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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /CHANGELOG
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG21
1 files changed, 13 insertions, 8 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 87052478..8b51d799 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -11,21 +11,25 @@ NOTE:
It includes some interesting new features and is a stepping stone towards raylib future.
HUGE changes:
-[rlua] LUA BINDING: Complete raylib LUA binding, all raylib functions ported to LUA plus the +60 code examples.
-[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing. FLAC support added.
+[rlua] LUA BINDING: Complete raylib LUA binding, ALL raylib functions ported to LUA plus the +60 code examples.
+[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
-other changes:
+Other changes:
[core] Corrected issue on OSX with HighDPI display
[core] Added flag to allow resizable window
[core] Allow no default font loading
[core] Corrected old issue with mouse buttons on web
[core] Improved gamepad support, unified across platforms
+[core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
+[core] Gamepad buttons/axis checking functionality:
[core] Reviewed Android key inputs system, unified with desktop
[rlgl] Redesigned lighting shader system
-[rlgl] Reviewed UpdateVrTracking() and rlglLoadRenderTexture()
[rlgl] Updated standard shader for better performance
+[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
+[rlgl] Reviewed UpdateVrTracking() to update camera
+[rlgl] Added IsVrSimulator() to check for VR simulator
[shapes] Corrected issue on DrawPolyEx()
[textures] Simplified supported image formats support
[textures] Improved text drawing within an image: ImageDrawText()
@@ -33,17 +37,18 @@ other changes:
[textures] Support textures filtering: SetTextureFilter()
[textures] Support textures wrap modes: SetTextureWrap()
[text] Improved TTF spritefont generation: LoadSpriteFontTTF()
-[text] Improved AngelCode fonts support
-[text] Reviewed spacing formatting
+[text] Improved AngelCode fonts support (unordered chars)
[text] Added TraceLog info on image spritefont loading
[text] Improved text measurement: MeasureTextEx()
[models] Improved OBJ loading flexibility
+[models] Reviewed functions: DrawLine3D(), DrawCircle3D()
[models] Removed function: ResolveCollisionCubicmap()
[camera] Redesigned camera system and ported to header-only
+[camera] Removed function: UpdateCameraPlayer()
[gestures] Redesigned gestures module to header-only
[audio] Simplified Music loading and playing system
[audio] Added trace on audio device closing
-[audio] Reviewed Wave struct for reter flexivility
+[audio] Reviewed Wave struct, improved flexibility
[audio] Support sound data update: UpdateSound()
[audio] Added support for FLAC audio loading/streaming
[raygui] Removed raygui from raylib repo (moved to own repo)
@@ -52,8 +57,8 @@ other changes:
[build] Support shared/dynamic raylib compilation
[*] Updated LibOVR to SDK version 1.8
[*] Updated games to latest raylib version
-[*] Improved Android support
[*] Improved examples and added new ones
+[*] Improved Android support
-----------------------------------------------
Release: raylib 1.5.0 (18 July 2016)