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| author | David Reid <[email protected]> | 2018-04-21 17:26:40 +1000 |
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| committer | David Reid <[email protected]> | 2018-04-21 17:26:40 +1000 |
| commit | f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6 (patch) | |
| tree | 800aeb61be9c2018d1a048da54d1f6ab746f11f1 /README.md | |
| parent | 950f31e620a9239dc91230ad92bb243f149e6f2c (diff) | |
| parent | 847bdaf68287f70fbeb5599361257b6f982e48c5 (diff) | |
| download | raylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.tar.gz raylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 40 |
1 files changed, 24 insertions, 16 deletions
@@ -1,4 +1,4 @@ -<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/logo256x256.png" width=256> +<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_256x256.png" width=256> **raylib is a simple and easy-to-use library to learn videogames programming.** @@ -11,39 +11,46 @@ no fancy interface, no visual helpers, no auto-debugging... just coding in the m pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) [](https://travis-ci.org/raysan5/raylib) +[](https://ci.appveyor.com/project/raysan5/raylib) +[](https://gitter.im/raylib/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) +[](https://discord.gg/VkzNHUE) +[](LICENSE.md) +[](https://twitter.com/raysan5) features -------- - + * Written in plain C code (C99) in PascalCase/camelCase notation - * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) + * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) - * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) - * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) - * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps + * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF) + * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) + * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * Flexible Materials system, supporting classic maps and PBR maps * Shaders support, including Model shaders and Postprocessing shaders * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) - * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** - * VR stereo rendering support with configurable HMD device parameters - * Minimal external dependencies (GLFW3, OpenGL, OpenAL) + * Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5. + * VR stereo rendering with configurable HMD device parameters + * NO external dependencies, all required libraries included with raylib * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) -raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for -multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...). +raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies. + +raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, the amazing [mini_al](https://github.com/dr-soft/mini_al) audio library, single-file header-only and supporting multiple platforms and multiple audio backends. -raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours, -to accomodate to Android, Raspberry Pi and HTML5. +raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. *On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* *On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.* -building --------- +build and installation +---------------------- + +Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page. raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki). -For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki). +To build raylib yourself, check out also the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions. raylib has been developed using exclusively two tools: @@ -61,6 +68,7 @@ contact * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) * Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5) + * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ) If you are using raylib and you enjoy it, please, [let me know][raysan5]. |
