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| author | Ray <[email protected]> | 2023-09-05 20:04:30 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-09-05 20:04:30 +0200 |
| commit | d55527953a9cce50c844caa266fe30fbf9b88d44 (patch) | |
| tree | d9fbe30f24d25f8e922acfd9799f43d041fb4b65 | |
| parent | 9cce5a93fffe6e297c004480b9b941d70bf4cd9e (diff) | |
| parent | 76fe16259d6cf8711d771ffb66b21e1673efa785 (diff) | |
| download | raylib-d55527953a9cce50c844caa266fe30fbf9b88d44.tar.gz raylib-d55527953a9cce50c844caa266fe30fbf9b88d44.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
| -rw-r--r-- | CMakeOptions.txt | 2 | ||||
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | src/build.zig | 1 |
3 files changed, 3 insertions, 2 deletions
diff --git a/CMakeOptions.txt b/CMakeOptions.txt index 26052234..79953095 100644 --- a/CMakeOptions.txt +++ b/CMakeOptions.txt @@ -71,7 +71,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF) # rtext.c cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON) @@ -2,7 +2,7 @@ **raylib is a simple and easy-to-use library to enjoy videogames programming.** -raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education. +raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. *NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.* diff --git a/src/build.zig b/src/build.zig index 27250f5f..09d954bf 100644 --- a/src/build.zig +++ b/src/build.zig @@ -6,6 +6,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built "-std=gnu99", "-D_GNU_SOURCE", "-DGL_SILENCE_DEPRECATION=199309L", + "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891 }; const raylib = b.addStaticLibrary(.{ |
