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| author | Ray <[email protected]> | 2024-07-07 20:57:18 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-07-07 20:57:18 +0200 |
| commit | df4ff4e78b4e2d35f05ffc402a2d72fe4f047a23 (patch) | |
| tree | 33f05bf7f82b2f6dd27a169a201a2f7b2b68b246 | |
| parent | 6dd2a0e64554a37c9ab8c0a6204cb5bb1badc970 (diff) | |
| download | raylib-df4ff4e78b4e2d35f05ffc402a2d72fe4f047a23.tar.gz raylib-df4ff4e78b4e2d35f05ffc402a2d72fe4f047a23.zip | |
REVIEWED: Direction must be normalized #4131
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3bc44f03..60ec3c23 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -421,7 +421,7 @@ typedef struct ModelAnimation { // Ray, ray for raycasting typedef struct Ray { Vector3 position; // Ray position (origin) - Vector3 direction; // Ray direction + Vector3 direction; // Ray direction (normalized) } Ray; // RayCollision, ray hit information |
