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authorPeter0x44 <[email protected]>2024-06-25 20:38:55 +0100
committerGitHub <[email protected]>2024-06-25 21:38:55 +0200
commitdfabbd8ba8342169247685c294ae09f882f48e2c (patch)
tree7c3b89ba559971c67b4e32a92b11ced2d8da40a5
parent3e441ae98b262c1f5a746d49491918c862137fef (diff)
downloadraylib-dfabbd8ba8342169247685c294ae09f882f48e2c.tar.gz
raylib-dfabbd8ba8342169247685c294ae09f882f48e2c.zip
[rtext] Don't return default font if LoadFontEx fails (#4077)
It is currently impossible to check a font loaded successfully with IsFontReady because LoadFontEx will always return a valid font. DrawTextEx has this check: if (font.texture.id == 0) font = GetFontDefault(); // Security check in case of not valid font So anyone relying on the default font as a fallback for fonts failing to load should still be covered.
-rw-r--r--src/rtext.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/rtext.c b/src/rtext.c
index 35e69420..55061a1b 100644
--- a/src/rtext.c
+++ b/src/rtext.c
@@ -394,7 +394,6 @@ Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepoi
UnloadFileData(fileData);
}
- else font = GetFontDefault();
return font;
}