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authorRay <[email protected]>2023-10-08 18:10:05 +0200
committerRay <[email protected]>2023-10-08 18:10:05 +0200
commitbe8eea9edadea82395b0ebec1c8afddbed129641 (patch)
treee5c8cd15246ecbb677f43131be8abb99ee8ec048
parent97c2744a16ad7e6cf6b546a7a6416ec6b21e3a6c (diff)
downloadraylib-be8eea9edadea82395b0ebec1c8afddbed129641.tar.gz
raylib-be8eea9edadea82395b0ebec1c8afddbed129641.zip
Format tweaks
-rw-r--r--parser/raylib_parser.c4
-rw-r--r--src/config.h4
-rw-r--r--src/raylib.h2
-rw-r--r--src/rlgl.h2
-rw-r--r--src/rmodels.c8
5 files changed, 9 insertions, 11 deletions
diff --git a/parser/raylib_parser.c b/parser/raylib_parser.c
index e1ff3791..678b64d6 100644
--- a/parser/raylib_parser.c
+++ b/parser/raylib_parser.c
@@ -447,11 +447,11 @@ int main(int argc, char* argv[])
{
if (isFloat)
{
- defines[defineIndex].type = linePtr[j-1] == 'f' ? FLOAT : DOUBLE;
+ defines[defineIndex].type = (linePtr[j-1] == 'f')? FLOAT : DOUBLE;
}
else
{
- defines[defineIndex].type = linePtr[j-1] == 'L' ? LONG : INT;
+ defines[defineIndex].type = (linePtr[j-1] == 'L')? LONG : INT;
defines[defineIndex].isHex = isHex;
}
}
diff --git a/src/config.h b/src/config.h
index 37083761..7886aeeb 100644
--- a/src/config.h
+++ b/src/config.h
@@ -55,9 +55,7 @@
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
-#define SUPPORT_PARTIALBUSY_WAIT_LOOP
-// Wait for events passively (sleeping while no events) instead of polling them actively every frame
-//#define SUPPORT_EVENTS_WAITING 1
+#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
#define SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
diff --git a/src/raylib.h b/src/raylib.h
index f52f3460..5fa66bd0 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -938,8 +938,8 @@ extern "C" { // Prevents name mangling of functions
// Window-related functions
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
-RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
+RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
diff --git a/src/rlgl.h b/src/rlgl.h
index 7a0d7f86..40e7b478 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -4248,7 +4248,7 @@ void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool re
unsigned int glInternalFormat = 0, glFormat = 0, glType = 0;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
- glBindImageTexture(index, id, 0, 0, 0, readonly ? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat);
+ glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat);
#endif
}
diff --git a/src/rmodels.c b/src/rmodels.c
index 27fe4d85..490eac55 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -1202,7 +1202,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
// NOTE: Vertex attributes must be uploaded considering default locations points and available vertex data
// Enable vertex attributes: position (shader-location = 0)
- void *vertices = mesh->animVertices != NULL ? mesh->animVertices : mesh->vertices;
+ void *vertices = (mesh->animVertices != NULL)? mesh->animVertices : mesh->vertices;
mesh->vboId[0] = rlLoadVertexBuffer(vertices, mesh->vertexCount*3*sizeof(float), dynamic);
rlSetVertexAttribute(0, 3, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(0);
@@ -1218,7 +1218,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
if (mesh->normals != NULL)
{
// Enable vertex attributes: normals (shader-location = 2)
- void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->normals;
+ void *normals = (mesh->animNormals != NULL)? mesh->animNormals : mesh->normals;
mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic);
rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(2);
@@ -5585,7 +5585,7 @@ static Model LoadM3D(const char *fileName)
if (!m3d || M3D_ERR_ISFATAL(m3d->errcode))
{
- TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d ? m3d->errcode : -2);
+ TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d? m3d->errcode : -2);
if (m3d) m3d_free(m3d);
UnloadFileData(fileData);
return model;
@@ -5910,7 +5910,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
if (!m3d || M3D_ERR_ISFATAL(m3d->errcode))
{
- TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d ? m3d->errcode : -2);
+ TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d? m3d->errcode : -2);
UnloadFileData(fileData);
return NULL;
}