summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2018-07-09 03:00:52 +0200
committerraysan5 <[email protected]>2018-07-09 03:00:52 +0200
commitf9393787649983e1d542fd9cf4d1b90e74a2cdf5 (patch)
tree79cb1c7690ca0cc64ded10f845d521767c3bf199
parente23fb6e1d5fa2b28273395eab1b0132572c83f78 (diff)
downloadraylib-f9393787649983e1d542fd9cf4d1b90e74a2cdf5.tar.gz
raylib-f9393787649983e1d542fd9cf4d1b90e74a2cdf5.zip
Support ARM and ARM64 Android building
-rw-r--r--release/libs/android/arm64-v8a/libraylib.abin1182956 -> 1182956 bytes
-rw-r--r--release/libs/android/arm64-v8a/libraylib.sobin573488 -> 661448 bytes
-rw-r--r--release/libs/android/armeabi-v7a/libraylib.abin0 -> 1060278 bytes
-rw-r--r--release/libs/android/armeabi-v7a/libraylib.sobin0 -> 673624 bytes
-rw-r--r--src/Makefile102
-rw-r--r--templates/standard_game/Makefile.Android54
6 files changed, 92 insertions, 64 deletions
diff --git a/release/libs/android/arm64-v8a/libraylib.a b/release/libs/android/arm64-v8a/libraylib.a
index 100abf64..915085f7 100644
--- a/release/libs/android/arm64-v8a/libraylib.a
+++ b/release/libs/android/arm64-v8a/libraylib.a
Binary files differ
diff --git a/release/libs/android/arm64-v8a/libraylib.so b/release/libs/android/arm64-v8a/libraylib.so
index 5f46683b..12de9315 100644
--- a/release/libs/android/arm64-v8a/libraylib.so
+++ b/release/libs/android/arm64-v8a/libraylib.so
Binary files differ
diff --git a/release/libs/android/armeabi-v7a/libraylib.a b/release/libs/android/armeabi-v7a/libraylib.a
new file mode 100644
index 00000000..85bb289b
--- /dev/null
+++ b/release/libs/android/armeabi-v7a/libraylib.a
Binary files differ
diff --git a/release/libs/android/armeabi-v7a/libraylib.so b/release/libs/android/armeabi-v7a/libraylib.so
new file mode 100644
index 00000000..080996e7
--- /dev/null
+++ b/release/libs/android/armeabi-v7a/libraylib.so
Binary files differ
diff --git a/src/Makefile b/src/Makefile
index d3024df2..e1e66dd5 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -99,38 +99,41 @@ endif
# user, "whoami" prints "root").
ROOT = $(shell whoami)
+# By default we suppose we are working on Windows
+HOST_PLATFORM_OS ?= WINDOWS
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
+ PLATFORM_OS = WINDOWS
else
- UNAMEOS=$(shell uname)
+ UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
+ PLATFORM_OS = LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=BSD
+ PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS=BSD
+ PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS=BSD
+ PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS=BSD
+ PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
+ PLATFORM_OS = OSX
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- UNAMEOS=$(shell uname)
+ UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
+ PLATFORM_OS = LINUX
endif
endif
@@ -160,19 +163,20 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
- EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.28
- CLANG_VERSION=e1.37.28_64bit
- PYTHON_VERSION=2.7.5.3_64bit
- NODE_VERSION=4.1.1_64bit
- export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
- EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
+ EMSDK_PATH = C:/emsdk
+ EMSCRIPTEN_VERSION = 1.38.8
+ CLANG_VERSION = e1.38.8_64bit
+ PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
+ NODE_VERSION = 8.9.1_64bit
+ export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+ EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android architecture: ARM64
# Starting at 2019 using ARM64 is mandatory for published apps
- ANDROID_ARCH ?= ARM64
+ ANDROID_ARCH ?= ARM
+ ANDROID_API_VERSION = 21
# Android required path variables
# NOTE: Android NDK is just required to generate the standalone toolchain,
@@ -180,11 +184,13 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
ANDROID_NDK = C:/android-ndk
# Android standalone toolchain path
- ifeq ($(ANDROID_ARCH),ARM64)
- ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
- endif
+ ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+
ifeq ($(ANDROID_ARCH),ARM)
- ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api21
+ ANDROID_ARCH_NAME = armeabi-v7a
+ endif
+ ifeq ($(ANDROID_ARCH),ARM64)
+ ANDROID_ARCH_NAME = arm64-v8a
endif
endif
@@ -214,12 +220,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
- ifeq ($(ANDROID_ARCH),ARM64)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a
- endif
- ifeq ($(ANDROID_ARCH),ARM)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a
- endif
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/$(ANDROID_ARCH_NAME)
endif
# Define raylib graphics api depending on selected platform
@@ -272,14 +273,14 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
- ifeq ($(ANDROID_ARCH),ARM64)
- CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
- endif
ifeq ($(ANDROID_ARCH),ARM)
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
endif
+ ifeq ($(ANDROID_ARCH),ARM64)
+ CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+ AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+ endif
endif
@@ -318,20 +319,20 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
- # Compiler flags for arquitecture (only ARM, not ARM64)
- ifeq ($(ANDROID_ARCH),ARM64)
- CFLAGS += -target aarch64 -mfix-cortex-a53-835769
- endif
+ # Compiler flags for arquitecture
ifeq ($(ANDROID_ARCH),ARM)
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
endif
+ ifeq ($(ANDROID_ARCH),ARM64)
+ CFLAGS += -target aarch64 -mfix-cortex-a53-835769
