diff options
| author | Ray <[email protected]> | 2016-11-24 17:26:07 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-11-24 17:26:07 +0100 |
| commit | 17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch) | |
| tree | 51e909c419de9625f1beaaca44696857a600e8d5 /CHANGELOG | |
| parent | 05f68c22d5c8d8f7c4254ae47700318e21709887 (diff) | |
| parent | a81dfabf863c512044b246e23aaf43489d2fa1ac (diff) | |
| download | raylib-1.6.0.tar.gz raylib-1.6.0.zip | |
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 21 |
1 files changed, 13 insertions, 8 deletions
@@ -11,21 +11,25 @@ NOTE: It includes some interesting new features and is a stepping stone towards raylib future. HUGE changes: -[rlua] LUA BINDING: Complete raylib LUA binding, all raylib functions ported to LUA plus the +60 code examples. -[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing. FLAC support added. +[rlua] LUA BINDING: Complete raylib LUA binding, ALL raylib functions ported to LUA plus the +60 code examples. +[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added. [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples! -other changes: +Other changes: [core] Corrected issue on OSX with HighDPI display [core] Added flag to allow resizable window [core] Allow no default font loading [core] Corrected old issue with mouse buttons on web [core] Improved gamepad support, unified across platforms +[core] Gamepad id functionality: GetGamepadName(), IsGamepadName() +[core] Gamepad buttons/axis checking functionality: [core] Reviewed Android key inputs system, unified with desktop [rlgl] Redesigned lighting shader system -[rlgl] Reviewed UpdateVrTracking() and rlglLoadRenderTexture() [rlgl] Updated standard shader for better performance +[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture() +[rlgl] Reviewed UpdateVrTracking() to update camera +[rlgl] Added IsVrSimulator() to check for VR simulator [shapes] Corrected issue on DrawPolyEx() [textures] Simplified supported image formats support [textures] Improved text drawing within an image: ImageDrawText() @@ -33,17 +37,18 @@ other changes: [textures] Support textures filtering: SetTextureFilter() [textures] Support textures wrap modes: SetTextureWrap() [text] Improved TTF spritefont generation: LoadSpriteFontTTF() -[text] Improved AngelCode fonts support -[text] Reviewed spacing formatting +[text] Improved AngelCode fonts support (unordered chars) [text] Added TraceLog info on image spritefont loading [text] Improved text measurement: MeasureTextEx() [models] Improved OBJ loading flexibility +[models] Reviewed functions: DrawLine3D(), DrawCircle3D() [models] Removed function: ResolveCollisionCubicmap() [camera] Redesigned camera system and ported to header-only +[camera] Removed function: UpdateCameraPlayer() [gestures] Redesigned gestures module to header-only [audio] Simplified Music loading and playing system [audio] Added trace on audio device closing -[audio] Reviewed Wave struct for reter flexivility +[audio] Reviewed Wave struct, improved flexibility [audio] Support sound data update: UpdateSound() [audio] Added support for FLAC audio loading/streaming [raygui] Removed raygui from raylib repo (moved to own repo) @@ -52,8 +57,8 @@ other changes: [build] Support shared/dynamic raylib compilation [*] Updated LibOVR to SDK version 1.8 [*] Updated games to latest raylib version -[*] Improved Android support [*] Improved examples and added new ones +[*] Improved Android support ----------------------------------------------- Release: raylib 1.5.0 (18 July 2016) |
