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authorraysan5 <[email protected]>2021-10-22 11:53:47 +0200
committerraysan5 <[email protected]>2021-10-22 11:53:47 +0200
commitdd6e006d78b92f03c73d4b6157cd8d66e2a74d52 (patch)
tree7d6a52730d4c8f54f35d9533f6bfce2e3c9fc549
parentcbeb29d9d114c5b61ea274d30a6454e65a3fad3a (diff)
downloadraylib-dd6e006d78b92f03c73d4b6157cd8d66e2a74d52.tar.gz
raylib-dd6e006d78b92f03c73d4b6157cd8d66e2a74d52.zip
Reviewed multitouch example #1988
-rw-r--r--examples/core/core_input_multitouch.c39
-rw-r--r--src/rcore.c7
2 files changed, 15 insertions, 31 deletions
diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c
index 32408a3b..ef15a966 100644
--- a/examples/core/core_input_multitouch.c
+++ b/examples/core/core_input_multitouch.c
@@ -24,11 +24,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
- Vector2 ballPosition = { -100.0f, -100.0f };
- Color ballColor = BEIGE;
-
- int touchCounter = 0;
- Vector2 touchPosition = { 0 };
+ Vector2 touchPositions[MAX_TOUCH_POINTS] = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
@@ -38,19 +34,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- ballPosition = GetMousePosition();
-
- ballColor = BEIGE;
-
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
- if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
- if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
-
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) touchCounter = 10;
-
- if (touchCounter > 0) touchCounter--;
+ // Get multiple touchpoints
+ for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i);
//----------------------------------------------------------------------------------
// Draw
@@ -58,25 +43,19 @@ int main(void)
BeginDrawing();
ClearBackground(RAYWHITE);
-
- // Multitouch
+
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
{
- touchPosition = GetTouchPosition(i); // Get the touch point
-
- if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
+ // Make sure point is not (0, 0) as this means there is no touch for it
+ if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0))
{
// Draw circle and touch index number
- DrawCircleV(touchPosition, 34, ORANGE);
- DrawText(TextFormat("%d", i), (int)touchPosition.x - 10, (int)touchPosition.y - 70, 40, BLACK);
+ DrawCircleV(touchPositions[i], 34, ORANGE);
+ DrawText(TextFormat("%d", i), (int)touchPositions[i].x - 10, (int)touchPositions[i].y - 70, 40, BLACK);
}
}
- // Draw the normal mouse location
- DrawCircleV(ballPosition, 30 + (touchCounter*3.0f), ballColor);
-
- DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
- DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
+ DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/src/rcore.c b/src/rcore.c
index 9ab34e15..3e357118 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -3876,7 +3876,7 @@ static bool InitGraphicsDevice(int width, int height)
#if defined(PLATFORM_DESKTOP)
// NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions.
- // Forcing this initialization here avoids doing it on `PollInputEvents` called by `EndDrawing` after first frame has been just drawn.
+ // Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
// REF: https://github.com/raysan5/raylib/issues/1554
if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
@@ -4765,6 +4765,11 @@ void PollInputEvents(void)
// Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
+
+ // Reset touch positions
+ // TODO: It resets on PLATFORM_WEB the mouse position and not filled again until a move-event,
+ // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
+ //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
#if defined(PLATFORM_DESKTOP)
// Check if gamepads are ready