summaryrefslogtreecommitdiffhomepage
path: root/docs/examples/src/core_oculus_rift.c
diff options
context:
space:
mode:
authorvictorfisac <[email protected]>2017-03-06 09:40:04 +0100
committervictorfisac <[email protected]>2017-03-06 09:40:04 +0100
commit9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch)
treeaf87165723ac563ee1a7e1c605c7a4df821d74ea /docs/examples/src/core_oculus_rift.c
parente8630c78d069a1cba50b1a78108663ebc19e5b9b (diff)
parentb734802743f2089c8d649b27aea48ab71fa653b3 (diff)
downloadraylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz
raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'docs/examples/src/core_oculus_rift.c')
-rw-r--r--docs/examples/src/core_oculus_rift.c85
1 files changed, 85 insertions, 0 deletions
diff --git a/docs/examples/src/core_oculus_rift.c b/docs/examples/src/core_oculus_rift.c
new file mode 100644
index 00000000..eb628cd7
--- /dev/null
+++ b/docs/examples/src/core_oculus_rift.c
@@ -0,0 +1,85 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Oculus Rift CV1
+*
+* Compile example using:
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
+*
+* This example has been created using raylib 1.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 1080;
+ int screenHeight = 600;
+
+ // NOTE: screenWidth/screenHeight should match VR device aspect ratio
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
+
+ // NOTE: If device is not available, it fallbacks to default device (simulator)
+ InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
+
+ // Define the camera to look into our 3d world
+ Camera camera;
+ camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 60.0f; // Camera field-of-view Y
+
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+
+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
+
+ SetTargetFPS(90); // Set our game to run at 90 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode)
+ else if (IsVrDeviceReady()) UpdateVrTracking(&camera); // Update camera with device tracking data
+
+ if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+
+ DrawGrid(40, 1.0f);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseVrDevice(); // Close VR device
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}