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| author | Ray <[email protected]> | 2021-11-01 23:06:26 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-11-01 23:06:26 +0100 |
| commit | e930ad3102757b28b84396272ac239acd2c88f85 (patch) | |
| tree | 76b948011d6de29705c49ab24f1e2e1c4db06134 | |
| parent | 2fe488a71c02ad0b76e85848e40b423f7240d736 (diff) | |
| download | raylib-e930ad3102757b28b84396272ac239acd2c88f85.tar.gz raylib-e930ad3102757b28b84396272ac239acd2c88f85.zip | |
Reviewed spelling mistake
| -rw-r--r-- | HISTORY.md | 2 | ||||
| -rw-r--r-- | src/raylib.h | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -326,7 +326,7 @@ Happy **gamedev/tools/graphics** programming! :) notes on raylib 4.0 ------------------- -It's been 7 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release and here it is: `raylib 4.0`, the biggest release ever and an inflexion point for the library. Many hours have been put in this release to make it special, many library details have been polished: syntax, naming conventions, code comments, functions descriptions... Almost all the issues have been closed (only 3 remain open at the moment of this writting) and some amazing new features have been added. I expect this `raylib 4.0` to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application. +It's been 7 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release and here it is: `raylib 4.0`, the biggest release ever and an inflexion point for the library. Many hours have been put in this release to make it special, many library details have been polished: syntax, naming conventions, code comments, functions descriptions... Almost all the issues have been closed (only 3 remain open at the moment of this writing) and some amazing new features have been added. I expect this `raylib 4.0` to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application. Let's start with some numbers: diff --git a/src/raylib.h b/src/raylib.h index 6a9170be..e5453de7 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -36,7 +36,7 @@ * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) -* [rtextures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG) +* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) * [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms * [rtext] stb_truetype (Sean Barret) for ttf fonts loading * [rtext] stb_rect_pack (Sean Barret) for rectangles packing |
