diff options
| author | Ray San <[email protected]> | 2017-12-05 13:22:26 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-12-05 13:22:26 +0100 |
| commit | acbfba92508566cb93ff91da2939ebc0cc4b800e (patch) | |
| tree | e7368129e5a2baf9b27cc548d2e4a2dd52fbf34a /README.md | |
| parent | 9d0ee6c2f61b90e4130b094707804a390b9a8617 (diff) | |
| download | raylib-acbfba92508566cb93ff91da2939ebc0cc4b800e.tar.gz raylib-acbfba92508566cb93ff91da2939ebc0cc4b800e.zip | |
Updated library features and dependencies
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -18,20 +18,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h features -------- - + * Written in plain C code (C99) in PascalCase/camelCase notation - * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) + * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) - * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) - * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) - * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps + * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF) + * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) + * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * Flexible Materials system, supporting classic maps and PBR maps * Shaders support, including Model shaders and Postprocessing shaders * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) - * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** - * VR stereo rendering support with configurable HMD device parameters - * Minimal external dependencies (OpenGL, OpenAL) + * Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5. + * VR stereo rendering with configurable HMD device parameters + * NO external dependencies, all required libraries included with raylib * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for |
