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authorRay <[email protected]>2023-09-05 20:04:30 +0200
committerRay <[email protected]>2023-09-05 20:04:30 +0200
commitd55527953a9cce50c844caa266fe30fbf9b88d44 (patch)
treed9fbe30f24d25f8e922acfd9799f43d041fb4b65
parent9cce5a93fffe6e297c004480b9b941d70bf4cd9e (diff)
parent76fe16259d6cf8711d771ffb66b21e1673efa785 (diff)
downloadraylib-d55527953a9cce50c844caa266fe30fbf9b88d44.tar.gz
raylib-d55527953a9cce50c844caa266fe30fbf9b88d44.zip
Merge branch 'master' of https://github.com/raysan5/raylib
-rw-r--r--CMakeOptions.txt2
-rw-r--r--README.md2
-rw-r--r--src/build.zig1
3 files changed, 3 insertions, 2 deletions
diff --git a/CMakeOptions.txt b/CMakeOptions.txt
index 26052234..79953095 100644
--- a/CMakeOptions.txt
+++ b/CMakeOptions.txt
@@ -71,7 +71,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures"
cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
-cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ON CUSTOMIZE_BUILD ON)
+cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
# rtext.c
cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)
diff --git a/README.md b/README.md
index 90de36ca..bff6980b 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
-raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
+raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
diff --git a/src/build.zig b/src/build.zig
index 27250f5f..09d954bf 100644
--- a/src/build.zig
+++ b/src/build.zig
@@ -6,6 +6,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
"-std=gnu99",
"-D_GNU_SOURCE",
"-DGL_SILENCE_DEPRECATION=199309L",
+ "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};
const raylib = b.addStaticLibrary(.{