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| author | kai-z99 <[email protected]> | 2024-06-13 23:19:17 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-06-14 08:19:17 +0200 |
| commit | fca53c77996ab0b723dd4ee5235671cba9274ca7 (patch) | |
| tree | 32815f50c00358daa5895d652f376f551f7dccd8 | |
| parent | df849d2fb0c7df6a818f2f79dd8343565dd1274c (diff) | |
| download | raylib-fca53c77996ab0b723dd4ee5235671cba9274ca7.tar.gz raylib-fca53c77996ab0b723dd4ee5235671cba9274ca7.zip | |
optimize (#4065)
| -rw-r--r-- | src/rshapes.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/rshapes.c b/src/rshapes.c index 058c9686..e9a84834 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -2233,9 +2233,10 @@ bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, floa float dx = center2.x - center1.x; // X distance between centers float dy = center2.y - center1.y; // Y distance between centers - float distance = sqrtf(dx*dx + dy*dy); // Distance between centers + float distanceSquared = dx * dx + dy * dy; // Distance between centers squared + float radiusSum = radius1 + radius2; - if (distance <= (radius1 + radius2)) collision = true; + collision = (distanceSquared <= (radiusSum * radiusSum)); return collision; } |
