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authorraysan5 <[email protected]>2021-01-28 18:37:52 +0100
committerraysan5 <[email protected]>2021-01-28 18:37:52 +0100
commitbc332018f67fc6dcefd9f236b9147f20f17f86ab (patch)
treeecbf79ae8e2a38f67ec2404b7f0a180917ee36ee
parent731ab15d5768340bcfb028878fb3d92ae49ec1ab (diff)
downloadraylib-bc332018f67fc6dcefd9f236b9147f20f17f86ab.tar.gz
raylib-bc332018f67fc6dcefd9f236b9147f20f17f86ab.zip
REVIEWED: SetGamepadMappings()
return value for all platforms
-rw-r--r--src/core.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core.c b/src/core.c
index 3b31f0de..e2f61204 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2985,9 +2985,13 @@ int GetGamepadButtonPressed(void)
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
+ int result = 0;
+
#if defined(PLATFORM_DESKTOP)
- return glfwUpdateGamepadMappings(mappings);
+ result = glfwUpdateGamepadMappings(mappings);
#endif
+
+ return result;
}
// Detect if a mouse button has been pressed once