 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF
+ 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP
+ 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER
+ 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT
+ 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL
+ 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG
+ 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE
+ 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE
+ 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE
+ 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
+ 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT
+ 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO
+ 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE
+ 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE
+ 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT
+ 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE
+ 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX
+ 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET
+ 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL
+ 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL
+ 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL
+ 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL
+ 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL
+ 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
+ 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT
+ 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL
+ 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL
+ 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL
+ 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL
+ 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL
+ 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX
+ 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP
+ 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT
+ 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK
+ 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER
+ 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT
+ 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY
+ 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR
+ 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING
+ 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS
+ 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID
+ 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID
+ 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL
+ 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG
+ 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES
+ 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL
+ 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE
+ 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL
+ 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM
+ 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG
+ 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL
+ 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER
+ 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL
+ 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG
+ 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC
+ 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG
+ 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK
+ 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS
+ 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT
+ 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT
+ 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM
+ 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP
+ 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL
+ 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL
+ 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM_FILL
+ 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP_FILL
+ 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO
+ 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX
+ 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE
+ 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS
+ 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE
+ 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR
+ 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL
+ 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS
+ 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK
+ 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY
+ 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE
+ 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP
+ 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT
+ 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD
+ 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET
+ 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE
+ 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN
+ 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK
+ 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS
+ 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR
+ 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG
+ 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN
+ 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER
+ 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER
+ 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN
+ 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION
+ 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP
+ 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER
+ 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP
+ 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY
+ 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON
+ 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP
+ 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX
+ 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK
+ 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS
+ 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR
+ 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR
+ 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT
+ 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D
+ 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D
+ 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE
+ 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP
+ 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT
+ 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT
+ 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM
+ 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT
+ 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK
+ 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA
+ 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL
+ 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET
+ 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES
+ 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI
+ 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK
+ 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE
+ 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES
+ 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK
+ 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE
+ 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP
+ 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX
+ 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR
+ 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER
+ 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA
+ 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH
+ 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE
+ 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER
+ 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS
+ 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL
+ 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS
+ 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO
+ 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE
+ 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP
+ 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA
+ 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME
+ 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE
+ 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS
+ 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW
+ 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // RICON_HIDPI
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_200
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_201
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_202
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_203
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_204
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_205
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_206
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_207
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_208
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_209
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_210
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_211
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_212
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_213
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_214
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_215
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_216
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_217
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_218
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_219
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_220
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_221
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_222
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_223
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_224
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_225
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_226
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_227
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_228
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_229
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_230
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_231
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_232
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_233
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_234
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_235
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_236
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_237
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_238
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_239
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_240
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_241
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_242
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_243
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_244
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_245
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_246
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_247
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_248
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_249
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_250
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_251
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_252
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_253
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_254
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
+};
+#endif // RICONS_IMPLEMENTATION
diff --git a/examples/shapes/shapes_draw_rectangle_rounded.c b/examples/shapes/shapes_draw_rectangle_rounded.c
index da6ec70a..a798228f 100644
--- a/examples/shapes/shapes_draw_rectangle_rounded.c
+++ b/examples/shapes/shapes_draw_rectangle_rounded.c
@@ -59,13 +59,13 @@ int main(void)
if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
- // Draw GUI controls
- //------------------------------------------------------------------------------
- width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", width, 0, GetScreenWidth() - 300, true );
- height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", height, 0, GetScreenHeight() - 50, true);
- roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", roundness, 0.0f, 1.0f, true);
- lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", lineThick, 0, 20, true);
- segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", segments, 0, 60, true);
+ // Draw GUI controls
+ //------------------------------------------------------------------------------
+ width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, width, 0, GetScreenWidth() - 300);
+ height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, height, 0, GetScreenHeight() - 50);
+ roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
+ lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, lineThick, 0, 20);
+ segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, segments, 0, 60);
drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c
index 68075ee3..b83b3d67 100644
--- a/examples/text/text_font_sdf.c
+++ b/examples/text/text_font_sdf.c
@@ -60,7 +60,7 @@ int main(void)
fontSDF.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
- RL_FREE(fileData); // Free memory from loaded file
+ UnloadFileData(fileData); // Free memory from loaded file
// Load SDF required shader (we use default vertex shader)
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
diff --git a/examples/textures/textures_draw_tiled.png b/examples/textures/textures_draw_tiled.png
new file mode 100644
index 00000000..374dc0b2
--- /dev/null
+++ b/examples/textures/textures_draw_tiled.png
Binary files differ