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authorRay <[email protected]>2018-09-18 21:34:02 +0200
committerRay <[email protected]>2018-09-18 21:34:02 +0200
commitbe599a9ece3dd9d0a68fa32562d07918b9b69a9e (patch)
tree654d543d699e37610787213e4f52ae7616313c1c
parent27c3afd91c354aeb3587c91b15d3886b813c1a1f (diff)
downloadraylib-be599a9ece3dd9d0a68fa32562d07918b9b69a9e.tar.gz
raylib-be599a9ece3dd9d0a68fa32562d07918b9b69a9e.zip
enjoy!
-rw-r--r--CONTRIBUTING.md2
-rw-r--r--HELPME.md2
-rw-r--r--README.md2
-rw-r--r--games/just_do/screens/screen_logo.c2
-rw-r--r--games/koala_seasons/screens/screen_logo.c2
-rw-r--r--raylib.pc.in2
-rw-r--r--src/CMakeLists.txt2
7 files changed, 7 insertions, 7 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 77248fac..35be1009 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
### raylib philosophy
- - raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
+ - raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
diff --git a/HELPME.md b/HELPME.md
index 8ec0edb5..5d902649 100644
--- a/HELPME.md
+++ b/HELPME.md
@@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
raylib philosophy
------------------
- * raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
+ * raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
diff --git a/README.md b/README.md
index c8947ccc..2c4c7601 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
-NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
+NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
no fancy interface, no visual helpers, no auto-debugging... just coding in the most
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
diff --git a/games/just_do/screens/screen_logo.c b/games/just_do/screens/screen_logo.c
index ab078289..1c9a9b49 100644
--- a/games/just_do/screens/screen_logo.c
+++ b/games/just_do/screens/screen_logo.c
@@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
-const char msgLogoB[64] = "to learn videogames programming";
+const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX;
int logoPositionY;
diff --git a/games/koala_seasons/screens/screen_logo.c b/games/koala_seasons/screens/screen_logo.c
index a3035b30..55785c3a 100644
--- a/games/koala_seasons/screens/screen_logo.c
+++ b/games/koala_seasons/screens/screen_logo.c
@@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
-const char msgLogoB[64] = "to learn videogames programming";
+const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX;
int logoPositionY;
diff --git a/raylib.pc.in b/raylib.pc.in
index c6d54389..837b2d9a 100644
--- a/raylib.pc.in
+++ b/raylib.pc.in
@@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: raylib
-Description: Simple and easy-to-use library to learn videogames programming
+Description: Simple and easy-to-use library to enjoy videogames programming
URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 5581cc7a..c86cc0e7 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
-SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
+SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")