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authorraysan5 <[email protected]>2014-07-23 01:25:33 +0200
committerraysan5 <[email protected]>2014-07-23 01:25:33 +0200
commitecb3c47704ccaa349ee4824b019181d700919582 (patch)
treeef3059010117ac78c1548494903a9c60c71b149c /CHANGELOG
parent0b03431c95c3c348aa686c1a3df68a51bd7761a6 (diff)
downloadraylib-ecb3c47704ccaa349ee4824b019181d700919582.tar.gz
raylib-ecb3c47704ccaa349ee4824b019181d700919582.zip
Corrected bug with drawing order
We have three vertex buffers: lines, triangles and quads for textures. Drawing in a desired order could become a nighmare... noww it seems it works prety well...
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diff --git a/CHANGELOG b/CHANGELOG
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+++ b/CHANGELOG
@@ -15,6 +15,7 @@ Release: raylib 1.1.1 (22 July 2014)
[rlgl] Removed double buffer system (no performance improvement)
[rlgl] rlglDraw() - Reorganized buffers drawing order
[rlgl] Corrected bug on screen resizing
+[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
[models] DrawSphereWires() - Corrected some issues
[models] LoadOBJ() - Redesigned to support multiple meshes
[models] LoadCubesMap() - Loading a map as cubes (by pixel color)