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authorRay <[email protected]>2018-12-16 00:35:30 +0100
committerRay <[email protected]>2018-12-16 00:35:30 +0100
commitf9e4faff09c59b18ca291413a621eae33d64a8c3 (patch)
treea6e78361e52883d4875179e7940497e335995641
parent7d81e673ed7f399305ae12f69267190ade93064d (diff)
downloadraylib-f9e4faff09c59b18ca291413a621eae33d64a8c3.tar.gz
raylib-f9e4faff09c59b18ca291413a621eae33d64a8c3.zip
Review standard lighting sample -WIP-
It's broken.
-rw-r--r--examples/others/resources/shaders/glsl330/standard.vs8
-rw-r--r--examples/others/standard_lighting.c20
2 files changed, 12 insertions, 16 deletions
diff --git a/examples/others/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs
index 7fbdbf5e..e2022201 100644
--- a/examples/others/resources/shaders/glsl330/standard.vs
+++ b/examples/others/resources/shaders/glsl330/standard.vs
@@ -1,14 +1,14 @@
#version 330
in vec3 vertexPosition;
-in vec3 vertexNormal;
in vec2 vertexTexCoord;
+in vec3 vertexNormal;
in vec4 vertexColor;
out vec3 fragPosition;
out vec2 fragTexCoord;
-out vec4 fragColor;
out vec3 fragNormal;
+out vec4 fragColor;
uniform mat4 mvp;
@@ -16,8 +16,8 @@ void main()
{
fragPosition = vertexPosition;
fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
fragNormal = vertexNormal;
-
+ fragColor = vertexColor;
+
gl_Position = mvp*vec4(vertexPosition, 1.0);
} \ No newline at end of file
diff --git a/examples/others/standard_lighting.c b/examples/others/standard_lighting.c
index 4e973b96..72890436 100644
--- a/examples/others/standard_lighting.c
+++ b/examples/others/standard_lighting.c
@@ -97,9 +97,9 @@ int main()
Camera camera = {{ 4.0f, 4.0f, 4.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
+ Model model = LoadModel("../models/resources/pbr/trooper.obj"); // Load OBJ model
- Material material;// = LoadStandardMaterial();
+ Material material = { 0 };
material.shader = LoadShader("resources/shaders/glsl330/standard.vs",
"resources/shaders/glsl330/standard.fs");
@@ -107,13 +107,13 @@ int main()
// Try to get lights location points (if available)
GetShaderLightsLocations(material.shader);
- material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
- material.maps[MAP_NORMAL].texture = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
- material.maps[MAP_SPECULAR].texture = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
+ material.maps[MAP_DIFFUSE].texture = LoadTexture("../models/resources/pbr/trooper_albedo.png"); // Load model diffuse texture
+ material.maps[MAP_NORMAL].texture = LoadTexture("../models/resources/pbr/trooper_normals.png"); // Load model normal texture
+ material.maps[MAP_SPECULAR].texture = LoadTexture("../models/resources/pbr/trooper_roughness.png"); // Load model specular texture
material.maps[MAP_DIFFUSE].color = WHITE;
material.maps[MAP_SPECULAR].color = WHITE;
- dwarf.material = material; // Apply material to model
+ model.material = material; // Apply material to model
Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};
@@ -135,8 +135,6 @@ int main()
// NOTE: If values are not changed in real time, they can be set at initialization!!!
SetShaderLightsValues(material.shader);
- //SetShaderActive(0);
-
// Setup orbital camera
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
@@ -159,7 +157,7 @@ int main()
BeginMode3D(camera);
- DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
+ DrawModel(model, position, 2.0f, WHITE); // Draw 3d model with texture
DrawLight(spotLight); // Draw spot light
DrawLight(dirLight); // Draw directional light
@@ -169,8 +167,6 @@ int main()
EndMode3D();
- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
DrawFPS(10, 10);
EndDrawing();
@@ -180,7 +176,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMaterial(material); // Unload material and assigned textures
- UnloadModel(dwarf); // Unload model
+ UnloadModel(model); // Unload model
// Destroy all created lights
DestroyLight(pointLight);