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| author | Wilhem Barbier <[email protected]> | 2017-06-29 10:36:58 +0200 |
|---|---|---|
| committer | Wilhem Barbier <[email protected]> | 2017-06-29 10:36:58 +0200 |
| commit | 056a494baf3b4c450e734967c033919facfdec5c (patch) | |
| tree | 412402ada335f5f920abdc18f868572cd13fafc5 /docs/cheatsheet | |
| parent | aba3739c1354cac4ef302d9b43c3fc5e9699b373 (diff) | |
| download | raylib-056a494baf3b4c450e734967c033919facfdec5c.tar.gz raylib-056a494baf3b4c450e734967c033919facfdec5c.zip | |
Fix some other typos
Diffstat (limited to 'docs/cheatsheet')
| -rw-r--r-- | docs/cheatsheet/raylib_models.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/cheatsheet/raylib_models.c b/docs/cheatsheet/raylib_models.c index 909d7bee..d7540136 100644 --- a/docs/cheatsheet/raylib_models.c +++ b/docs/cheatsheet/raylib_models.c @@ -3,11 +3,11 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space - void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube + void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) - void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires + void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires void DrawCubeTexture(Texture2D texture, Vector3 position, float width, - float height, float lenght, Color color); // Draw cube textured + float height, float length, Color color); // Draw cube textured void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires |
