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authorRay <[email protected]>2021-11-01 20:20:12 +0100
committerGitHub <[email protected]>2021-11-01 20:20:12 +0100
commit765a31597a3cd5df511fce1665d05f91d3b79f3b (patch)
tree2e11a53c38c48e2cab1e840df988978de5864eb3 /CHANGELOG
parent70a2118c49907b5900e9ce3983020495248b7b00 (diff)
downloadraylib-765a31597a3cd5df511fce1665d05f91d3b79f3b.tar.gz
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Update CHANGELOG
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@@ -18,6 +18,7 @@ Detailed changes:
[core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo
[core] ADDED: GetTouchPointId() #1972
[core] ADDED: EncodeDataBase64() and DecodeDataBase64()
+[core] REMOVED: PLATFORM_UWP, difficult to maintain
[core] REMOVED: IsGamepadName()
[core] RENAMED: SwapBuffers() to SwapScreenBuffer()
[core] RENAMED: Wait() to WaitTime()
@@ -126,6 +127,7 @@ Detailed changes:
[examples] REVIEWED: rlgl_standalone.c
[examples] REVIEWED: Resources licenses
[examples] REVIEWED: models resources reorganization
+[templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template
[build] ADDED: Zig build file (#2014) by @TommiSinivuo
[build] ADDED: Android VS2019 solution (#2013) by @Kronka
[build] REMOVED: VS2017 project, outdated