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| author | Ray <[email protected]> | 2020-12-23 17:43:06 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-12-23 17:43:06 +0100 |
| commit | c59ea67b97ebcdbae911e1210d7ceff629c1e5ef (patch) | |
| tree | e1683108f11726f2887d8bb998406a1a8fcedca4 /CHANGELOG | |
| parent | 7e459dc38ba9a6efc32e631943dd1aa509eb5827 (diff) | |
| download | raylib-c59ea67b97ebcdbae911e1210d7ceff629c1e5ef.tar.gz raylib-c59ea67b97ebcdbae911e1210d7ceff629c1e5ef.zip | |
Update CHANGELOG
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 14 |
1 files changed, 8 insertions, 6 deletions
@@ -160,22 +160,24 @@ Detailed changes: [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle [examples] ADDED: shaders/shaders_multi_sampler2d [examples] ADDED: others/embedded_files_loading -[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 [examples] REVIEWED: textures/textures_raw_data (#1286) -[examples] REVIEWED: others/raudio_standalone.c -[examples] REVIEWED: audio/resources, use open license resources [examples] REVIEWED: textures/textures_sprite_explosion, replace resources [examples] REVIEWED: textures/textures_particles_blending, replace resources +[examples] REVIEWED: textures/textures_image_processing, support mouse +[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 +[examples] REVIEWED: audio/resources, use open license resources +[examples] REVIEWED: others/raudio_standalone.c +[build] ADDED: New config.h configuration options exposing multiple #define values [build] REMOVED: ANGLE VS2017 template project -[build] Avoided all MSVC compile warnings -[build] Additional config.h configuration options exposing multiple #define values +[build] REVIEWED: All MSVC compile warnings [build] Updated Makefile for web (#1332) by @rfaile313 -[build] Updated build pipelines to use latest emscripten and android ndk +[build] Updated build pipelines to use latest emscripten and Android NDK [build] Updated emscriptem build script to generate .a on WebAssembly [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 [build] Updated VSCode project template tasks [build] Updated VS2017.UWP project template by @Rover656 [build] Updated Android build pipeline +[build] REMOVED: AppVeyor and Travis CI build systems [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games [*] Replaced several examples resources with more open licensed alternatives [*] Updated BINDINGS.md with NEW bindings and added raylib version binding! |
