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authorRay <[email protected]>2019-04-05 13:44:04 +0200
committerRay <[email protected]>2019-04-05 13:44:04 +0200
commit0f9fe34c3a9228eaa3ffdb3be3f52ba586d1ddfa (patch)
tree0376f317488a88039ee040d7721670758bdf41bc /HISTORY.md
parent92733d6695e0cdab3b42972f2cd6ed48d98ec689 (diff)
downloadraylib-0f9fe34c3a9228eaa3ffdb3be3f52ba586d1ddfa.tar.gz
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Start setting things up for raylib 2.5
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@@ -225,3 +225,8 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea
A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning!
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+notes on raylib 2.5
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+SOON. \ No newline at end of file