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| author | Ray <[email protected]> | 2020-02-07 17:55:10 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-02-07 17:55:10 +0100 |
| commit | 03c38396f309ee7032064804afb5fb7c84ce85c7 (patch) | |
| tree | 6078e7b27dc467b0595ce1aafc5a50573fd50065 /CHANGELOG | |
| parent | 85cecb2aae3555764f5c175b40453b1289dc28d1 (diff) | |
| download | raylib-03c38396f309ee7032064804afb5fb7c84ce85c7.tar.gz raylib-03c38396f309ee7032064804afb5fb7c84ce85c7.zip | |
Update CHANGELOG
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -104,7 +104,7 @@ Detailed changes: [text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU [models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing [models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski -[models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend +[models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho [models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh [models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant [models] REVIEWED: GetCollisionRayModel(), to avoid pointers |
