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| author | raysan5 <[email protected]> | 2014-07-23 01:25:33 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2014-07-23 01:25:33 +0200 |
| commit | ecb3c47704ccaa349ee4824b019181d700919582 (patch) | |
| tree | ef3059010117ac78c1548494903a9c60c71b149c /CHANGELOG | |
| parent | 0b03431c95c3c348aa686c1a3df68a51bd7761a6 (diff) | |
| download | raylib-ecb3c47704ccaa349ee4824b019181d700919582.tar.gz raylib-ecb3c47704ccaa349ee4824b019181d700919582.zip | |
Corrected bug with drawing order
We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -15,6 +15,7 @@ Release: raylib 1.1.1 (22 July 2014) [rlgl] Removed double buffer system (no performance improvement) [rlgl] rlglDraw() - Reorganized buffers drawing order [rlgl] Corrected bug on screen resizing +[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES [models] DrawSphereWires() - Corrected some issues [models] LoadOBJ() - Redesigned to support multiple meshes [models] LoadCubesMap() - Loading a map as cubes (by pixel color) |
