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| author | mausimus <[email protected]> | 2021-09-29 21:26:29 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-09-29 23:26:29 +0200 |
| commit | dfbb134bfeb0089b187568c6b6bcc8c033cb3c23 (patch) | |
| tree | 7c6edab46a06679dbef88fccdce8f78ed67fcabf | |
| parent | 92f6290dbb89adadc51f13b98237c657ca3815a8 (diff) | |
| download | raylib-dfbb134bfeb0089b187568c6b6bcc8c033cb3c23.tar.gz raylib-dfbb134bfeb0089b187568c6b6bcc8c033cb3c23.zip | |
RLGL: restore draw batch state after limit check (#2018)
| -rw-r--r-- | src/rlgl.h | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -2548,8 +2548,15 @@ bool rlCheckRenderBatchLimit(int vCount) if ((RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vCounter + vCount) >= (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) { + int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; + int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; + overflow = true; rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside + + // restore state of last batch so we can continue adding vertices + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; } #endif |
