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authornoshbar <[email protected]>2018-10-10 22:05:13 +0200
committernoshbar <[email protected]>2018-10-10 22:05:13 +0200
commit1d548eaa4b796f0416247f69074dfeec0264dd71 (patch)
tree4f000fe67d64d2da8eeed197b1ff398c3a2f4524 /cmake/raylib-config-version.cmake
parentf238b9ea3c6b2b380a07d37ebe82d7fcde4a1ce1 (diff)
downloadraylib-1d548eaa4b796f0416247f69074dfeec0264dd71.tar.gz
raylib-1d548eaa4b796f0416247f69074dfeec0264dd71.zip
3 minor sample game cleanups:
* changed bitwise & to logical && * removed redundant state check * moved a strcpy inside a NULL check to prevent a crash. NOTE: nothing sensible will happen as a result, but no crash at least.
Diffstat (limited to 'cmake/raylib-config-version.cmake')
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