+ endif
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
# Compiler options for the linker
# -Werror=format-security
CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
# Preprocessor macro definitions
- CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21 -DMAL_NO_OSS
+ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
endif
# Define required compilation flags for raylib SHARED lib
@@ -399,7 +400,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Avoid unresolved symbol pointing to external main()
LDFLAGS += -Wl,-undefined,dynamic_lookup
- LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
+ LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
# Define all object files required with a wildcard
@@ -439,14 +440,23 @@ endif
all: raylib
# Generate standalone Android toolchain
-# NOTE: Android toolchain could already be provided
+# NOTE: If the host system is Windows or Linux, generation is different
generate_android_toolchain:
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(PLATFORM_OS),WINDOWS)
+ # NOTE: python should be available in the path
+ ifeq ($(ANDROID_ARCH),ARM)
+ $(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN)
+ endif
ifeq ($(ANDROID_ARCH),ARM64)
- $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-21 --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
+ $(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm64 --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN)
endif
+endif
+ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(ANDROID_ARCH),ARM)
- $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-21 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
+ $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
+ endif
+ ifeq ($(ANDROID_ARCH),ARM64)
+ $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
endif
endif
@@ -487,9 +497,11 @@ else
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
- # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
- cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
+ # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
+ ifeq ($(HOST_PLATFORM_OS),LINUX)
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
+ endif
endif
else
# Compile raylib static library version $(RAYLIB_VERSION)
diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android
index 87b04722..23a5d28a 100644
--- a/templates/standard_game/Makefile.Android
+++ b/templates/standard_game/Makefile.Android
@@ -25,15 +25,23 @@
PLATFORM ?= PLATFORM_ANDROID
RAYLIB_PATH ?= ..\..
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH ?= ARM
+ANDROID_API_VERSION = 21
+ifeq ($(ANDROID_ARCH),ARM)
+ ANDROID_ARCH_NAME = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+ ANDROID_ARCH_NAME = arm64-v8a
+endif
+
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
+JAVA_HOME ?= C:/JavaJDK
ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_API_VERSION = 21
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
+ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
# Android project configuration variables
PROJECT_NAME ?= standard_game
@@ -62,28 +70,32 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
+ PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
endif
# Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
+# NOTE: GCC is being deprecated in Android NDK r16
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
# Compiler flags for arquitecture
-#CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit
-CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+ifeq ($(ANDROID_ARCH),ARM)
+ CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+ CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
# Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
@@ -94,7 +106,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
@@ -128,7 +140,7 @@ create_temp_project_dirs:
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
- if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
+ if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -148,10 +160,10 @@ endef
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
+ copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
endif
# Copy project required resources: strings.xml, icon.png, assets
@@ -186,7 +198,7 @@ generate_android_manifest:
@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -220,7 +232,7 @@ compile_native_app_glue:
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
compile_project_code: $(OBJS)
- $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+ $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
# Compile all .c files required into object (.o) files
# NOTE: Those files will be linked into a shared library
@@ -241,7 +253,7 @@ compile_project_class_dex:
# NOTE: Use -A resources to define additional directory in which to find raw asset files
create_project_apk_package:
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
- cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+ cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
sign_project_apk_package:
@@ -254,7 +266,11 @@ zipalign_project_apk_package:
# Install $(PROJECT_NAME).apk to default emulator/device
# NOTE: Use -e (emulator) or -d (device) parameters if required
install:
- $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+ $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+ $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
# Monitorize output log coming from device, only raylib tag
logcat: