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authorRay <[email protected]>2021-04-10 00:28:08 +0200
committerGitHub <[email protected]>2021-04-10 00:28:08 +0200
commit44f7f8a9974c5a7531e7cd9345b971efcacfe62f (patch)
tree7da17fccd7b140ca751cdc7130a028794eb29bcd /CHANGELOG
parentc74230a9ea2f38517b9072b5ee968cc3d4167d65 (diff)
downloadraylib-44f7f8a9974c5a7531e7cd9345b971efcacfe62f.tar.gz
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Update CHANGELOG
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG28
1 files changed, 9 insertions, 19 deletions
diff --git a/CHANGELOG b/CHANGELOG
index f7544d4c..9930ba6b 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -7,26 +7,12 @@ Current Release: raylib 3.7.0 (xx April 2021)
Release: raylib 3.7 (xx April 2021)
-------------------------------------------------------------------------
KEY CHANGES:
- - [core] REDESIGNED: VR simulator -> fbo/shader exposed to user
- - [rlgl] REDESIGNED: More abstraction
-rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- - Many functions renamed to follow rl*() convention
- - Some internal functions exposed in the API
- - Some functionality moved to other modules
- - Reorganized all functions by categories
- - Make sure it keeps working with OpenGL 1.1 and 2.1
- - [models] OpenGL 1.1 mesh rendering: DrawMesh()
- - [models] Mesh Instancing: DrawMeshInstanced()
- - [models] Stereo rendering: DrawMesh()
- - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- - [models] GenMeshCustom()
- - [rlgl] GenTexture*() functions removal?
-
+ - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module
- [rlgl] REVIEWED: Instancing and stereo rendering
+ - [core] REDESIGNED: VR simulator, fbo/shader exposed to user
- [utils] ADDED: File access callbacks system
- - [models] Gltf animation support (#1551) by @object71
-
-[audio] ADDED: LoadMusicStreamFromMemory() (#1606) by @nezvers
+ - [models] ADDED: glTF animations support (#1551) by @object71
+ - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers
- [*] RENAMED: enums values renamed for consistency
Detailed changes:
@@ -89,7 +75,11 @@ Detailed changes:
[utils] ADDED: SetLoadFileTextCallback()
[utils] ADDED: SetSaveFileTextCallback()
[examples] ADDED: text_draw_3d (#1689) by @Demizdor
-[examples] REDESIGNED: shaders_mesh_intancing by @moliad
+[examples] ADDED: textures_poly (#1677) by @chriscamacho
+[examples] ADDED: models_gltf_model (#1551) by @object71
+[examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing
+[examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad
+[examples] REDESIGNED: core_vr_simulator
[examples] REDESIGNED: models_yaw_pitch_roll
[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)