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| author | Ray <[email protected]> | 2023-07-02 18:54:50 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-07-02 18:54:50 +0200 |
| commit | e8af87575639d27fa5486ffe88458596d067c21a (patch) | |
| tree | f60a35dca8f240e998f8fcd0036067d496ce012b | |
| parent | 64bb2fe3ec4994037467e44525c85abadce892e5 (diff) | |
| download | raylib-e8af87575639d27fa5486ffe88458596d067c21a.tar.gz raylib-e8af87575639d27fa5486ffe88458596d067c21a.zip | |
Minor format tweak, another issue introduced...
| -rw-r--r-- | examples/others/raymath_vector_angle.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c index 56db373c..457d69dc 100644 --- a/examples/others/raymath_vector_angle.c +++ b/examples/others/raymath_vector_angle.c @@ -49,14 +49,14 @@ int main(void) // Calculate angle between two vectors, considering a common origin (v0) v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); v2 = GetMousePosition(); - angle = 90 - Vector2LineAngle(v0, v2) * RAD2DEG; + angle = 90 - Vector2LineAngle(v0, v2)*RAD2DEG; } else if (angleMode == 1) { // Calculate angle defined by a two vectors line, in reference to horizontal line v1 = (Vector2){ screenWidth/2, screenHeight/2 }; v2 = GetMousePosition(); - angle = Vector2LineAngle(v1, v2) * RAD2DEG; + angle = Vector2LineAngle(v1, v2)*RAD2DEG; } //---------------------------------------------------------------------------------- @@ -77,7 +77,7 @@ int main(void) DrawLineEx(v0, v1, 2.0f, BLACK); DrawLineEx(v0, v2, 2.0f, RED); - DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1) * RAD2DEG, angle, 32, Fade(GREEN, 0.6f)); + DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f)); } else if (angleMode == 1) { |
